Post your Gemp-Swccg bugs here

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Tbiesty
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Post your Gemp-Swccg bugs here

Post by Tbiesty »

Update 25JUL2018:
To report a new bug, please start a new topic in this forum using these instructions:

/view ... 9#p1202430

We will update the link from GEMP as soon as we can. Thank you all!

Original post:

This is a thread for posting bugs you have found in a Gemp-Swccg online game.

Here are some guidelines that will help resolving the problem faster:
- include the link to game replay where the problem occurred (Game History tab - Replay link, right click the link and "Copy link address" or similar) and mention how much time was on your game timer when the problem occurred,
- include the full name of the card,
- clearly state what you were expecting to happen and what actually happened.

Example of how not to report a bug:
"Card XXX doesn't work"
How to report instead:
"During turn UUU, after deploying XXX, another card YYY did not receive the QQQ modifier bonus, here is the link ........."
Last edited by Tbiesty on September 29th, 2016, 5:05 pm, edited 2 times in total.


Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Tonyduva2 »

When you are tallon rolled away from a battle shoulded battle end if there are no ship left on one side?
In the game it didn't so it went on to battle calculation and battle damage.

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Re: Post your Gemp-Swccg bugs here

Post by Hobbie »

Tonyduva2 wrote:When you are tallon rolled away from a battle shoulded battle end if there are no ship left on one side?
In the game it didn't so it went on to battle calculation and battle damage.
yes, battle ends (with no winner or loser) if one side loses all presence at the location (total ability drops below 1).
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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

Tonyduva2 wrote:When you are tallon rolled away from a battle shoulded battle end if there are no ship left on one side?
In the game it didn't so it went on to battle calculation and battle damage.
This should now be fixed.
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Tonyduva2 »

Deploying Dark jedilightsaber costed 7 should cost 7-ability of character deployed on

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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

Tonyduva2 wrote:Deploying Dark jedilightsaber costed 7 should cost 7-ability of character deployed on
Cards that have "construction tape" on them do not have completely working game text yet, so please do not report that those cards do not work. If you notice it not working after I finish implementing it, then please report it at that time. Thanks!
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Nitsuj »

http://tlbiesterfeld.servegame.com/gemp ... dg2de51dzd

Tony here, towards the end of the game, used Figrin Dan to make a wager. DS had no reserve deck, so they couldn't draw destiny. In this case, their wager total would be "0" and LS would win. It looks like it canceled the retrieval because DS couldn't draw destiny instead.
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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

Nitsuj wrote:http://tlbiesterfeld.servegame.com/gemp ... dg2de51dzd

Tony here, towards the end of the game, used Figrin Dan to make a wager. DS had no reserve deck, so they couldn't draw destiny. In this case, their wager total would be "0" and LS would win. It looks like it canceled the retrieval because DS couldn't draw destiny instead.
I think I found the problem. Should be fixed on next restart. Thanks!
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Tonyduva2 »

http://tlbiesterfeld.servegame.com/gemp ... 9pigkpfmsb

Two bugs

First "on the edge" target HAn solo choose "1" pulled a 6 in destiny resulted in 1 retrived force should have been destiny-choosen number=5.
2nd bug Han Solos redraw destiny only worked on my own destinies not on my opponent.

Regards Tony

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Re: Post your Gemp-Swccg bugs here

Post by Aglets »

Tonyduva2 wrote:http://tlbiesterfeld.servegame.com/gemp ... 9pigkpfmsb

Two bugs

First "on the edge" target HAn solo choose "1" pulled a 6 in destiny resulted in 1 retrived force should have been destiny-choosen number=5.
2nd bug Han Solos redraw destiny only worked on my own destinies not on my opponent.

Regards Tony
I think you may need to read On The Edge again. It should be a retrieval of one
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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

Tonyduva2 wrote:http://tlbiesterfeld.servegame.com/gemp ... 9pigkpfmsb

Two bugs

First "on the edge" target HAn solo choose "1" pulled a 6 in destiny resulted in 1 retrived force should have been destiny-choosen number=5.
2nd bug Han Solos redraw destiny only worked on my own destinies not on my opponent.

Regards Tony
On The Edge and Han Solo are both working as expected.
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Tonyduva2 »

Want you to check this
http://tlbiesterfeld.servegame.com/gemp ... fshh0kheu8

At the end of the game luke was at DS jundland Wastes Which states "Total ability of 6 required to draw destiny here.
In battle he played The force is strong... And allowed to draw a destiny.
Is this correct??
According to ruling I don't think so.

See example
Examples of destinies "about to be drawn"
Dark has Zuckuss (V) piloting the Mist Hunter at the
Kashyyyk (Light Side) system. Kashyyyk's Dark Side
text says "Total ability of 6 or more required for you to
draw battle destiny here." Light initiates battle against
them with Luke Skywalker (V) piloting Bright Hope (V).
Dark has the card Short Range Fighters & Watch Your
Back! in hand, and knows that there is a good chance
he has a location card on top. He is unable to play it
however to substitute the maneuver of the Mist Hunter
for his battle destiny, because of the text on the system.
He is not 'about to draw' battle destiny, because
Kashyyyk prevents him from drawing any kind of battle
destiny whatsoever unless he has 6 ability piloting at
the sytem. Even if Zuckuss was piloting said ship with
Boba Fett, Bounty Hunter (adds two battle destinies
when with another bounty hunter) he would still not
even get a single battle destiny draw (because he
cannot meet the condition required to draw battle
destiny, which is 6 ability piloting). It is important to
note that a pilot that "draws battle destiny if unable to
otherwise" would be able to get around the condition in
Kashyyyk's text and in that case Dark could substitute
his draw if desired.
Tony

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Re: Post your Gemp-Swccg bugs here

Post by JediJer »

You are correct, If Luke is alone at Jundland Wastes, he does not draw battle destiny at all, and therefore cannot add additional battle destinies with cards such as The Force Is Strong.

Here is a more relevant section of the rules that applies here:
Battle Destiny - Conditions On Drawing
If game text imposes conditions for drawing battle destiny (for example, ―Ability of 6 or more required to draw battle destiny here‖), then those conditions affect all battle destiny draws except those granted by the game text "if not able to otherwise."

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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

Tonyduva2 wrote:Want you to check this
http://tlbiesterfeld.servegame.com/gemp ... fshh0kheu8

At the end of the game luke was at DS jundland Wastes Which states "Total ability of 6 required to draw destiny here.
In battle he played The force is strong... And allowed to draw a destiny.
Is this correct??
According to ruling I don't think so.
This has been fixed. Thanks!
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Nitsuj »

Elis Helrot / Nabrun Leids

From the AR:

Elis Helrot
(Errata) The following actions are
part of the initiation of this Interrupt:
• targeting the characters to be
moved;
• targeting the site to move them to;
• drawing destiny; and
• paying the cost (using the Force
required to transport the targeted
characters).

So, any attempts to cancel elis/nabrun happen after the destiny has been drawn and the costs paid. Right now, Sense targets it before Nabrun/Elis draws the destiny and pays the costs.
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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

Nitsuj wrote:Elis Helrot / Nabrun Leids
So, any attempts to cancel elis/nabrun happen after the destiny has been drawn and the costs paid. Right now, Sense targets it before Nabrun/Elis draws the destiny and pays the costs.
This should be fixed now. Thanks!
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by hyvee_doughboy »

I just finished playing out 2 games. Overall, very nice! Here are a couple of bugs/missing features that I found:

I don't see a way to back up an undo an inadvertant "pass" action. For example, I passed my battle and move and then inadvertantly clicked "pass" and skipped my draw actions. While the rule was enforced correctly, it think it would be really useful to be able to back-up after these "oops" actions.

Total ability on a starship reports as 0 when you click on the starships.

Dark has 1 starship (power 9) + 1 pilot (adds 2 to power). Dark deploys a 2nd pilot (adds 2 to power). Light plays Rebel Barrier which prevents from battling. In the battle, the 2nd pilot should be excluded from the battle (inactive) and therefore not add to power of the ship and not possible to be forfeited.

Passengers aboard starships should not count towards ability for battle destiny.

But yeah, overall it played pretty great for a Premier-only game. Nice job!
Tom M. - Maple Grove, Minnesota

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Re: Post your Gemp-Swccg bugs here

Post by Tonyduva2 »

Look at gametext from expand the empire
Don't feel right that obis deploy cost is reduced both when rotated and to other site + force drain bonus for LS
http://tlbiesterfeld.servegame.com/gemp ... p9kiljpnze

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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

I think this is working correctly. My interpretation of the rules was that if location affects cards, without it specifying "your" or "opponent's" cards, then it affects both. That is why I think that Obi-Wan is deploy -3 at the Hut no matter if the location is rotated or not. If it said "your Obi-Wan is deploy -3", then it would only affect the player that side of the location is facing. I'm not a rules expert, but that seemed to make the most sense to me. If there is an official ruling on this, I will obey it.
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Nitsuj »

Tbiesty wrote:I think this is working correctly. My interpretation of the rules was that if location affects cards, without it specifying "your" or "opponent's" cards, then it affects both. That is why I think that Obi-Wan is deploy -3 at the Hut no matter if the location is rotated or not. If it said "your Obi-Wan is deploy -3", then it would only affect the player that side of the location is facing. I'm not a rules expert, but that seemed to make the most sense to me. If there is an official ruling on this, I will obey it.
Barring some obscure errata or CRD entry that I don't know about, the way Tbiesty explained it here is exactly right.
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