Post your Gemp-Swccg bugs here

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mingtown
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Re: Post your Gemp-Swccg bugs here

Post by mingtown »

http://tlbiesterfeld.servegame.com/gemp ... a80c5extt8

LS Turn 7

During deploy phase Clash of Sabers was played on Kylo, then LS initiates battle against just the lone shuttle. Battle frame came up for a second and then the battle immediately ended.


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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

mingtown wrote:http://tlbiesterfeld.servegame.com/gemp ... a80c5extt8

LS Turn 7

During deploy phase Clash of Sabers was played on Kylo, then LS initiates battle against just the lone shuttle. Battle frame came up for a second and then the battle immediately ended.
Leia, Rebel Princess set total ability = 0 when Kylo was excluded, so the battle immediately ended.
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Re: Post your Gemp-Swccg bugs here

Post by ketwol »

http://tlbiesterfeld.servegame.com/gemp ... giwbetne50

DS turn 3 or 4. DS plays Uncertain is the futue. LS gets recycled even though the anti senate shield which sould prevent it is out.

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Re: Post your Gemp-Swccg bugs here

Post by WiseMarsellus »

http://tlbiesterfeld.servegame.com/gemp ... 4743j033no

ls turn 2, luke moves to docking bay and ozzel seizes from on board blizzard scout 1. there should not be capacity aboard blizzard scout 1 for ozzel to seize and so luke should remain uncaptured
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Re: Post your Gemp-Swccg bugs here

Post by lsrubin »

http://tlbiesterfeld.servegame.com/gemp ... vt9tcw26vr

DS Turn 3:

-DS is playing I Want That Map. Solo is the resistance agent and is present at a BG site. DS hits Solo, then LS uses Corporal Delevar (V) to restore Solo to normal. For some reason, this makes the Map objective flip to the 7 side.

-Corporal Delevar (V) is supposed to be a once per turn action, but LS is able to use him multiple times.
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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

kyufu wrote:http://tlbiesterfeld.servegame.com/gemp ... giwbetne50

DS turn 3 or 4. DS plays Uncertain is the futue. LS gets recycled even though the anti senate shield which sould prevent it is out.
Fixed on next restart.
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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

WiseMarsellus wrote:http://tlbiesterfeld.servegame.com/gemp ... 4743j033no

ls turn 2, luke moves to docking bay and ozzel seizes from on board blizzard scout 1. there should not be capacity aboard blizzard scout 1 for ozzel to seize and so luke should remain uncaptured
Fixed on next restart.
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Tbiesty »

lsrubin wrote:http://tlbiesterfeld.servegame.com/gemp ... vt9tcw26vr

DS Turn 3:

-DS is playing I Want That Map. Solo is the resistance agent and is present at a BG site. DS hits Solo, then LS uses Corporal Delevar (V) to restore Solo to normal. For some reason, this makes the Map objective flip to the 7 side.

-Corporal Delevar (V) is supposed to be a once per turn action, but LS is able to use him multiple times.
Fixed on next restart.
Troy Biesterfeld - Rochester, MN

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Re: Post your Gemp-Swccg bugs here

Post by Blarg »

When you deploy a pilot character to a vehicle or starship, GEMP asks whether to put the character as a pilot or passenger. At least a couple years ago, the rules said that a character is automatically deployed as a pilot (if there is capacity) and then you have to move them to passenger. This matters, for example, if you deploy Tempest 1 and Veers. If LS Barriers, then Veers is stuck in the pilot slot.

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Re: Post your Gemp-Swccg bugs here

Post by fungineer »

Blarg wrote:When you deploy a pilot character to a vehicle or starship, GEMP asks whether to put the character as a pilot or passenger. At least a couple years ago, the rules said that a character is automatically deployed as a pilot (if there is capacity) and then you have to move them to passenger. This matters, for example, if you deploy Tempest 1 and Veers. If LS Barriers, then Veers is stuck in the pilot slot.
There is no such rule in the AR. The only time your are required to do one or the other is A) if capacity only allows one type of deployment. B) you are deploying an unpiloted starship simultaneously to a system or sector.
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Re: Post your Gemp-Swccg bugs here

Post by Blarg »

fungineer wrote:
Blarg wrote:When you deploy a pilot character to a vehicle or starship, GEMP asks whether to put the character as a pilot or passenger. At least a couple years ago, the rules said that a character is automatically deployed as a pilot (if there is capacity) and then you have to move them to passenger. This matters, for example, if you deploy Tempest 1 and Veers. If LS Barriers, then Veers is stuck in the pilot slot.
There is no such rule in the AR. The only time your are required to do one or the other is A) if capacity only allows one type of deployment. B) you are deploying an unpiloted starship simultaneously to a system or sector.
It came up a lot in WYSv vs ROPS that you got huge value from barriering Veers on a walker because he had to be deployed as a pilot.

I'm told it was changed at some point but no one seems to remember when.

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Re: Post your Gemp-Swccg bugs here

Post by Blarg »

Unless I misclicked, I don't think the game allowed me to use Barich in the battle right at the end. The total battle destiny was defined but 0 because I played Close Call v, so I think Barich should still work.

http://tlbiesterfeld.servegame.com/gemp ... tckm8ifn4i

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Re: Post your Gemp-Swccg bugs here

Post by darkjediknight11 »

Blarg wrote:
fungineer wrote:
Blarg wrote:When you deploy a pilot character to a vehicle or starship, GEMP asks whether to put the character as a pilot or passenger. At least a couple years ago, the rules said that a character is automatically deployed as a pilot (if there is capacity) and then you have to move them to passenger. This matters, for example, if you deploy Tempest 1 and Veers. If LS Barriers, then Veers is stuck in the pilot slot.
There is no such rule in the AR. The only time your are required to do one or the other is A) if capacity only allows one type of deployment. B) you are deploying an unpiloted starship simultaneously to a system or sector.
It came up a lot in WYSv vs ROPS that you got huge value from barriering Veers on a walker because he had to be deployed as a pilot.

I'm told it was changed at some point but no one seems to remember when.
99% sure that was never a rule

maybe you're thinking of the old shuffling of capacity people did to make general nevar a pilot to peek at their hand and then swap back?

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Re: Post your Gemp-Swccg bugs here

Post by yard5 »

During sarlacc attack was able to fire weapons on other characters present. Turn 10ish.
http://tlbiesterfeld.servegame.com/gemp ... 2t864mj2al

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Re: Post your Gemp-Swccg bugs here

Post by fungineer »

Don't have a replay but I've noticed when characters attack a creature, the chat log says they attack "Vinesnake at random". I'm assuming it's just a carry-over from the creatures attacking log.
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Re: Post your Gemp-Swccg bugs here

Post by Blarg »

darkjediknight11 wrote:99% sure that was never a rule
I tracked down the rules question which includes an AR quote: viewtopic.php?f=5&t=47580&p=736646&hili ... oy#p736646.

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Re: Post your Gemp-Swccg bugs here

Post by darkjediknight11 »

my apologies then, i've never ever seen or heard of that. bizarre af rule.

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Re: Post your Gemp-Swccg bugs here

Post by fungineer »

Blarg wrote:
darkjediknight11 wrote:99% sure that was never a rule
I tracked down the rules question which includes an AR quote: viewtopic.php?f=5&t=47580&p=736646&hili ... oy#p736646.
See update in thread
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Sagnet wrote:At this point, I think your posts are more unclear than the rules are.

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Re: Post your Gemp-Swccg bugs here

Post by darkjediknight11 »

thanks :thumbup:

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Re: Post your Gemp-Swccg bugs here

Post by FinsFan »

http://tlbiesterfeld.servegame.com/gemp ... zzmomr2zgc

LS turn 4 of the deploy phase the requirements for Mechanical Failure appear to be met, but card was not able to be played.
Last edited by FinsFan on February 6th, 2018, 8:29 pm, edited 1 time in total.

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