Agents of the Black sun decides to no longer recognize bounty hunters as agents

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dorshe1
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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by dorshe1 »

Can the players in the last game give us their decklists? It may be specific to a card so it would save us time if we were able to he sure we had all the applicable cards in a game that bugged out.

Thanks!


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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by quickdraw3457 »

For anyone following along with this thread:

viewtopic.php?f=1105&t=73040
Matt C. - Pittsburgh, PA
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Hunter wrote:quickdraw is right

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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by fungineer »

Reviewing this last post, the change happened in turn 6 during control right before force draining. The last action taken was threepio taking a card into hand. Do we know what this card was and if LS had any other options?

Any chance we can get the LS replay link?
Last edited by fungineer on July 20th, 2019, 12:55 pm, edited 1 time in total.
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Sagnet wrote:At this point, I think your posts are more unclear than the rules are.

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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by Tbiesty »

It would be interesting if after this happens if someone tried reverting to before it happened to see if it works properly and then breaks again at the same point. (See the Force generation # change due to Coruscant losing icons seems to be a good way to notice it happen.)
Troy Biesterfeld - Rochester, MN

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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by fungineer »

Yeah I've been trying but I couldn't recreate. However, this above match it reverted and seemed to stay the same.

Btw, if tbietsys on board you know it's a mystery.
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Sagnet wrote:At this point, I think your posts are more unclear than the rules are.

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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by dorshe1 »

Tbiesty wrote:It would be interesting if after this happens if someone tried reverting to before it happened to see if it works properly and then breaks again at the same point. (See the Force generation # change due to Coruscant losing icons seems to be a good way to notice it happen.)
The only common thing I saw from the two games we have mods of is that:

1) Xizor's Bounty was played at some point during the game
2) LS had placed the leia shield and Wokling OOP

In both games it bugged randomly after wokling was put OOP. (one after a threepio pull and one after DS drew restraining bolt for battle destiny).

I'd like to see more game replays if we have any stored.

Thanks!
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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by fungineer »

Was imbalance combo played in both? (After wokling) and was sewer used in both?
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Sagnet wrote:At this point, I think your posts are more unclear than the rules are.

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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by rsersen »

fungineer wrote:Was imbalance combo played in both? (After wokling) and was sewer used in both?
I did play imbalance combo in response to the Wokling retrieval, and then used the sewer to get back BFBH at the end of that same turn.
arebelspy wrote:
May 13th, 2020, 10:16 pm
Agree with Ryan.
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Re: Agents of the Black sun decides to no longer recognize bounty hunters as agents

Post by fungineer »

I've been playing it a bunch (even with the same decks as previous bugs, with no results) but I finally got the AoBS bug. I have good news and bad news.

Bad news, we couldn't determine what's causing it.
Good news, at least in our situation, if you revert to the previous turn (battle in our case) and play the same steps, the game continues normally as if the bug never happened.


LS Link: (TBD)
DS Link: https://gemp.starwarsccg.org/gemp-swccg ... qoxxbkghyt

I'm including all text as it's sometimes lost with reverts.

Turns 1-DS 3 (nothing special, 1 revert at least):

Spoiler
Show
fungineer reveals Starting Interrupt •Prepared Defenses
arebelspy reveals Starting Interrupt •Heading For The Medical Frigate
fungineer initiates playing •Prepared Defenses from Reserve Deck
fungineer plays •Prepared Defenses as Starting Interrupt to deploy up to three Effects from Reserve Deck
fungineer targets to deploy •Wipe Them Out, All Of Them from Reserve Deck
fungineer deploys •Wipe Them Out, All Of Them from Reserve Deck
fungineer targets to deploy •Shadows Of The Empire from Reserve Deck
fungineer deploys •Shadows Of The Empire from Reserve Deck
fungineer targets to deploy Imperial Decree (V) from Reserve Deck
fungineer deploys Imperial Decree (V) from Reserve Deck
fungineer puts •Prepared Defenses in Lost Pile
arebelspy initiates playing •Heading For The Medical Frigate from Reserve Deck
arebelspy plays •Heading For The Medical Frigate as Starting Interrupt to deploy up to three Effects from Reserve Deck
arebelspy targets to deploy •Rebellions Are Built On Hope from Reserve Deck
arebelspy deploys •Rebellions Are Built On Hope from Reserve Deck
arebelspy targets to deploy •Strike Planning from Reserve Deck
arebelspy deploys •Strike Planning from Reserve Deck
arebelspy targets to deploy •Make Ten Men Feel Like A Hundred from Reserve Deck
arebelspy deploys •Make Ten Men Feel Like A Hundred from Reserve Deck
arebelspy puts •Heading For The Medical Frigate in Lost Pile
Dark Side goes first
fungineer shuffles fungineer's Reserve Deck
fungineer draws 8 cards into hand
arebelspy shuffles arebelspy's Reserve Deck
arebelspy draws 8 cards into hand
Start of fungineer's turn #1
fungineer's Force generation for this turn is 6
arebelspy's Force generation for this turn is 6
fungineer activated 1 Force (1 total Force activated from Force generation)
fungineer activated 1 Force (2 total Force activated from Force generation)
fungineer activated 1 Force (3 total Force activated from Force generation)
fungineer activated 1 Force (4 total Force activated from Force generation)
fungineer activated 1 Force (5 total Force activated from Force generation)
fungineer activated 1 Force (6 total Force activated from Force generation)
arebelspy initiates •Strike Planning top-level action
arebelspy targets to take a Mon Mothma or any general (except Obi-Wan) into hand from Reserve Deck using •Strike Planning
arebelspy takes •General Crix Madine into hand from Reserve Deck
arebelspy shuffles Reserve Deck
arebelspy initiates •Strike Planning top-level action
arebelspy targets to take a Mon Mothma or any general (except Obi-Wan) into hand from Reserve Deck using •Strike Planning
arebelspy takes •General Airen Cracken into hand from Reserve Deck
arebelspy shuffles Reserve Deck
fungineer initiates •Knowledge And Defense (V) top-level action
fungineer targets to play a card using •Knowledge And Defense (V)
fungineer plays •Secret Plans from stacked
arebelspy initiates •Rebellions Are Built On Hope top-level action
arebelspy targets to take a Dantooine, Mon Calamari, Yavin 4, or Profundity into hand from Reserve Deck using •Rebellions Are Built On Hope
arebelspy takes •Dantooine into hand from Reserve Deck
arebelspy shuffles Reserve Deck
Reverted to previous game state
fungineer initiates •Shadows Of The Empire top-level action
fungineer uses 2 Force
fungineer targets to deploy Coruscant: Imperial Square from Reserve Deck using •Shadows Of The Empire
fungineer deploys •Coruscant: Imperial Square from Reserve Deck
fungineer uses 2 Force
fungineer deploys •••Vigo (V) from hand to •Coruscant: Imperial City (V)
fungineer initiates •••Vigo (V) top-level action
fungineer uses 1 Force
fungineer targets to deploy a non-war room battleground planet site (or system) not already on table from Reserve Deck using •••Vigo (V)
fungineer deploys •Coruscant: Xizor's Palace from Reserve Deck
fungineer initiates •Coruscant: Xizor's Palace top-level action
fungineer targets to deploy a Xizor's Palace site from Reserve Deck using •Coruscant: Xizor's Palace
fungineer deploys •Xizor's Palace: Uplink Station from Reserve Deck
fungineer re-circulates
Start of arebelspy's turn #1
arebelspy's Force generation for this turn is 8
fungineer's Force generation for this turn is 12
arebelspy activated 1 Force (1 total Force activated from Force generation)
arebelspy activated 1 Force (2 total Force activated from Force generation)
arebelspy activated 1 Force (3 total Force activated from Force generation)
arebelspy activated 1 Force (4 total Force activated from Force generation)
arebelspy activated 1 Force (5 total Force activated from Force generation)
arebelspy activated 1 Force (6 total Force activated from Force generation)
arebelspy activated 1 Force (7 total Force activated from Force generation)
arebelspy activated 1 Force (8 total Force activated from Force generation)
arebelspy deploys •Dantooine from hand
arebelspy deploys •Scarif: Beach from hand
arebelspy initiates They Have No Idea We're Coming top-level action
arebelspy targets to deploy rebel starship or Scarif location from Reserve Deck using They Have No Idea We're Coming
arebelspy deploys •Scarif: Landing Pad Nine from Reserve Deck
arebelspy uses 1 Force
arebelspy deploys •Commander Vanden Willard (V) from hand to •Scarif: Data Vault
arebelspy initiates •Stardust top-level action
arebelspy targets to relocate •Stardust to •Commander Vanden Willard (V) using •Stardust
arebelspy places •Stardust on •Commander Vanden Willard (V)
arebelspy initiates •Commander Vanden Willard (V) top-level action
arebelspy puts a card from hand on Used Pile
arebelspy targets to draw top card from Reserve Deck using •Commander Vanden Willard (V)
arebelspy draws a card into hand from Reserve Deck
Reverted to previous game state
arebelspy uses 3 Force
arebelspy deploys •General Crix Madine from hand to •Scarif: Data Vault
arebelspy initiates •General Crix Madine top-level action
arebelspy targets to take a scout of ability < 3 into hand from Reserve Deck using •General Crix Madine
arebelspy takes •Corporal Kensaric into hand from Reserve Deck
arebelspy shuffles Reserve Deck
arebelspy initiates •Anger, Fear, Aggression (V) top-level action
arebelspy targets to play a card using •Anger, Fear, Aggression (V)
arebelspy plays •A Tragedy Has Occurred from stacked
arebelspy draws a card into hand from Force Pile
arebelspy draws a card into hand from Force Pile
arebelspy re-circulates
Start of fungineer's turn #2
fungineer's Force generation for this turn is 14
arebelspy's Force generation for this turn is 12
fungineer activated 1 Force (1 total Force activated from Force generation)
fungineer activated 1 Force (2 total Force activated from Force generation)
fungineer activated 1 Force (3 total Force activated from Force generation)
fungineer activated 1 Force (4 total Force activated from Force generation)
fungineer activated 1 Force (5 total Force activated from Force generation)
fungineer activated 1 Force (6 total Force activated from Force generation)
fungineer activated 1 Force (7 total Force activated from Force generation)
fungineer activated 1 Force (8 total Force activated from Force generation)
fungineer activated 1 Force (9 total Force activated from Force generation)
fungineer activated 1 Force (10 total Force activated from Force generation)
fungineer activated 1 Force (11 total Force activated from Force generation)
fungineer activated 1 Force (12 total Force activated from Force generation)
fungineer activated 1 Force (13 total Force activated from Force generation)
fungineer activated 1 Force (14 total Force activated from Force generation)
arebelspy initiates •Commander Vanden Willard (V) top-level action
arebelspy puts a card from hand on Used Pile
arebelspy targets to draw top card from Reserve Deck using •Commander Vanden Willard (V)
arebelspy draws a card into hand from Reserve Deck
fungineer initiates •Coruscant: Xizor's Palace top-level action
fungineer targets to deploy a Xizor's Palace site from Reserve Deck using •Coruscant: Xizor's Palace
fungineer deploys •Xizor's Palace: Sewer from Reserve Deck
fungineer uses 4 Force
fungineer deploys •Cad Bane from hand to •Xizor's Palace: Uplink Station
fungineer uses 2 Force
fungineer deploys •••Vigo (V) from hand to •Xizor's Palace: Uplink Station
fungineer initiates •Coruscant: Imperial City (V) top-level action
fungineer targets to deploy a character with 'Black Sun' in lore from Reserve Deck using •Coruscant: Imperial City (V)
fungineer uses 6 Force
fungineer shuffles Reserve Deck
fungineer deploys •Guri from Reserve Deck to •Coruscant: Imperial City (V)
fungineer moves •Prince Xizor from •Coruscant: Imperial City (V) to •Coruscant: Xizor's Palace using landspeed
Agents Of Black Sun required response is initiated
Agents Of Black Sun is flipped to Vengeance Of The Dark Prince
fungineer moves •••Vigo (V) from •Coruscant: Imperial City (V) to •Coruscant: Xizor's Palace using landspeed
fungineer moves •Guri from •Coruscant: Imperial City (V) to •Coruscant: Xizor's Palace using landspeed
fungineer initiates Vengeance Of The Dark Prince top-level action
fungineer puts a card from hand on Used Pile
fungineer targets to peek at Force Pile using Vengeance Of The Dark Prince
fungineer looks at fungineer's Force Pile
fungineer draws a card into hand from Force Pile
fungineer draws a card into hand from Force Pile
fungineer draws a card into hand from Force Pile
fungineer re-circulates
arebelspy re-circulates
Start of arebelspy's turn #2
arebelspy's Force generation for this turn is 13
fungineer's Force generation for this turn is 16
arebelspy activated 1 Force (1 total Force activated from Force generation)
arebelspy activated 1 Force (2 total Force activated from Force generation)
arebelspy activated 1 Force (3 total Force activated from Force generation)
arebelspy activated 1 Force (4 total Force activated from Force generation)
arebelspy activated 1 Force (5 total Force activated from Force generation)
arebelspy activated 1 Force (6 total Force activated from Force generation)
arebelspy activated 1 Force (7 total Force activated from Force generation)
arebelspy activated 1 Force (8 total Force activated from Force generation)
arebelspy activated 1 Force (9 total Force activated from Force generation)
arebelspy activated 1 Force (10 total Force activated from Force generation)
arebelspy activated 1 Force (11 total Force activated from Force generation)
arebelspy activated 1 Force (12 total Force activated from Force generation)
arebelspy activated 1 Force (13 total Force activated from Force generation)
fungineer initiates •Wipe Them Out, All Of Them top-level action
fungineer targets to activate 1 Force using •Wipe Them Out, All Of Them
fungineer activated 1 Force (1 total Force activated)
arebelspy initiates Force drain of 1 at •Scarif: Data Vault
arebelspy Force drains 1 at •Scarif: Data Vault
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, •Emperor Palpatine, from Reserve Deck
arebelspy initiates •Stardust top-level action
arebelspy targets to make opponent lose 2 Force using •Stardust
fungineer initiates Imperial Decree (V) optional response
fungineer targets to reduce Force loss by 2 (to a minimum of 1) using Imperial Decree (V)
fungineer's Force loss is reduced by 2 (to a minimum of 1)
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, •Djas Puhr (V), from Reserve Deck
arebelspy initiates •General Crix Madine top-level action
arebelspy targets to take a scout of ability < 3 into hand from Reserve Deck using •General Crix Madine
arebelspy takes •Sabine Wren into hand from Reserve Deck
arebelspy shuffles Reserve Deck
arebelspy uses 4 Force
arebelspy deploys •Tantive IV (V) from hand to •Coruscant (V)
Reverted to previous game state
System: Welcome to room: Game54
arebelspy initiates They Have No Idea We're Coming top-level action
arebelspy targets to deploy rebel starship or Scarif location from Reserve Deck using They Have No Idea We're Coming
arebelspy uses 3 Force
arebelspy shuffles Reserve Deck
arebelspy deploys •Bright Hope (V) from Reserve Deck to •Coruscant (V)
arebelspy deploys •Senator Mon Mothma from hand on •Tantive IV (V) as passenger
arebelspy uses 4 Force
arebelspy deploys •Captain Hera Syndulla from hand on •Tantive IV (V) as pilot
arebelspy uses 1 Force
arebelspy moves •Commander Vanden Willard (V) from •Scarif: Data Vault to •Scarif: Beach using landspeed
They Have No Idea We're Coming required response is initiated
They Have No Idea We're Coming is flipped to Until We Win, Or The Chances Are Spent
arebelspy uses 1 Force
arebelspy moves •General Crix Madine from •Scarif: Data Vault to •Scarif: Beach using landspeed
Until We Win, Or The Chances Are Spent required response is initiated
Until We Win, Or The Chances Are Spent is flipped to They Have No Idea We're Coming
arebelspy initiates •Commander Vanden Willard (V) top-level action
arebelspy puts a card from hand on Used Pile
arebelspy targets to draw top card from Reserve Deck using •Commander Vanden Willard (V)
arebelspy draws a card into hand from Reserve Deck
arebelspy initiates •Anger, Fear, Aggression (V) top-level action
arebelspy targets to play a card using •Anger, Fear, Aggression (V)
arebelspy plays •Battle Plan from stacked
arebelspy draws a card into hand from Force Pile
arebelspy re-circulates
Start of fungineer's turn #3
fungineer's Force generation for this turn is 16
arebelspy's Force generation for this turn is 15
fungineer activated 1 Force (1 total Force activated from Force generation)
fungineer activated 1 Force (2 total Force activated from Force generation)
fungineer activated 1 Force (3 total Force activated from Force generation)
fungineer activated 1 Force (4 total Force activated from Force generation)
fungineer activated 1 Force (5 total Force activated from Force generation)
fungineer activated 1 Force (6 total Force activated from Force generation)
fungineer activated 1 Force (7 total Force activated from Force generation)
fungineer activated 1 Force (8 total Force activated from Force generation)
fungineer activated 1 Force (9 total Force activated from Force generation)
fungineer activated 1 Force (10 total Force activated from Force generation)
fungineer activated 1 Force (11 total Force activated from Force generation)
fungineer activated 1 Force (12 total Force activated from Force generation)
fungineer activated 1 Force (13 total Force activated from Force generation)
fungineer activated 1 Force (14 total Force activated from Force generation)
fungineer activated 1 Force (15 total Force activated from Force generation)
fungineer activated 1 Force (16 total Force activated from Force generation)
fungineer initiates Vengeance Of The Dark Prince top-level action
fungineer targets to make arebelspy lose 1 Force using Vengeance Of The Dark Prince
arebelspy has 1 Force loss remaining to satisfy
arebelspy loses a Force, •Rescue In The Clouds (V), from Reserve Deck
fungineer uses 3 Force
fungineer initiates Force drain of 1 at •Xizor's Palace: Uplink Station
fungineer Force drains 1 at •Xizor's Palace: Uplink Station
arebelspy has 1 Force loss remaining to satisfy
arebelspy loses a Force, •Obi-Wan In Radiant VII, from Reserve Deck
fungineer initiates playing •Force Push (V) from hand
fungineer plays •Force Push (V) from hand to exchange two cards in hand with a card in Force Pile
fungineer exchanges 2 cards from hand with a card in Force Pile
fungineer shuffles Force Pile
fungineer puts •Force Push (V) in Lost Pile
fungineer deploys •Coruscant: 500 Republica from hand
fungineer deploys •Emperor Palpatine from hand to •Coruscant: Imperial Square
fungineer uses 6 Force
fungineer deploys •Falleen's Fist from hand to •Coruscant (V)
fungineer uses 1 Force
fungineer shuttles •Guri from •Coruscant: Xizor's Palace to •Falleen's Fist as pilot
fungineer uses 1 Force
fungineer shuttles •••Vigo (V) from •Xizor's Palace: Uplink Station to •Falleen's Fist as passenger
fungineer initiates •Shadows Of The Empire top-level action
fungineer targets to draw top card of Force Pile using •Shadows Of The Empire
fungineer draws a card into hand from Force Pile
arebelspy has 1 Force loss remaining to satisfy
arebelspy loses a Force, •Take The Initiative, from Reserve Deck
fungineer draws a card into hand from Force Pile
arebelspy initiates •Commander Vanden Willard (V) top-level action
arebelspy puts a card from hand on Used Pile
arebelspy targets to draw top card from Reserve Deck using •Commander Vanden Willard (V)
arebelspy draws a card into hand from Reserve Deck
fungineer draws a card into hand from Force Pile
fungineer draws a card into hand from Force Pile
fungineer draws a card into hand from Force Pile
fungineer initiates •Knowledge And Defense (V) top-level action
fungineer targets to play a card using •Knowledge And Defense (V)
fungineer plays •Allegations Of Corruption from stacked
fungineer re-circulates
arebelspy re-circulates
Start of arebelspy's turn #3
arebelspy's Force generation for this turn is 16
fungineer's Force generation for this turn is 20
arebelspy initiates •Commander Vanden Willard (V) top-level action
arebelspy puts a card from hand on Used Pile
arebelspy targets to draw top card from Reserve Deck using •Commander Vanden Willard (V)
arebelspy draws a card into hand from Reserve Deck
LS Turn 3... We think this turn (or LS>DS turn) caused the bug
Spoiler
Show
arebelspy activated 1 Force (1 total Force activated from Force generation)
arebelspy activated 1 Force (2 total Force activated from Force generation)
arebelspy activated 1 Force (3 total Force activated from Force generation)
arebelspy activated 1 Force (4 total Force activated from Force generation)
arebelspy activated 1 Force (5 total Force activated from Force generation)
arebelspy activated 1 Force (6 total Force activated from Force generation)
arebelspy activated 1 Force (7 total Force activated from Force generation)
arebelspy activated 1 Force (8 total Force activated from Force generation)
arebelspy activated 1 Force (9 total Force activated from Force generation)
arebelspy activated 1 Force (10 total Force activated from Force generation)
arebelspy activated 1 Force (11 total Force activated from Force generation)
arebelspy activated 1 Force (12 total Force activated from Force generation)
arebelspy activated 1 Force (13 total Force activated from Force generation)
arebelspy activated 1 Force (14 total Force activated from Force generation)
arebelspy activated 1 Force (15 total Force activated from Force generation)
arebelspy activated 1 Force (16 total Force activated from Force generation)
arebelspy initiates Force drain of 2 at •Scarif: Beach
arebelspy Force drains 2 at •Scarif: Beach
fungineer has 2 Force loss remaining to satisfy
fungineer loses a Force, •Zuckuss In Mist Hunter, from Reserve Deck
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, •No Escape, from Reserve Deck
arebelspy initiates •Stardust top-level action
arebelspy targets to make opponent lose 2 Force using •Stardust
fungineer initiates Imperial Decree (V) optional response
fungineer targets to reduce Force loss by 3 (to a minimum of 1) using Imperial Decree (V)
fungineer's Force loss is reduced by 3 (to a minimum of 1)
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, •Greedo (V), from Reserve Deck
arebelspy initiates •General Crix Madine top-level action
arebelspy targets to take a scout of ability < 3 into hand from Reserve Deck using •General Crix Madine
arebelspy takes •Commander Ruescott Melshi into hand from Reserve Deck
arebelspy shuffles Reserve Deck
fungineer initiates playing •Masterful Move & •Endor Occupation from hand
fungineer uses 1 Force
fungineer plays •Masterful Move & •Endor Occupation from hand to take a hologram, dejarik, or Imperial Holotable into hand from Reserve Deck
arebelspy initiates •A Tragedy Has Occurred optional response
arebelspy uses 1 Force
arebelspy targets to 'grab' •Masterful Move & •Endor Occupation using •A Tragedy Has Occurred
arebelspy stacks •Masterful Move & •Endor Occupation on •A Tragedy Has Occurred
fungineer takes Ghhhk into hand from Reserve Deck
fungineer shuffles Reserve Deck
arebelspy initiates •Senator Mon Mothma top-level action
arebelspy targets to deploy Chandrila from Reserve Deck using •Senator Mon Mothma
arebelspy deploys •Chandrila from Reserve Deck
fungineer initiates •Wipe Them Out, All Of Them top-level action
fungineer targets to activate 1 Force using •Wipe Them Out, All Of Them
fungineer activated 1 Force (1 total Force activated)
arebelspy uses 2 Force
arebelspy deploys •Commander Ruescott Melshi from hand to •Coruscant: Xizor's Palace
arebelspy initiates •Commander Ruescott Melshi optional response
arebelspy targets to take Throw Me Another Charge or a trooper into hand from Reserve Deck using •Commander Ruescott Melshi
arebelspy takes •••Rebel Trooper Reinforcements into hand from Reserve Deck
arebelspy shuffles Reserve Deck
arebelspy uses 1 Force
arebelspy deploys •••Rebel Trooper Reinforcements from hand to •Coruscant: Xizor's Palace
arebelspy uses 2 Force
arebelspy deploys •Corporal Kensaric from hand to •Coruscant: Xizor's Palace
arebelspy uses 3 Force
arebelspy deploys •General Airen Cracken from hand to •Coruscant: Xizor's Palace
fungineer uses 1 Force
fungineer targets to deploy •Xizor's Bounty from hand on •General Airen Cracken
fungineer deploys •Xizor's Bounty from hand on •General Airen Cracken
arebelspy uses 3 Force
arebelspy deploys •Baze Malbus With Cannon from hand to •Coruscant: Xizor's Palace
arebelspy initiates •General Airen Cracken top-level action
arebelspy targets to peek at top card of opponent's Force Pile using •General Airen Cracken
arebelspy peeks at the top card of fungineer's Force Pile
arebelspy uses 1 Force
arebelspy deploys •Jeroen Webb from hand to •Coruscant: Xizor's Palace
arebelspy initiates •Anger, Fear, Aggression (V) top-level action
arebelspy targets to play a card using •Anger, Fear, Aggression (V)
arebelspy plays •Weapons Display (V) from stacked
fungineer initiates •Knowledge And Defense (V) top-level action
fungineer targets to play a card using •Knowledge And Defense (V)
fungineer plays •Death Star Sentry (V) from stacked
arebelspy uses 1 Force
arebelspy initiates battle at •Coruscant: Xizor's Palace
fungineer causes •General Airen Cracken to be excluded from battle using •Xizor's Bounty
•Weapons Display (V) required response is initiated
•Weapons Display (V) targets to make fungineer lose 2 Force
fungineer initiates Imperial Decree (V) optional response
fungineer targets to reduce Force loss by 3 (to a minimum of 1) using Imperial Decree (V)
fungineer's Force loss is reduced by 3 (to a minimum of 1)
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, Sense, from Reserve Deck
arebelspy targets to fire •Baze Malbus With Cannon at •Prince Xizor using •Baze Malbus With Cannon
arebelspy draws •Luke Skywalker (V) as a 1 for weapon destiny
arebelspy's total weapon destiny is 1
Total destiny: 1
Defense value: 3
Result: Failed
arebelspy draws •Take The Initiative as a 3 for battle destiny
arebelspy's total battle destiny is 3
fungineer draws •Emperor Palpatine as a 6 for battle destiny
fungineer's total battle destiny is 6
Dark side total power: 14
Light side total power: 16
Light side wins battle
arebelspy has 8 attrition remaining to satisfy
arebelspy choose to forfeit •Baze Malbus With Cannon
arebelspy initiates •Baze Malbus With Cannon optional response
arebelspy targets to fire •Baze Malbus With Cannon using •Baze Malbus With Cannon
arebelspy targets to fire •Baze Malbus With Cannon at •Prince Xizor using •Baze Malbus With Cannon
arebelspy draws •Endor Commando Team (V) as a 1 for weapon destiny
arebelspy initiates •Make Ten Men Feel Like A Hundred optional response
arebelspy targets to retrieve 1 Force using •Make Ten Men Feel Like A Hundred
arebelspy's Force retrieval amount is 1
•Secret Plans required response is initiated
•Secret Plans targets to make arebelspy use 1 Force or Force retrieval is canceled
arebelspy uses 1 Force
arebelspy retrieves •Take The Initiative (1 Force retrieved)
arebelspy's total weapon destiny is 1
Total destiny: 1
Defense value: 3
Result: Failed
arebelspy forfeits •Baze Malbus With Cannon from table
arebelspy puts •Baze Malbus With Cannon on Lost Pile
fungineer has 3 attrition and 2 battle damage remaining to satisfy
fungineer choose to forfeit •••Vigo (V)
fungineer forfeits •••Vigo (V) from table
fungineer puts •••Vigo (V) on Lost Pile
arebelspy has 3 attrition remaining to satisfy
arebelspy choose to forfeit •Commander Ruescott Melshi
arebelspy forfeits •Commander Ruescott Melshi from table
arebelspy puts •Commander Ruescott Melshi on Lost Pile
arebelspy initiates •Commander Ruescott Melshi optional response
arebelspy targets to take Throw Me Another Charge or a trooper into hand from Reserve Deck using •Commander Ruescott Melshi
arebelspy takes •Ensign Chad Hilse into hand from Reserve Deck
arebelspy shuffles Reserve Deck
Battle at •Coruscant: Xizor's Palace ends
arebelspy draws a card into hand from Force Pile
arebelspy draws a card into hand from Force Pile
arebelspy re-circulates
fungineer re-circulates

DS Turn #4: The change was noticed durn DS control phase. The characters who gained "Black Sun Agent" characteristic from Objective were not reconized as such. Those natural ones (guri, xizor, and virgo (V)) had no issues (so no change on icons as guri was there).

Spoiler
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Start of fungineer's turn #4
fungineer's Force generation for this turn is 21
arebelspy's Force generation for this turn is 18
fungineer activated 1 Force (1 total Force activated from Force generation)
fungineer activated 1 Force (2 total Force activated from Force generation)
fungineer activated 1 Force (3 total Force activated from Force generation)
fungineer activated 1 Force (4 total Force activated from Force generation)
fungineer activated 1 Force (5 total Force activated from Force generation)
fungineer activated 1 Force (6 total Force activated from Force generation)
fungineer activated 1 Force (7 total Force activated from Force generation)
fungineer activated 1 Force (8 total Force activated from Force generation)
fungineer activated 1 Force (9 total Force activated from Force generation)
fungineer activated 1 Force (10 total Force activated from Force generation)
fungineer activated 1 Force (11 total Force activated from Force generation)
fungineer activated 1 Force (12 total Force activated from Force generation)
fungineer activated 1 Force (13 total Force activated from Force generation)
fungineer activated 1 Force (14 total Force activated from Force generation)
fungineer activated 1 Force (15 total Force activated from Force generation)
fungineer activated 1 Force (16 total Force activated from Force generation)
fungineer activated 1 Force (17 total Force activated from Force generation)
fungineer activated 1 Force (18 total Force activated from Force generation)
fungineer activated 1 Force (19 total Force activated from Force generation)
fungineer activated 1 Force (20 total Force activated from Force generation)
fungineer activated 1 Force (21 total Force activated from Force generation)
fungineer initiates Force drain of 1 at •Xizor's Palace: Uplink Station
fungineer Force drains 1 at •Xizor's Palace: Uplink Station
arebelspy has 1 Force loss remaining to satisfy
arebelspy loses a Force, •Ezra Bridger, from Reserve Deck
Vengeance Of The Dark Prince required response is initiated
Vengeance Of The Dark Prince targets to make arebelspy lose 1 Force
arebelspy has 1 Force loss remaining to satisfy
arebelspy loses a Force, •Corporal Delevar (V), from Reserve Deck

fungineer: hey, I finally got the AoBS bug
fungineer: I can't deploy my bounty hunters (didn't have the +1 either)
arebelspy: none of your guys can deploy, or just bounty hunters?
fungineer: Um...my droids can
arebelspy: yeah right click cad bane
fungineer: but they have no ability so that's why
arebelspy: his keywords are bounty hunter
arebelspy: not BS agent
fungineer: Correct, same with those on coursant
arebelspy: whereas xizor, guri, vigo are BS agents
arebelspy: because of lore they always are
fungineer: And they have "black sun" in lore, so that must be separate
arebelspy: it's something with the obj no longer recognizing
arebelspy: we did do a few reverts early. no sewer. I wonder what which point it stopped
fungineer: So, either we can play and see if it "comes back"
fungineer: or revert and see if it remembers again...
arebelspy: or try to revert back
arebelspy: yeah revert back to before battle?
fungineer: Okay

***
We went back to the battle before, re-did all...and during the control phase next turn, everything worked as if no bug ever happened.

Major reset reset - LS Turn 3 Battle:
Spoiler
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arebelspy uses 1 Force
arebelspy initiates battle at •Coruscant: Xizor's Palace
fungineer causes •General Airen Cracken to be excluded from battle using •Xizor's Bounty
•Weapons Display (V) required response is initiated
•Weapons Display (V) targets to make fungineer lose 2 Force
fungineer initiates Imperial Decree (V) optional response
fungineer targets to reduce Force loss by 3 (to a minimum of 1) using Imperial Decree (V)
fungineer's Force loss is reduced by 3 (to a minimum of 1)
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, Sense, from Reserve Deck
arebelspy targets to fire •Baze Malbus With Cannon at •Prince Xizor using •Baze Malbus With Cannon
arebelspy draws •Luke Skywalker (V) as a 1 for weapon destiny
arebelspy's total weapon destiny is 1
Total destiny: 1
Defense value: 3
Result: Failed
arebelspy draws •Take The Initiative as a 3 for battle destiny
arebelspy's total battle destiny is 3
fungineer draws •Emperor Palpatine as a 6 for battle destiny
fungineer's total battle destiny is 6
Dark side total power: 14
Light side total power: 16
Light side wins battle
arebelspy has 8 attrition remaining to satisfy
arebelspy choose to forfeit •Baze Malbus With Cannon
arebelspy initiates •Baze Malbus With Cannon optional response
arebelspy targets to fire •Baze Malbus With Cannon using •Baze Malbus With Cannon
arebelspy targets to fire •Baze Malbus With Cannon at •Prince Xizor using •Baze Malbus With Cannon
arebelspy draws •Endor Commando Team (V) as a 1 for weapon destiny
arebelspy initiates •Make Ten Men Feel Like A Hundred optional response
arebelspy targets to retrieve 1 Force using •Make Ten Men Feel Like A Hundred
arebelspy's Force retrieval amount is 1
•Secret Plans required response is initiated
•Secret Plans targets to make arebelspy use 1 Force or Force retrieval is canceled
arebelspy uses 1 Force
arebelspy retrieves •Take The Initiative (1 Force retrieved)
arebelspy's total weapon destiny is 1
Total destiny: 1
Defense value: 3
Result: Failed
arebelspy forfeits •Baze Malbus With Cannon from table
arebelspy puts •Baze Malbus With Cannon on Lost Pile
fungineer has 3 attrition and 2 battle damage remaining to satisfy
fungineer choose to forfeit •••Vigo (V)
fungineer forfeits •••Vigo (V) from table
fungineer puts •••Vigo (V) on Lost Pile
arebelspy has 3 attrition remaining to satisfy
arebelspy choose to forfeit •Commander Ruescott Melshi
arebelspy forfeits •Commander Ruescott Melshi from table
arebelspy puts •Commander Ruescott Melshi on Lost Pile
arebelspy initiates •Commander Ruescott Melshi optional response
arebelspy targets to take Throw Me Another Charge or a trooper into hand from Reserve Deck using •Commander Ruescott Melshi
arebelspy takes •Ensign Chad Hilse into hand from Reserve Deck
arebelspy shuffles Reserve Deck
Battle at •Coruscant: Xizor's Palace ends
arebelspy draws a card into hand from Force Pile
arebelspy draws a card into hand from Force Pile
arebelspy re-circulates
fungineer re-circulates
Start of fungineer's turn #4
fungineer's Force generation for this turn is 21
arebelspy's Force generation for this turn is 18
fungineer activated 1 Force (1 total Force activated from Force generation)
fungineer activated 1 Force (2 total Force activated from Force generation)
fungineer activated 1 Force (3 total Force activated from Force generation)
fungineer activated 1 Force (4 total Force activated from Force generation)
fungineer activated 1 Force (5 total Force activated from Force generation)
fungineer activated 1 Force (6 total Force activated from Force generation)
fungineer activated 1 Force (7 total Force activated from Force generation)
fungineer activated 1 Force (8 total Force activated from Force generation)
fungineer activated 1 Force (9 total Force activated from Force generation)
fungineer activated 1 Force (10 total Force activated from Force generation)
fungineer activated 1 Force (11 total Force activated from Force generation)
fungineer activated 1 Force (12 total Force activated from Force generation)
fungineer activated 1 Force (13 total Force activated from Force generation)
fungineer activated 1 Force (14 total Force activated from Force generation)
fungineer activated 1 Force (15 total Force activated from Force generation)
fungineer activated 1 Force (16 total Force activated from Force generation)
fungineer activated 1 Force (17 total Force activated from Force generation)
fungineer activated 1 Force (18 total Force activated from Force generation)
fungineer activated 1 Force (19 total Force activated from Force generation)
fungineer activated 1 Force (20 total Force activated from Force generation)
fungineer activated 1 Force (21 total Force activated from Force generation)

fungineer: everything was the same and it didn't do it
arebelspy: I guess that means we can play on then

fungineer initiates Force drain of 2 at •Xizor's Palace: Uplink Station
fungineer Force drains 2 at •Xizor's Palace: Uplink Station
arebelspy has 2 Force loss remaining to satisfy

arebelspy: yeah that was a drain 1 before
arebelspy: and now is a 2
fungineer: correct
arebelspy: so it definitely happened before that

arebelspy loses a Force, •Corporal Delevar (V), from Reserve Deck
fungineer: so whatever happened before revert didn't re-trigger
arebelspy has 1 Force loss remaining to satisfy
arebelspy loses a Force, •Leia Organa (V), from Reserve Deck
fungineer: yep. "random" indeed
***

Rest of game no more issues, a few minor reverts, but nothing came up.
Spoiler
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fungineer initiates •Coruscant: Xizor's Palace top-level action
fungineer targets to deploy a Xizor's Palace site from Reserve Deck using •Coruscant: Xizor's Palace
arebelspy verifies fungineer's Reserve Deck
fungineer shuffles Reserve Deck
fungineer uses 5 Force
fungineer deploys •Ree-Yees from hand to •Scarif: Beach
fungineer uses 4 Force
fungineer deploys •Jango Fett from hand to •Scarif: Beach
fungineer uses 1 Force
fungineer initiates battle at •Coruscant (V)
fungineer draws •4-LOM With Concussion Rifle (V) as a 3 for battle destiny
fungineer initiates •Ree-Yees optional response
fungineer targets to may choose action. using •Ree-Yees
fungineer draws a card into hand from bottom of Used Pile
fungineer's total battle destiny is 3
arebelspy draws •Gold Leader In Gold 1 (V) as a 2 for battle destiny
arebelspy's total battle destiny is 2
arebelspy initiates •Bright Hope (V) optional response
arebelspy targets to reduce opponent's attrition and total power using •Bright Hope (V)
arebelspy draws •Mantellian Savrip as a 3 for destiny
arebelspy's total destiny is 3
arebelspy reduces opponent's attrition and total power by 3 using •Bright Hope (V)
Dark side total power: 8
Light side total power: 11
Light side wins battle
fungineer has 3 battle damage remaining to satisfy
fungineer loses a Force, •4-LOM With Concussion Rifle (V), from Used Pile
fungineer has 2 battle damage remaining to satisfy
fungineer loses a Force, •Emperor Palpatine, from Used Pile
fungineer has 1 battle damage remaining to satisfy
fungineer loses a Force, •Lana Dobreed & •Sacrifice, from Used Pile
fungineer has 2 attrition remaining, but all cards are immune
Battle at •Coruscant (V) ends
fungineer uses 1 Force
fungineer initiates battle at •Scarif: Beach
fungineer draws •Defensive Fire & •Hutt Smooch as a 2 for battle destiny
fungineer's total battle destiny is 2
arebelspy draws •Shawn Valdez as a 3 for battle destiny
arebelspy initiates •Make Ten Men Feel Like A Hundred optional response
arebelspy targets to retrieve 1 Force using •Make Ten Men Feel Like A Hundred
arebelspy's Force retrieval amount is 1
•Secret Plans required response is initiated
•Secret Plans targets to make arebelspy use 1 Force or Force retrieval is canceled
arebelspy uses 1 Force
arebelspy retrieves •Ezra Bridger (1 Force retrieved)
arebelspy's total battle destiny is 3
Dark side total power: 9
Light side total power: 12
Light side wins battle
fungineer has 3 attrition and 3 battle damage remaining to satisfy
fungineer choose to forfeit •Ree-Yees
fungineer forfeits •Ree-Yees from table
fungineer puts •Ree-Yees on Lost Pile
arebelspy has 2 attrition remaining to satisfy
arebelspy choose to forfeit •General Crix Madine
arebelspy forfeits •General Crix Madine from table
arebelspy puts •General Crix Madine on Lost Pile
Battle at •Scarif: Beach ends
fungineer uses 1 Force
fungineer moves •Emperor Palpatine from •Coruscant: Imperial Square to •Coruscant: 500 Republica using landspeed
fungineer draws a card into hand from Force Pile
fungineer draws a card into hand from Force Pile
fungineer draws a card into hand from Force Pile
fungineer re-circulates
arebelspy re-circulates
Start of arebelspy's turn #5
arebelspy's Force generation for this turn is 18
fungineer's Force generation for this turn is 21
arebelspy activated 1 Force (1 total Force activated from Force generation)
arebelspy activated 1 Force (2 total Force activated from Force generation)
arebelspy activated 1 Force (3 total Force activated from Force generation)
arebelspy activated 1 Force (4 total Force activated from Force generation)
arebelspy activated 1 Force (5 total Force activated from Force generation)
arebelspy activated 1 Force (6 total Force activated from Force generation)
arebelspy activated 1 Force (7 total Force activated from Force generation)
arebelspy activated 1 Force (8 total Force activated from Force generation)
arebelspy activated 1 Force (9 total Force activated from Force generation)
arebelspy activated 1 Force (10 total Force activated from Force generation)
arebelspy activated 1 Force (11 total Force activated from Force generation)
arebelspy activated 1 Force (12 total Force activated from Force generation)
arebelspy activated 1 Force (13 total Force activated from Force generation)
arebelspy activated 1 Force (14 total Force activated from Force generation)
arebelspy activated 1 Force (15 total Force activated from Force generation)
arebelspy activated 1 Force (16 total Force activated from Force generation)
arebelspy activated 1 Force (17 total Force activated from Force generation)
arebelspy activated 1 Force (18 total Force activated from Force generation)
fungineer initiates •Shadows Of The Empire top-level action
fungineer targets to draw top card of Force Pile using •Shadows Of The Empire
fungineer draws a card into hand from Force Pile
fungineer initiates •Wipe Them Out, All Of Them top-level action
fungineer targets to activate 1 Force using •Wipe Them Out, All Of Them
fungineer activated 1 Force (1 total Force activated)
arebelspy initiates Force drain of 2 at •Xizor's Palace: Uplink Station
arebelspy Force drains 2 at •Xizor's Palace: Uplink Station
fungineer has 2 Force loss remaining to satisfy
fungineer loses a Force, Cold Feet (V), from Reserve Deck
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, •Defensive Fire & •Hutt Smooch, from Reserve Deck
arebelspy initiates •Stardust top-level action
arebelspy targets to make opponent lose 2 Force using •Stardust
fungineer initiates Imperial Decree (V) optional response
fungineer targets to reduce Force loss by 4 (to a minimum of 1) using Imperial Decree (V)
fungineer's Force loss is reduced by 4 (to a minimum of 1)
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, •P-59, from Reserve Deck
arebelspy uses 3 Force
arebelspy deploys •Chirrut Imwe from hand to •Scarif: Beach
fungineer initiates playing Imperial Barrier from hand
fungineer uses 1 Force
fungineer plays Imperial Barrier from hand to prevent •Chirrut Imwe from battling or moving until end of turn
•Chirrut Imwe may not move or battle until end of the turn
fungineer puts Imperial Barrier in Used Pile
arebelspy initiates They Have No Idea We're Coming top-level action
arebelspy targets to deploy rebel starship or Scarif location from Reserve Deck using They Have No Idea We're Coming
arebelspy uses 3 Force
arebelspy shuffles Reserve Deck
arebelspy deploys •Gold Leader In Gold 1 (V) from Reserve Deck to •Coruscant (V)
arebelspy uses 3 Force
arebelspy deploys •Luke Skywalker (V) from hand on •Tantive IV (V) as pilot
arebelspy initiates playing •We Wish To Board At Once from hand
arebelspy plays •We Wish To Board At Once from hand to take Radiant VII, or an Interrupt with the word 'Podracer(s)' in its game text, into hand from Reserve Deck
fungineer initiates playing Sense from hand
fungineer plays Sense from hand to cancel •We Wish To Board At Once by drawing destiny against •Emperor Palpatine
fungineer draws Elis Helrot as a 4 for destiny
fungineer's total destiny is 4
Destiny: 4
Ability: 7
Result: Succeeded
fungineer cancels •We Wish To Board At Once using Sense
fungineer puts •We Wish To Board At Once in Lost Pile
fungineer puts Sense in Used Pile
arebelspy initiates •Anger, Fear, Aggression (V) top-level action
arebelspy targets to play a card using •Anger, Fear, Aggression (V)
arebelspy plays •Do, Or Do Not from stacked
arebelspy uses 1 Force
arebelspy initiates battle at •Scarif: Beach
fungineer causes •Chirrut Imwe to be excluded from battle using Imperial Barrier
•Weapons Display (V) required response is initiated
•Weapons Display (V) targets to make fungineer lose 2 Force
fungineer has 2 Force loss remaining to satisfy
fungineer loses a Force, •Boba Fett, Bounty Hunter, from hand
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, •Force Lightning, from hand
arebelspy: decree?
arebelspy attempts to revert game to a previous state
fungineer denies attempt to revert game to a previous state
fungineer initiates Imperial Decree (V) top-level action
fungineer causes Imperial Decree (V) on table to be placed out of play using Imperial Decree (V)
fungineer targets to draw one battle destiny if unable to otherwise using Imperial Decree (V)
fungineer causes fungineer to draw 1 battle destiny if unable to otherwise using Imperial Decree (V)
fungineer draws •U-3PO (Yoo-Threepio) as a 3 for battle destiny
fungineer's total battle destiny is 3
Dark side total power: 7
Light side total power: 6
Dark side wins battle
arebelspy has 3 attrition and 1 battle damage remaining to satisfy
arebelspy choose to forfeit •Cal Alder (V)
arebelspy forfeits •Cal Alder (V) from table
arebelspy puts •Cal Alder (V) on Lost Pile
Battle at •Scarif: Beach ends
arebelspy initiates •Chirrut Imwe top-level action
arebelspy targets to re-circulate using •Chirrut Imwe
arebelspy re-circulates
arebelspy uses 1 Force
arebelspy initiates battle at •Coruscant (V)
arebelspy draws •Menace Fades as a 4 for battle destiny
Limit of 1 battle destiny drawn for arebelspy has been reached. No more battle destiny can be drawn
arebelspy's total battle destiny is 4
•Gold Leader In Gold 1 (V) required response is initiated
•Gold Leader In Gold 1 (V) targets to make opponent use 1 Force to draw a card for battle destiny
fungineer uses 1 Force
fungineer draws •Dr. Chelli Lona Aphra as a 3 for battle destiny
fungineer's total battle destiny is 3
arebelspy initiates •Bright Hope (V) optional response
arebelspy targets to reduce opponent's attrition and total power using •Bright Hope (V)
arebelspy draws •Galen Erso as a 3 for destiny
arebelspy initiates •Make Ten Men Feel Like A Hundred optional response
arebelspy targets to retrieve 1 Force using •Make Ten Men Feel Like A Hundred
arebelspy's Force retrieval amount is 1
•Secret Plans required response is initiated
•Secret Plans targets to make arebelspy use 1 Force or Force retrieval is canceled
arebelspy uses 1 Force
arebelspy retrieves •Cal Alder (V) (1 Force retrieved)
arebelspy's total destiny is 3
arebelspy reduces opponent's attrition and total power by 3 using •Bright Hope (V)
Dark side total power: 8
Light side total power: 20
Light side wins battle
fungineer has 12 battle damage remaining to satisfy
fungineer choose to forfeit •Guri
fungineer forfeits •Guri from table
fungineer puts •Guri on Lost Pile
fungineer has 5 battle damage remaining to satisfy
fungineer loses a Force, •Tarkin's Bounty (V), from hand
fungineer has 4 battle damage remaining to satisfy
fungineer loses a Force, •Dr. Chelli Lona Aphra, from Used Pile
fungineer has 3 battle damage remaining to satisfy
fungineer loses a Force, •Falleen's Fist, from Used Pile
fungineer has 2 battle damage remaining to satisfy
fungineer loses a Force, •U-3PO (Yoo-Threepio), from Used Pile
fungineer has 1 battle damage remaining to satisfy
fungineer loses a Force, Sense, from Used Pile
Battle at •Coruscant (V) ends
arebelspy draws a card into hand from Force Pile
arebelspy draws a card into hand from Force Pile
arebelspy draws a card into hand from Force Pile
arebelspy initiates •Commander Vanden Willard (V) top-level action
arebelspy puts a card from hand on Used Pile
arebelspy targets to draw top card from Reserve Deck using •Commander Vanden Willard (V)
arebelspy draws a card into hand from Reserve Deck
arebelspy draws a card into hand from Force Pile
arebelspy re-circulates
fungineer re-circulates
Start of fungineer's turn #6
fungineer's Force generation for this turn is 21
arebelspy's Force generation for this turn is 18
fungineer activated 1 Force (1 total Force activated from Force generation)
fungineer activated 1 Force (2 total Force activated from Force generation)
fungineer activated 1 Force (3 total Force activated from Force generation)
fungineer activated 1 Force (4 total Force activated from Force generation)
fungineer activated 1 Force (5 total Force activated from Force generation)
fungineer activated 1 Force (6 total Force activated from Force generation)
fungineer activated 1 Force (7 total Force activated from Force generation)
fungineer initiates Force drain of 1 at •Coruscant: 500 Republica
fungineer Force drains 1 at •Coruscant: 500 Republica
arebelspy has 1 Force loss remaining to satisfy
arebelspy loses a Force, •Taidu Sefla, from hand
arebelspy initiates •Commander Vanden Willard (V) top-level action
arebelspy puts a card from hand on Used Pile
arebelspy targets to draw top card from Reserve Deck using •Commander Vanden Willard (V)
arebelspy draws a card into hand from Reserve Deck
fungineer initiates Force drain of 1 at •Coruscant: Xizor's Palace
fungineer Force drains 1 at •Coruscant: Xizor's Palace
arebelspy has 1 Force loss remaining to satisfy
arebelspy loses a Force, •Bacta Tank, from Reserve Deck
fungineer uses 5 Force
fungineer deploys •Boba Fett, Bounty Hunter from hand to •Scarif: Beach
fungineer re-circulates
arebelspy re-circulates
•Boba Fett, Bounty Hunter required response is initiated
•Boba Fett, Bounty Hunter targets to satisfy maintenance cost
fungineer chooses maintain option for •Boba Fett, Bounty Hunter's maintenance
fungineer uses 2 Force
Start of arebelspy's turn #6
arebelspy's Force generation for this turn is 18
fungineer's Force generation for this turn is 21
arebelspy activated 1 Force (1 total Force activated from Force generation)
arebelspy activated 1 Force (2 total Force activated from Force generation)
arebelspy activated 1 Force (3 total Force activated from Force generation)
arebelspy activated 1 Force (4 total Force activated from Force generation)
arebelspy activated 1 Force (5 total Force activated from Force generation)
arebelspy activated 1 Force (6 total Force activated from Force generation)
arebelspy activated 1 Force (7 total Force activated from Force generation)
arebelspy activated 1 Force (8 total Force activated from Force generation)
arebelspy activated 1 Force (9 total Force activated from Force generation)
arebelspy activated 1 Force (10 total Force activated from Force generation)
arebelspy activated 1 Force (11 total Force activated from Force generation)
fungineer initiates •Wipe Them Out, All Of Them top-level action
fungineer targets to activate 1 Force using •Wipe Them Out, All Of Them
fungineer activated 1 Force (1 total Force activated)
arebelspy initiates Force drain of 2 at •Xizor's Palace: Uplink Station
arebelspy Force drains 2 at •Xizor's Palace: Uplink Station
fungineer has 2 Force loss remaining to satisfy
fungineer loses a Force, •Imbalance & •Kintan Strider, from Used Pile
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, •Elis In Hinthra, from hand
arebelspy initiates •Stardust top-level action
arebelspy targets to make opponent lose 2 Force using •Stardust
fungineer has 2 Force loss remaining to satisfy
fungineer loses a Force, •Always Thinking With Your Stomach, from Reserve Deck
fungineer has 1 Force loss remaining to satisfy
fungineer loses a Force, Elis Helrot, from Reserve Deck
arebelspy initiates •Luke Skywalker (V) top-level action
arebelspy targets to retrieve 1 Force using •Luke Skywalker (V)
arebelspy's Force retrieval amount is 1
•Secret Plans required response is initiated
•Secret Plans targets to make arebelspy use 1 Force or Force retrieval is canceled
arebelspy uses 1 Force
arebelspy retrieves •Bacta Tank (1 Force retrieved)
arebelspy uses 3 Force
arebelspy deploys •Sabine Wren from hand on •Tantive IV (V) as passenger
arebelspy uses 3 Force
arebelspy deploys •Saw Gerrera from hand to •Scarif: Beach
arebelspy uses 3 Force
arebelspy deploys •Corran Horn from hand on •Bright Hope (V) as pilot
arebelspy uses 1 Force
arebelspy initiates battle at •Coruscant (V)
arebelspy draws •Captain Cassian Andor as a 2 for battle destiny
arebelspy initiates •Make Ten Men Feel Like A Hundred optional response
arebelspy targets to retrieve 1 Force using •Make Ten Men Feel Like A Hundred
arebelspy's Force retrieval amount is 1
•Secret Plans required response is initiated
•Secret Plans targets to make arebelspy use 1 Force or Force retrieval is canceled
arebelspy uses 1 Force
arebelspy retrieves •Taidu Sefla (1 Force retrieved)
arebelspy draws Escape Pod (V) as a 6 for battle destiny
arebelspy's total battle destiny is 8
•Gold Leader In Gold 1 (V) required response is initiated
•Gold Leader In Gold 1 (V) targets to make opponent use 1 Force to draw a card for battle destiny
fungineer uses 1 Force
fungineer draws Imperial Barrier as a 4 for battle destiny
fungineer's total battle destiny is 4
Dark side total power: 10
Light side total power: 26
Light side wins battle
•Sabine Wren required response is initiated
•Sabine Wren targets to make opponent lose 2 Force
fungineer has 2 Force loss remaining to satisfy
* Congrats if you read through my whole post. Have a cookie, it's in your cache.
* https://gemp.starwarsccg.org/gemp-swccg Play for free, even if you don't own good cards. Then play in real life, with real people, even if you aren't any good.
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Sagnet wrote:At this point, I think your posts are more unclear than the rules are.

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