Hyperdrive Ideas

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stephengascrub
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Hyperdrive Ideas

Post by stephengascrub »

Assuming things work out and I'm still able to go to the Endor Grand Prix, I'm going all in on Hyperdrive for LS. Right now I want to try to theory craft a potential deck using the new v-cards, my v-card, and Pete Srodowski's card (yes, it's not currently in this version). Other than that I'm open to any and all suggestions. This is what I have in mind so far:

1.) Anger, Fear, Agression (v)
2.) The Hyperdrive Generator's Gone/We'll Need a New One (v)
3.) Tatooine: Jedi Outskirts
4.) Tatooine: Watto's Junkyard
5.) Heading for the Medical Frigate
6.) We're Leaving (v) (must be in deck)
7.) Squadron Assignments
8.) Jedi Business
9.) Credits Will Do Fine
10.) Impressive, Most Impressive v
11.) Qui-Gon Jinn's Lightsaber
12.) Mace Windu's Lightsaber
13.) Obi-Wan's Lightsaber (R3)
14.) Obi-Wan, PL v
15.) Obi-Wan, PL v
16.) Obi-Wan, PL v
17.) Tatooine: Mos Espa
18.) Mace Windu v
19.) Mace Windu v
20.) Master Qui-Gon v
21.) Master Qui-Gon v
22.) Lando with Vibro Ax
23.) Lando with Vibro Ax
24.) Padme (non virtual)
25.) Padme (non virtual)
26.) Jar Jar Binks
27.) Threepio with Parts Showing
28.) Officer Dolphe
29.)Anakin Skywalker
30.)Ric Ollie, Bravo Leader
31.)Ric Ollie, Bravo Leader
32.) Lt. Arven Wendik
33.) Bravo 1
34.) Bravo 2
35.) Bravo 3
36.) Azure Angel
37.) All Wings Report In/Darklighter Spin
38.) All Wings Report In/Darklighter Spin
39.) All Wings Report In/Darklighter Spin
40.) Tatooine (Episode 1)
41.) Tatooine Celebration
42.) Tatooine Celebration
43.) Blaster Deflection
44.) Clash of Sabers
45.) Speak with the Jedi Council
46.) Speak with the Jedi Council
47.) Coruscant: JCC
49.) Wesa Gotta Grand Army
50.) Wesa Gotta Grand Army
51.) Naboo: Boss Nass' Chambers
52.) Nabrun Leids
53.) Were You Looking For Me
54.) Escape Pod/We're Doomed
55.) Houjix
56.) Sense
57.) A Jedi's Resilience
58.) CT-5385 (Tup)
59.) Sorry About the Mess/BP
60.) A Jedi's Resilience

This is admittedly very, very rough. I would like to fit Pete's (v-card) Ric Olie in the Queen's Starship in here pretty badly. Right now the goal of this is to be able to retrieve with celebration for 2-3 and drain for 5 once you get set up, or disrupt your opponent. Tup and SATM/BP are pretty self explanatory. Anakin seemed better in space with what I am currently trying to do. Not Tatooine BG sites seem bad for this build.

The biggest issues I see are I have way too many low destiny cards and I probably don't have the optimal amount of certain cards. Right now I only have 15 or so cards that are destiny 4 or higher. I'm guessing that it be better to have around 20-22 optimally for a celebration/stay on Tatooine Hyperdrive deck.

If anyone has any feeback/suggestions on what to cut and replace, that'd be awesome! Also feel free to smash the deck, as long as you have some suggestions what I can do to improve things.


Good Cards to Consider
-Rebel Barrier
-2nd Blaster Deflection
-2nd Clash
-2nd Sense
-Alter
-Rescue in the Clouds (1-3 copies)
-Ric Ollie in Queen's Royal Starship
-All the unique clones
-It's a Trap
-Control/Tunnel Vision
-Perimeter Scan v
-Odin Neeslor/First Aid
-Smoke Screen
-Knights of the Old Republic
-Good High Destiny Cards

Feel free to DM me too, if you want to discuss ideas outside the public forums.


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Darth_Link
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Re: Hyperdrive Ideas

Post by Darth_Link »

My playtest deck:

THGG
AFAv
Watto's Junkyard
City Outskirts
Credits Will Do Fine
Wokling v
Jedi Business
We're Leaving v
HFTMF

Coruscant: Jedi Council Chamber
Naboo: Boss Nass' Chamber
Tatooine: Mos Espa

Anakin Skywalker
Ahsoka Tano With Lightsabers
Captain Rex, 501st Legion
Chewie With Bowcaster
Jar Jar Binks
Lando With Vibro-Ax
Mace Windu v
Mace Windu v
Master Qui-Gon v
Obi-Wan Kenobi, Padawan Learner v
Obi-Wan Kenobi, Padawan Learner v
Obi-Wan Kenobi, Padawan Learner v
Obi-Wan Kenobi, Padawan Learner v
Padmé Naberrie v
Solo
Qui-Gon Jinn
Yoda, Keeper of the Peace
Plo Koon v

A Jedi's Concentration
A Jedi's Concentration
Ascension Guns v
Are You Brain Dead?!
Control & Tunnel Vision
Jedi Levitation v
Jedi Levitation v
Lana Dobreed combo
Mindful of the Future v
Perimeter Scan v
Rebel Barrier
Rescue in the Clouds v
Sense (Premiere)
Sense (Premiere)
Sense (Premiere)
Smoke Screen
Speak With The Jedi Council
Speak With The Jedi Council
Sorry About the Mess
They're Tracking Us v
Wesa Gotta Grand Army
Wesa Gotta Grand Army
Wesa Gotta Grand Army

Mace Windu's Lightsaber
Mace Windu's Lightsaber
Qui-Gon's Lightsaber
Qui-Gon's Lightsaber

Acclamator- Class Assault Ship
Ric In Queen's Royal Starship

Relatively Unprotected


Notes:
Obi is still the most important card in the deck. He gives you the guaranteed early activation, and helps you loop interrupts later on. He also gives you your starships against space decks. Smoke Screen could be swapped for Dodge and Padmé could potentially be non-v.

There is a case to be made for running your own system as well, at the expense of JCC+Speak (as you might get enough activation anyway).
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stephengascrub
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Re: Hyperdrive Ideas

Post by stephengascrub »

Darth_Link wrote:My playtest deck:

THGG
AFAv
Watto's Junkyard
City Outskirts
Credits Will Do Fine
Wokling v
Jedi Business
We're Leaving v
HFTMF

Coruscant: Jedi Council Chamber
Naboo: Boss Nass' Chamber
Tatooine: Mos Espa

Anakin Skywalker
Ahsoka Tano With Lightsabers
Captain Rex, 501st Legion
Chewie With Bowcaster
Jar Jar Binks
Lando With Vibro-Ax
Mace Windu v
Mace Windu v
Master Qui-Gon v
Obi-Wan Kenobi, Padawan Learner v
Obi-Wan Kenobi, Padawan Learner v
Obi-Wan Kenobi, Padawan Learner v
Obi-Wan Kenobi, Padawan Learner v
Padmé Naberrie v
Solo
Qui-Gon Jinn
Yoda, Keeper of the Peace
Plo Koon v

A Jedi's Concentration
A Jedi's Concentration
Ascension Guns v
Are You Brain Dead?!
Control & Tunnel Vision
Jedi Levitation v
Jedi Levitation v
Lana Dobreed combo
Mindful of the Future v
Perimeter Scan v
Rebel Barrier
Rescue in the Clouds v
Sense (Premiere)
Sense (Premiere)
Sense (Premiere)
Smoke Screen
Speak With The Jedi Council
Speak With The Jedi Council
Sorry About the Mess
They're Tracking Us v
Wesa Gotta Grand Army
Wesa Gotta Grand Army
Wesa Gotta Grand Army

Mace Windu's Lightsaber
Mace Windu's Lightsaber
Qui-Gon's Lightsaber
Qui-Gon's Lightsaber

Acclamator- Class Assault Ship
Ric In Queen's Royal Starship

Relatively Unprotected


Notes:
Obi is still the most important card in the deck. He gives you the guaranteed early activation, and helps you loop interrupts later on. He also gives you your starships against space decks. Smoke Screen could be swapped for Dodge and Padmé could potentially be non-v.

There is a case to be made for running your own system as well, at the expense of JCC+Speak (as you might get enough activation anyway).
Sweet! Thanks Emil!!!
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Re: Hyperdrive Ideas

Post by sjacree »

I feel like adding another Padme and adding Yane (V) will help with your low destiny problem (stacking with Yane), help get Obi out turn 1 and help with the ping on the backside.
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Re: Hyperdrive Ideas

Post by Darth_Link »

Yeah. If you look at my version and change the 2x Speak and 1x JCC to a EP1 system that you can pull, and 2 more ways of finding Obi, that would probably be ok.

On the other hand, cutting JCC+Speak makes you less reliant on Obi...
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Re: Hyperdrive Ideas

Post by Hutch »

Here's what I was thinking of:
Spoiler
Show
[Starting]
Anger, Fear, Agression (v)
The Hyperdrive Generator's Gone (v)
Tatooine: Jedi Outskirts
Tatooine: Watto's Junkyard
Heading for the Medical Frigate
We're Leaving (v)
Jedi Business
IMBATS
Credits Will Do Fine

[Character]
Anakin Skywalker
CT-5385 (Tup)
Odd Ball
Fives
Captain Rex
Commander Cody
Jar Jar Binks
Lando with Vibro Ax
Lando with Vibro Ax
Mace Windu v
Mace Windu v
Master Qui-Gon v
Master Qui-Gon v
Obi-Wan, PL v
Obi-Wan, PL v
Obi-Wan, PL v
Padme (non virtual)
Padme (non virtual)
Threepio with Parts Showing
Bowie
BoShek v

[Effect]
Tatooine Celebration

[Interrupt]
A Jedi's Resilience
A Jedi's Resilience 
Alter v
Blaster Deflection
Clash of Sabers
Escape Pod/We're Doomed
Houjix
Impressive, Most Impressive v
Jedi Lev v
Jedi Mind Trick v
Nabrun Leids
Old Ben
Rescue
SATM
Sense
They're Tracking Us
Were You Looking For Me
Wesa Gotta Grand Army
Wesa Gotta Grand Army

[Location]
Tatooine (Episode 1)
Tatooine: Mos Espa
Naboo: Boss Nass' Chambers
Lars' Moisture Farm v

[Starship]
Acclamator Class
Ric In Ship

[Weapons]
Qui-Gon Jinn's Lightsaber
Mace Windu's Lightsaber
Obi-Wan's Lightsaber (R3)
-Starting Jedi Business & I Must Be Allowed To Speak (V) let's you pull Farm (V), Mos Espa, and Tatooine system on turn 1; also can get two used pile pulls with Lando and Bowie.
-Somewhat light on space; kinda have to play tight against known space decks; against known ground or hybrid decks, being able to pull ships with Obi is a plus
-You can really do a lot of manipulation with their destinies with Jedi Mind Trick (V), They're Tracking Us (V), BoShek, Fives; I considered Yane (V) for destiny setups and I still want to find space for KFC in here.
-SATM non-combo for higher destiny and immunity to Imbalance Combo

Hope that gives someone smarter than me a few ideas to run with.
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Re: Hyperdrive Ideas

Post by FlorisV »

I know I'm the only one bothering with Tatooine Celebration in Hyperdrive, supposed to be "win more", but now that you can play Tatooine ep. 1 system before you flip...it should be at least a bit more interesting?

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Re: Hyperdrive Ideas

Post by stephengascrub »

I just wanted to say, that I'm already blown away with all the advice/feedback that's been given on this thread. When I tweak/experiment with the deck, I'll take the time to update my original post. In the meantime,I'll continue following the thread. You all have been awesome! Thanks!
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Re: Hyperdrive Ideas

Post by marines28 »

This card is good because it pulls locations. We need more stuff like this instead of Accelerate or Wesa x8 in most decks. Then the game really opens up to as what cards you are good with not who can get activation out faster. More interaction(s) and focusing on deploying cards rather than using 2-4 turns to get out your activation.
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Re: Hyperdrive Ideas

Post by swatt9999 »

marines28 wrote:This card is good because it pulls locations. We need more stuff like this instead of Accelerate or Wesa x8 in most decks. Then the game really opens up to as what cards you are good with not who can get activation out faster. More interaction(s) and focusing on deploying cards rather than using 2-4 turns to get out your activation.
what card?

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Re: Hyperdrive Ideas

Post by swatt9999 »

i myself have a clones/handmaid approach and love it. obi x3, some aliens and master qui-gon.

I think now with the new effect i will add mace in as well and probably take out solo (v) - maybe a 2nd mace, or qui-gon as well.

Im tempted to go with the celebration set up as well but it could be win-more..once you flip you'll retrieve by battling any ways.

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Re: Hyperdrive Ideas

Post by Gornall »

marines28 wrote:This card is good because it pulls locations. We need more stuff like this instead of Accelerate or Wesa x8 in most decks. Then the game really opens up to as what cards you are good with not who can get activation out faster. More interaction(s) and focusing on deploying cards rather than using 2-4 turns to get out your activation.
I tend to agree, but too much/consistent activation creates a whole new set of problems (e.g. pre-nerf Shadows)
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Re: Hyperdrive Ideas

Post by stimpy »

dx_37 wrote:Here's what I was thinking of:
Spoiler
Show
[Starting]
Anger, Fear, Agression (v)
The Hyperdrive Generator's Gone (v)
Tatooine: Jedi Outskirts
Tatooine: Watto's Junkyard
Heading for the Medical Frigate
We're Leaving (v)
Jedi Business
IMBATS
Credits Will Do Fine

[Character]
Anakin Skywalker
CT-5385 (Tup)
Odd Ball
Fives
Captain Rex
Commander Cody
Jar Jar Binks
Lando with Vibro Ax
Lando with Vibro Ax
Mace Windu v
Mace Windu v
Master Qui-Gon v
Master Qui-Gon v
Obi-Wan, PL v
Obi-Wan, PL v
Obi-Wan, PL v
Padme (non virtual)
Padme (non virtual)
Threepio with Parts Showing
Bowie
BoShek v

[Effect]
Tatooine Celebration

[Interrupt]
A Jedi's Resilience
A Jedi's Resilience 
Alter v
Blaster Deflection
Clash of Sabers
Escape Pod/We're Doomed
Houjix
Impressive, Most Impressive v
Jedi Lev v
Jedi Mind Trick v
Nabrun Leids
Old Ben
Rescue
SATM
Sense
They're Tracking Us
Were You Looking For Me
Wesa Gotta Grand Army
Wesa Gotta Grand Army

[Location]
Tatooine (Episode 1)
Tatooine: Mos Espa
Naboo: Boss Nass' Chambers
Lars' Moisture Farm v

[Starship]
Acclamator Class
Ric In Ship

[Weapons]
Qui-Gon Jinn's Lightsaber
Mace Windu's Lightsaber
Obi-Wan's Lightsaber (R3)
-Starting Jedi Business & I Must Be Allowed To Speak (V) let's you pull Farm (V), Mos Espa, and Tatooine system on turn 1; also can get two used pile pulls with Lando and Bowie.
-Somewhat light on space; kinda have to play tight against known space decks; against known ground or hybrid decks, being able to pull ships with Obi is a plus
-You can really do a lot of manipulation with their destinies with Jedi Mind Trick (V), They're Tracking Us (V), BoShek, Fives; I considered Yane (V) for destiny setups and I still want to find space for KFC in here.
-SATM non-combo for higher destiny and immunity to Imbalance Combo

Hope that gives someone smarter than me a few ideas to run with.
I could be wrong but this looks light on pilots to be able to defend celebration. I think I wouldn’t play celebration, would just play a nimble space package that can let you drain free on the ground and keep em honest.

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Re: Hyperdrive Ideas

Post by Hutch »

stimpy wrote:
I could be wrong but this looks light on pilots to be able to defend celebration. I think I wouldn’t play celebration, would just play a nimble space package that can let you drain free on the ground and keep em honest.
You're probably right. I don't think Celebration needs to be the keystone to this deck. A flipped Map hurts that strategy quite a bit. And outside of the Map scenario, you'll be getting some retrieval with your objective. BoShek on the Queen's starship could be sweet. Too destinies and de facto immune to < 6.
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Re: Hyperdrive Ideas

Post by CRG »

Here's my current Hyperdrive matching sabers, and what will likely change for Set 10.
Spoiler
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1x Anger, Fear, Aggression (V)
1x The Hyperdrive Generator's Gone/flip
1x Tatooine: City Outskirts
1x Tatooine: Watto's Junkyard
1x Credits Will Do Fine
1x Heading For The Medical Frigate
1x Sai'torr Kal Fas (V) -> Out for Jedi Business
1x We're Leaving (V)
1x Wokling (V)

1x Aayla Secura -> out for second Mace
1x Chewie With Bowcaster
1x Lando With Vibro-Ax
1x Solo
1x Mace Windu (V)
1x Master Qui-Gon (AI) (V)
2x Anakin Skywalker, Padawan Learner
1x CT-5385 (Tup)
2x Captain Rex, 501st Legion
1x Commander Cody
1x Dorme
2x Obi-Wan Kenobi, Padawan Learner (AI) (V)
4x Padme Naberrie

1x Landing Claw -> Maybe out for Jedi Mind Trick, but it is a game-winner when it works.
1x Obi-Wan's Journal

2x Disarmed

1x A Jedi's Concentration
2x Blaster Deflection
1x Dodge
2x Jedi Levitation (V)
1x Knights Of The Old Republic -> Out for Anakin's Saber
1x Mindful Of The Future (V)
1x Nabrun Leids
2x Old Ben
1x Perimeter Scan (V)
3x Rebel Barrier -> Maybe go 2x and throw in an Acclamator
1x Sorry About The Mess
2x Speak With The Jedi Council
3x Wesa Gotta Grand Army
1x •Odin Nesloor & •First Aid

1x Coruscant: Jedi Council Chamber
1x Naboo: Boss Nass' Chambers
(probably want EP1 Tatooine in here now that it's pullable).

1x Ric In Queen's Royal Starship

1x Mace Windu's Lightsaber
1x Obi-Wan's Lightsaber
1x Qui-Gon Jinn's Lightsaber (AI)
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Re: Hyperdrive Ideas

Post by brainschrat »

Weird as it is, you cannot deploy Ayla in Hyperdrive since she does not have an EPI icon. One of the reasons NOT to run clones.

Hyperdrive has such a degenerate flip side, but that 3/2 starting activation ratio is just so bad. Trooper IE unload 10+ damage before you get in the first drain at the Junkyard. I really wonder where the deck will end up.

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Re: Hyperdrive Ideas

Post by CRG »

brainschrat wrote:Weird as it is, you cannot deploy Ayla in Hyperdrive since she does not have an EPI icon. One of the reasons NOT to run clones.
She is a unique alien and so she meets the objective's deployment restrictions. She's playable.
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Re: Hyperdrive Ideas

Post by sjacree »

CRG wrote:
brainschrat wrote:Weird as it is, you cannot deploy Ayla in Hyperdrive since she does not have an EPI icon. One of the reasons NOT to run clones.
She is a unique alien and so she meets the objective's deployment restrictions. She's playable.
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Maybe he's thinking that because Jedi Business will make her lost?
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Re: Hyperdrive Ideas

Post by CRG »

sjacree wrote:
CRG wrote:
brainschrat wrote:Weird as it is, you cannot deploy Ayla in Hyperdrive since she does not have an EPI icon. One of the reasons NOT to run clones.
She is a unique alien and so she meets the objective's deployment restrictions. She's playable.
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Maybe he's thinking that because Jedi Business will make her lost?
That makes more sense, mea culpa. Forgot that part of new effect. I’m still pulling her as above and now have a better reason to!
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Re: Hyperdrive Ideas

Post by fungineer »

I still don't understand why she wasn't given ep1 icon at reset. She died in EP3... Or even errata, although now she has AIs whuch may play into it.
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