Not just that it was Star Wars, but the graphic design on the 2 player boxes and cards was beautiful. Being a Magic player may have made a difference, I knew I liked TCG's because of it.hanotsri wrote:I am curious what draws (drew) people to SWCCG. Was it the IP? The actual game mechanics? How the IP is reflected in the game mechanics? I know Wars was around after the license was lost, but was the game just as good without the same IP?
Personally for me, it's the only Star Wars card game that has "felt" like Star Wars to me. I've played a little bit of the TCG, LCG, and Destiny. They've just not been able to give me that same feeling. I am super appreciative of the PC for keeping this thing going.
On the flip side, the game mechanics themselves feel so "Star Wars" to me that I never had a strong desire to ever look at the Wars card game either. From what I understand, it uses generally the same mechanics.
I am curious about others thoughts on this.
Of course, the mechanics were great and I loved to build all sorts of decks. The latter was harder than with Magic though. You needed a bigger collection because many cards were just way more specific.
Wars TCG works slightly different, with more allegiances and separate loyalty icons for them. It didn't have objectives, epic events or the other very specific scene-related cards that SW had. But they did invest in plenty of lore, it had personality and (old school sci fi) style all the same.