I wanted to update everyone on this point and my prior post (quoted below in the spoiler tags). We all have been actively reading over the forums and seen a lot of quality debate and fantastic ideas related to this discussion across Slack and the various threads (from the CBT threads to the reset thread to the "Hypothetical Tweaks" thread). I wanted to thank many of you for taking the time to post your thoughts and feedback; I was blown away by some of the posts that listed so many cards with constructive feedback in an organized, reader-friendly list. Thank you.
After mulling it over, and taking into consideration so much of your guys' feedback, we decided we are going to put the Solo-themed set on hold so that we can focus our attention on the so-called "Tweak Set." Although this will unfortunately push back our ability to pump out some brand new and exciting DS themes (and to have a more timely Rise Of Skywalker set released), we think that making some of these tweaks will have a much wider and much more beneficial impact on the game state as a whole; it will also help us design that Solo set knowing exactly what tweaks are in place, as opposed to making cards while anticipating the big changes.
The current plan is to ensure some tweaks are issued that would impact the top decks; but we also want to touch some other cards that would have a positive impact on the meta. In some cases, this actually means raising their power level. Although it is not realistic to expect this whole project to be completed by December, our goal is to have errata in place for the big 4 top decks (Like My Father Before Me, ROps, Old Allies + A Brave Resistance, and Map) plus some preview cards to balance things and excite the players in time for the Endor Grand Prix.
Between now and then we are going to be arduously plugging away at the cards and doing our best to make this a reality. We are also cognizant that deadlines loom and there will come a point in time when either an errata can be in place for Endor or it cannot. But I promise we are all taking this Tweak Set seriously and are going to do our best to get it done right and get it done timely. To that end, I'm thrilled to announce Justin Desai (allstarz97) has agreed to resume his prior position on Design and Development during the pendency of this project
. Justin was specifically drafted into this project both because because he’s fully versed in the meta and engaged in the game and because he’s a fresh voice (and set of eyes) from the outside to give us candid feedback.
Once again, thank you all for your feedback, posts and comments regarding our game. As we continue to review the community feedback, I'm really looking forward to the challenge of perfecting an already pretty good game.
chriskelly wrote: ↑
October 2nd, 2019, 11:00 pm
For those who missed the Holotheatre episode- first off, shame on you. That show is great.
Second, this issue was discussed towards the end, so I’ll share with everyone else- there are no plans for a reset at the moment.
In the interest of transparency, D&D has been internally discussing an different course for some time now where certain cards would be tweaked both upwards and downwards. We have been discussing many of the same cards that people are bringing up here as far as downward tweaks and some really interesting cards that are kind of okay but just didn’t hit the mark for upward ones (e.g. For Luck (v)).
We’ve been discussing the idea of this since last worlds and it’s presently scheduled to be Set 13, following Set 12 which will be Solo-themed.
Obviously we remain receptive to feedback and thoughts, but for now we are really happy with the meta. Of course tweaks could be made to a few cards, but we don’t think those changes at all over shadow how good the game is right now.
Our priority at the moment is giving DS a few more good options. We like how we diversified the LS options recently and now are looking forward to doing the same for the bad guys.