Set 12 errata

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Re: Set 12 errata

Post by Ardrra »

TechTerror wrote:
November 25th, 2019, 2:16 pm

I would like to see at the very least a grabber shield similar to A Useless Gesture that would at least require increased cost to playing interrupts (essentially) from lost. Unfortunately ROPS exchanges and IWFWYS stacks them on top of an effect and so the design has limited this measure while still creating essentially the same mechanic: play a lost interrupt from lost pile again.
this is a really great point. playing lost interrupts was considered abusive/NPE enough that WYS was nerfed with a shield to slow that mechanic down, or at least penalize the LS player for using it, so why are we intentionally creating new objectives that allow the DS to abuse what is essentially the same mechanic? it seems kind of unfair, or at least inconsistent from a game design/balance perspective, that the LS is penalized for Lost Pile recursion while the DS has multiple (top-of-the-meta) platforms that can do it without penalty.

here's an opposite take, though...since the blanking of Strat Reserves V shows we can change old V slips, maybe we just blank the grabber part of A Useless Gesture V? if the lost pile recursion effects that Map and ROps V offer are the direction current D&D wants to head in, maybe the right move to bring better consistency isn't to shield these functions but instead to un-shield the WYS penalty?


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Re: Set 12 errata

Post by arebelspy »

It's way harder for Map to play interrupts from lost.

LS can flip them back with a resistance agent. Or can kill Kylo.

DS has to kick LS off all but one BG.

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Re: Set 12 errata

Post by Corran »

arebelspy wrote:
December 2nd, 2019, 6:52 pm
It's way harder for Map to play interrupts from lost.

LS can flip them back with a resistance agent. Or can kill Kylo.

DS has to kick LS off all but one BG.
WYS is one of my favorite platforms, and while I'd love to see thematic helpers like additional smugglers and a virtual Corellia, A Useless Gesture prevents abuse without nerfing the deck. I don't know Map well enough to know if it needs a shield, but WYS is just fine as is.
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Re: Set 12 errata

Post by aermet69 »

Looking over the tweak preview, it's looking very promising in my opinion. I like the Saitor/Blaster Rack change. This may enable some cool personal weapon decks, since forfeiting them with Incon/Superficial, you can now deploy them again. Not sure Rebel Scout Luke needed a boost, but it does make him compete directly with Young Skywalker.
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Re: Set 12 errata

Post by JarJarDrinks »

aermet69 wrote:
December 5th, 2019, 1:17 pm
Not sure Rebel Scout Luke needed a boost, but it does make him compete directly with Young Skywalker.
Young Skywalker is being cut. Or in other words, we combined the cards together.
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Re: Set 12 errata

Post by aermet69 »

JarJarDrinks wrote:
December 5th, 2019, 1:24 pm
aermet69 wrote:
December 5th, 2019, 1:17 pm
Not sure Rebel Scout Luke needed a boost, but it does make him compete directly with Young Skywalker.
Young Skywalker is being cut. Or in other words, we combined the cards together.
Ah, cool. Didn't know that. Kinda makes sense. Getting rid of the problematic picture as well.
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Re: Set 12 errata

Post by Gergall »

aermet69 wrote:
December 5th, 2019, 1:17 pm
This may enable some cool personal weapon decks, since forfeiting them with Incon/Superficial, you can now deploy them again.
This is also a buff to weapons that go back to your deck, but they still don't look very good:
Jar Jar's Electropole
Captain Tarpals' Electropole
Electropole
'throw' Darth Vader's Lightsaber

Maybe I missed a good one? Anyway, it opens up some design space for more 'thrown' weapons in the future.
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Re: Set 12 errata

Post by sjacree »

Gergall wrote:
December 5th, 2019, 5:45 pm
aermet69 wrote:
December 5th, 2019, 1:17 pm
This may enable some cool personal weapon decks, since forfeiting them with Incon/Superficial, you can now deploy them again.
This is also a buff to weapons that go back to your deck, but they still don't look very good:
Jar Jar's Electropole
Captain Tarpals' Electropole
Electropole
'throw' Darth Vader's Lightsaber

Maybe I missed a good one? Anyway, it opens up some design space for more 'thrown' weapons in the future.
You could already loop Darth Vader's Lightsaber with I Am Your Father (V).

Can't loop Electropole because it is not matching.

Add in Inconsequential Losses/Superficial Damage and things get a lot spicer by allowing forfeit to used pile and then redeploy on the following turn. Leia's Blaster looks prime for this.
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Re: Set 12 errata

Post by OrehRuoy »

Maybe blasters has a chance... probably still not but would be swell

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Re: Set 12 errata

Post by marines28 »

Gergall wrote:
December 5th, 2019, 5:45 pm
aermet69 wrote:
December 5th, 2019, 1:17 pm
This may enable some cool personal weapon decks, since forfeiting them with Incon/Superficial, you can now deploy them again.
This is also a buff to weapons that go back to your deck, but they still don't look very good:
Jar Jar's Electropole
Captain Tarpals' Electropole
Electropole
'throw' Darth Vader's Lightsaber

Maybe I missed a good one? Anyway, it opens up some design space for more 'thrown' weapons in the future.


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Re: Set 12 errata

Post by SmallDarkLines »

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Re: Set 12 errata

Post by OrehRuoy »

Could flip cct run rack and a few Bobas and pull the gun that way? Would give 2 other starting effects. Not 100% consistent though

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Re: Set 12 errata

Post by Turalyon »

Sai'torr Kal Fas (V)
[Premiere - C]
LIGHT - EFFECT
Text: Deploy on table. Once per turn, may \/ a matching weapon on your unique (•) character present at a site. [Immune to Alter.]
[Set 0] [Errata]

Dont you think Leia and Han with his blaster what can be taken from deck kill all scrubs deck? Are you sure you want do this?

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Re: Set 12 errata

Post by mingtown »

Turalyon wrote:
December 6th, 2019, 7:59 am
Sai'torr Kal Fas (V)
[Premiere - C]
LIGHT - EFFECT
Text: Deploy on table. Once per turn, may \/ a matching weapon on your unique (•) character present at a site. [Immune to Alter.]
[Set 0] [Errata]

Dont you think Leia and Han with his blaster what can be taken from deck kill all scrubs deck? Are you sure you want do this?
This card's been around since the reset. The change is just to make it a top level deploy instead of only when the character is deployed.
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Re: Set 12 errata

Post by aermet69 »

OrehRuoy wrote:
December 6th, 2019, 7:00 am
Could flip cct run rack and a few Bobas and pull the gun that way? Would give 2 other starting effects. Not 100% consistent though
This is a very interesting idea. I like it. Play a few pullers that help you get DIPO and stuff as well!

If you're super dirty, you run incon as well and a couple of Aurra's blaster, Mara's saber and what not.
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Re: Set 12 errata

Post by rsersen »

aermet69 wrote:
December 6th, 2019, 8:51 am
OrehRuoy wrote:
December 6th, 2019, 7:00 am
Could flip cct run rack and a few Bobas and pull the gun that way? Would give 2 other starting effects. Not 100% consistent though
This is a very interesting idea. I like it. Play a few pullers that help you get DIPO and stuff as well!

If you're super dirty, you run incon as well and a couple of Aurra's blaster, Mara's saber and what not.
Been thinking about that - even tried some CCT Flip decks that had a 3-effect start and floated Boba/Gun, with a couple Double Backs and AMN(v) as pullers...but was still fairly inconsistent.

New Blaster Rack solves half the equation...but the other problem is that (assuming you're not running any AMN v or non-v), you probably need to just start Despair, or risk having your objective go out of play early on. Which essentially leaves you with one starting effect slot - maybe YBD, so once Fett is at the AC you have an extra damage source? But I'm not convinced this is better than just starting AMN and floating an Artillery.

Although if you wanted to go with a more mains-centric build and forget Scum, then Blaster Rack has a lot more utility with matching sabers. Can even play Maul's double-bladed...lose 1 to make a drain +2, and then retrieve that 1 with your obj.
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Re: Set 12 errata

Post by Corran »

mingtown wrote:
December 6th, 2019, 8:10 am
Turalyon wrote:
December 6th, 2019, 7:59 am
Sai'torr Kal Fas (V)
[Premiere - C]
LIGHT - EFFECT
Text: Deploy on table. Once per turn, may \/ a matching weapon on your unique (•) character present at a site. [Immune to Alter.]
[Set 0] [Errata]

Dont you think Leia and Han with his blaster what can be taken from deck kill all scrubs deck? Are you sure you want do this?
This card's been around since the reset. The change is just to make it a top level deploy instead of only when the character is deployed.
If memory serves, it's been around since the very first virtual set in 2001.
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Re: Set 12 errata

Post by hyvee_doughboy »

The one bummer that I see with the new Blaster Rack (V) change is that it hurts turn 1 in Hunt Down. At least in my deck, I run a handful of Vaders plus Blizzard 4 to make sure I get him out early.

With the new card, if I play Vader via Bliz 4, I can’t pull Vader’s lightsaber turn 1 because he won’t be present at the site. So you need to wait until turn 2 to arm him.

Now granted, I’m sure most people use the Vader effect instead of Blaster Rack, but still a bummer.

All that said, I like the bold move by the PC to shake things up and try to bring a better experience to everyone. Well done! Please continue to make bold moves like this!
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Re: Set 12 errata

Post by AdmiralMotti89 »

OrehRuoy wrote:
December 5th, 2019, 6:36 pm
Maybe blasters has a chance... probably still not but would be swell
I want to do something with Panaka and Amidala although it would be nice to do something other than the obvious WHAP.
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Re: Set 12 errata

Post by Shewski »

so the solution is to buff stuff to compete with OP/top of the curve stuff?
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