Set 13 Full Spoiler List

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Echo Base Trooper
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Set 13 Full Spoiler List

Post by Echo Base Trooper »

Here is the full spoiler list for Set 13. This text is not necessarily finalized and may change before the set is released.

DARK SIDE - 34 CARDS
•Admiral Ozzel (V)
[Hoth - R1]
DARK - CHARACTER - IMPERIAL
POWER 2 ABILITY 2
Text: [Pilot] 2. Matching pilot for any Death Squadron Star Destroyer and, while piloting one, instead of Force draining here, may draw top card of Reserve Deck or raise your same or related converted location to the top.
DEPLOY 2 FORFEIT 4
[Pilot] [Set 13]

•Aemon Gremm With Percussive Cannon [TBD (V)] 2
[TBD - TBD]
Lore: Crimson Dawn. Hylobon guard leader.
DARK – CHARACTER - ALIEN
POWER 3 ABILITY 2
Text: Permanent weapon is Percussive Cannon (may target a character or vehicle for free; draw destiny; if destiny > defense value, target hit and is power and forfeit -2). While with your guard or at an opponent's site, opponent's weapon destiny draws here are -1.
DEPLOY 3 FORFEIT 4
[Warrior] [Permanent Weapon] [Set 13]

•Darth Tyranus [Precise Attack (V)] 1
[Premiere - C2]
Lore: Serennian leader. Trade Federation.
DARK - CHARACTER - DARK JEDI MASTER
POWER 5 ABILITY 7 DARK JEDI MASTER
Text: Defense value +1 while armed with a lightsaber. Jedi here are power and immunity to attrition -1. During battle or lightsaber combat involving Dooku, may cancel and redraw an opponent's just drawn destiny. Immune to Sorry About The Mess and attrition < 6.
DEPLOY 6 FORFEIT 8
[Pilot] [Warrior] [Separatist] [Episode I] [Set 13]

•Dryden Vos [TBD (V)] 1
[TBD - TBD]
Lore: Crimson Dawn leader. Gangster.
DARK – CHARACTER – ALIEN
POWER 4 ABILITY 3 TERÄS KÄSI 5
Text: Deploys -2 if Maul on table. When deployed, may \/ a weapon on Vos. While armed and present at a site, opponent may not 'react' to or from here. Immune to attrition < 5 (< 3 if with Qi'ra).
DEPLOY 6 FORFEIT 6
[Pilot] [Warrior] [Set 13]

•Eighth Brother [TBD (V)] 3
[TBD - TBD]
Lore: Terrelian Jango Jumper. Inquisitor.
DARK - CHARACTER - IMPERIAL
POWER 3 ABILITY 5 FORCE-SENSITIVE
Text: [Pilot] 2. May deploy or move as a 'react' to same site as a 'Hatred' card. During your move phase, unless alone, may return one of your Inquisitors here (and all cards on them) to owner's hand.
DEPLOY 4 FORFEIT 5
[Pilot] [Warrior] [Set 13]

•Fifth Brother [TBD (V)] 2
[TBD - TBD]
Lore: Inquisitor.
DARK - CHARACTER - IMPERIAL
POWER 4 ABILITY 5 FORCE-SENSITIVE
Text: Power +3 and defense value -2 while with a Jedi, Padawan, or 'Hatred' card. Characters here may not have their forfeit increased.
DEPLOY 4 FORFEIT 6
[Pilot] [Warrior] [Set 13]

••Hylobon Enforcers [TBD (V)] 3
[TBD - TBD]
Lore: Crimson Dawn. Hylobon guard.
DARK - CHARACTER - ALIEN
POWER 3 ABILITY 2
Text: Deploy -1 and forfeit +1 at same or related location as Vos or at an opponent's site. Permanent weapon is Percussive Cannon (may target a character using 1 Force; draw destiny; if destiny +1 > defense value, target's game text is canceled for remainder of turn).
DEPLOY 4 FORFEIT 4
[Warrior] [Permanent Weapon] [Set 13]

•••ID-9 Probe Droid [TBD (V)] 3
[TBD - TBD]
Lore: Spy.
DARK - CHARACTER - DROID
POWER 1 ARMOR 4 PROBE DROID
Text: During your deploy phase, may use 2 Force to relocate an Inquisitor to same site and place this droid in Used Pile. While present with Seventh Sister, opponent may not target Seventh Sister with weapons unless this card 'hit.'
DEPLOY 1 FORFEIT 4
[Set 13]

•Margo [TBD (V)] 2
[TBD - TBD]
Lore: Female Imroosian. Crimson Dawn.
DARK - CHARACTER - ALIEN
POWER 2 ABILITY 2
Text: Once during opponent's deploy phase, may use 1 Force to choose: 'break cover' of opponent's Undercover spy here or draw destiny; if destiny = number of opponent's characters at same site, to initiate battle here this turn requires +1 Force.
DEPLOY 2 FORFEIT 3
[Set 13]

•Maul [TBD (V)] 1/2
[TBD - TBD]
Lore: Crimson Dawn leader. Gangster.
DARK - CHARACTER – SITH
POWER 4 ABILITY 6 DARK JEDI
Text: Never deploys to a battleground. Opponent may not cancel your destiny draws. Once per turn, may add 1 to a just drawn battle or weapon destiny. Once per turn, may subtract 1 from a just drawn battle or weapon destiny. Immune to attrition < 5.
DEPLOY 4 FORFEIT 8
[Warrior] [Set 13]

•Ninth Sister [TBD (V)] 2
[TBD - TBD]
Lore: Female Dowutin. Inquisitor.
DARK - CHARACTER - IMPERIAL
POWER 5 ABILITY 5 FORCE-SENSITIVE
Text: Defense value -2 while opponent has a weapon present. Unless opponent's character of ability > 3 at same site, reset opponent's total battle destiny here to 0.
DEPLOY 4 FORFEIT 4
[Pilot] [Warrior] [Set 13]

•Seventh Sister [TBD (V)] 2
[TBD - TBD]
Lore: Female Mirialan Inquisitor.
DARK - CHARACTER - IMPERIAL
POWER 4 ABILITY 5 FORCE-SENSITIVE
Text: Attrition against you is -1 here while with a Jedi, Padawan, probe droid, or 'Hatred' card. Once per turn, may use 1 Force (free if your probe droid here) to draw top card of Reserve Deck. Your Inquisitors and probe droids here are immune to attrition < 4.
DEPLOY 5 FORFEIT 7
[Pilot] [Warrior] [Set 13]

•Failure At The Cave (V) 0
[Dagobah - R]
Lore: "That place is strong with the dark side of the Force. A domain of evil it is. In you must go."
DARK - DEFENSIVE SHIELD
Text: Plays on table. Opponent's Undercover spies are immune to Double Agent. While a Jedi Test on table, Projection Of A Skywalker is canceled. If Grimtaash just revealed your hand, you may place up to two cards in your Used Pile.
[Set D]

<>Planetary Rings [Rogue Asteroid (V)] 4
[Dagobah - C]
Lore: "We're gonna get pulverized if we stay out here much longer."
DARK - EFFECT
Text: Deploy on a battleground planet system. Adds one [Light Side] icon at your related Big One. If a sector was just drawn for asteroid destiny, cancel and redraw that destiny. Once per turn, may \/ a sector to this system. [Immune to Alter.]
[Episode I] [Set 13]

•There Are Many Hunting You Now [TBD (V)] 4
[TBD - TBD]
Lore: Blank
DARK - EFFECT
Text: Deploy on table. Once during your turn, may stack top card of Lost Pile face down (as a 'Hatred' card) on an opponent's character with your Inquisitor. Opponent must choose to lose 1 Force or that character's game text is canceled for remainder of turn. [Immune to Alter.]
[Set 13]

•Visage Of The Emperor (V)
[Dagobah - R]
DARK - EFFECT
Text: Lose 2 Force to deploy on Vader's Castle. Your Force generation here may not be limited. Each player loses 1 Force at the end of their own turn. Once per turn, may \/ a lightsaber on an Inquisitor. May not be canceled.
[Set 13]

•A Lawless Time [TBD (V)] 4
[TBD - TBD]
Lore: Blank
DARK - INTERRUPT - USED INTERRUPT
Text: Lose 2 Force to retrieve a Crimson Dawn leader. OR If you just fired a [Set 13] blaster during a battle, add one battle destiny. OR During any control phase, if Maul or Vos at a battleground site, flip Shadow Collective (or You Know Who I Answer To).
[Set 13]

•Far More Frightening Than Death [TBD (V)] 4
[TBD - TBD]
Lore: Blank
DARK - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: Stack top card of Lost Pile face down (as a 'Hatred' card) on opponent's leader (or character of ability > 3) at a battleground. LOST: If your Inquisitor in battle with a Jedi, Padawan, or 'Hatred' card, add one battle destiny (add two if with all three).
[Set 13]

•I Never Ask For Anything Twice [TBD (V)] 4
[TBD - TBD]
Lore: Blank
DARK - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: /\ First Light or Vos. OR Place a character from hand in Used Pile to activate 1 Force (2 if Vos on table). LOST: Once per game, exchange two cards in hand with any one card in Lost Pile. [Immune to Sense.]
[Set 13]

I've Been Searching For You For Some Time [TBD (V)] 5
[TBD - TBD]
Lore: Blank
DARK - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: If opponent's character is about to be lost, place all 'Hatred' cards (if any) on that character in owner's Used Pile. LOST: Lose Vader or an Inquisitor from hand to /\ up to two Inquisitors.
[Set 13]

Imperial Code Cylinder (V)
[Premiere - C2]
DARK - INTERRUPT - USED INTERRUPT
Text: /\ Krennic or a non-spy captain. OR Peek at the bottom card of any deck or pile. OR During the power segment of a battle, if your captain in battle with your leader, cancel one destiny just drawn (except a battle destiny).
[Set 13]

•Working Much More Closely [TBD (V)] 3
[TBD - TBD]
Lore: Hologram.
DARK - INTERRUPT - LOST INTERRUPT
Text: If you have two Crimson Dawn characters in battle together, draw destiny and subtract that amount from attrition against you. OR \/ up to two Crimson Dawn characters. OR Cancel a hologram.
[Set 13]

•Dathomir: Maul's Chambers [TBD (V)]
[TBD - TBD]
DARK - LOCATION - SITE
DARK (2): May \/ [Set 13] Maul here.
LIGHT (0): Jar Jar and your spies (except Ezra) may not deploy here. Opponent may not Force drain here.
[Interior] [Planet] [Scomp Link] [Set 13]

Executor: Control Station (V)
[Dagobah - U]
DARK - LOCATION - SITE
DARK (2): While your Imperial here, [Dagobah] Executor is deploy -7 (except to Fondor).
LIGHT (0): Force drain -1 here. If you initiate battle here, add one battle destiny.
[Interior] [Starship] [Mobile] [Scomp Link] [Set 13]

First Light: Bar [TBD (V)]
[TBD - TBD]
DARK – LOCATION – SITE
DARK (2): Once per game, may \/ Margo, Wuher, or a musician here.
LIGHT (1): Force drain -1 here (if your musician here, Force drain +1 instead).
[Interior] [Starship] [Mobile] [Scomp Link] [Set 13]

First Light: Dryden's Study [TBD (V)]
[TBD - TBD]
DARK – LOCATION - SITE
DARK (2): During your move phase, your Crimson Dawn leader may move between here and a site.
LIGHT (0): Add 1 to your blaster weapon destiny draws here. Unless Vos on table, Force drain -1 here.
[Interior] [Starship] [Mobile] [Scomp Link] [Set 13]

First Light: Reception Area [TBD (V)]
[TBD - TBD]
DARK – LOCATION - SITE
DARK (2): While your unique (•) alien here, your Force generation is +1 here (+2 if Margo).
LIGHT (1): Force drain -1 here (if your smuggler here, Force drain +1 instead).
[Interior] [Starship] [Mobile] [Scomp Link] [Set 13]

•Malachor: Sith Temple [TBD (V)]
[TBD - TBD]
DARK - LOCATION - SITE
DARK (2): Force drain +1 here. While Vader alone here, he is power +2.
LIGHT (1): While Ahsoka alone (or with Ezra) here, she is power +2.
[Underground] [Interior] [Planet] [Set 13]

•Malachor: Sith Temple Entrance [TBD (V)]
[TBD - TBD]
DARK - LOCATION - SITE
DARK (2): You initiate battles here for free. Unless you occupy, Inquisitors deploy -1 here.
LIGHT (1): Once per game, you may \/ a Padawan (except Anakin) here.
[Underground] [Interior] [Exterior] [Planet] [Set 13]

•Wakeelmui (V)
[Special Edition - U]
DARK - LOCATION - SYSTEM
DARK (2): Your TIEs may deploy here as a 'react.'
LIGHT (1): While opponent has more starships here than you, your starships here are power -1.
[Planet] [Parsec 2] [Set 13]

Hunt Down And Destroy The Jedi (V)
[Special Edition - R]
DARK - OBJECTIVE - FRONT
Text: Deploy Vader's Castle and [Set 13] Visage Of The Emperor.
For remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +2.
While this side up, once per turn, may \/ a [Cloud City] or Malachor battleground site.
Flip this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site.
[Set 13]

Their Fire Has Gone Out Of The Universe (V)
[Special Edition - R]
DARK - OBJECTIVE - DARK
Text: While this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled.
Flip this card if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
[Set 13]

Shadow Collective [TBD (V)] 0
[TBD - TBD]
DARK - OBJECTIVE - FRONT
Text: Deploy Maul's Chambers. If Massassi Throne Room on table, may deploy [Set 13] Maul to Maul's Chambers.
For remainder of game, you may not deploy cards with ability (or [Episode I] droids) except characters with "Black Sun," "Crimson Dawn," or "Hutt" in lore, assassins, gangsters, [Episode I] bounty hunters, and [Independent] starships. Once per turn, may \/ a non-unique blaster (or a card with "First Light" in title).
Flip this card if you just 'hit' a character (or during your battle phase if your gangsters control two battlegrounds).
[Set 13]

You Know Who I Answer To [TBD (V)] 7
[TBD - TBD]
DARK - OBJECTIVE - BACK
Text: May immediately re-circulate and shuffle your Reserve Deck.
While this side up, if your gangster leader in battle at same site as your non-unique blaster, may add one destiny to total power. During your draw phase, if Maul alone, may peek at the cards in your Force Pile.
Flip this card at end of turn.
If you are about to flip this card and you occupy three battlegrounds, opponent loses 1 Force.
[Set 13]

Black Sun Blaster [Disruptor Pistol (V)] 4
[Special Edition - F]
Lore: Highly specialized weapon used for disintegration. Commonly found on the black market and in criminal arsenals. One of the favored weapons of the Black Sun.
DARK – WEAPON - CHARACTER WEAPON
Text: Use 1 Force to deploy on your alien warrior (free if your Black Sun agent leader on table). May target a character or vehicle for free. Draw destiny. If destiny +1 > defense value, target hit and you may activate 1 Force.
[Set 13]

•••Crimson Dawn Blaster [TBD (V)] 3
[TBD - TBD]
Lore: Blank
DARK – WEAPON - CHARACTER WEAPON
Text: Use 1 Force to deploy on your warrior (free if your Crimson Dawn leader on table). May target a character or vehicle for free. Draw destiny. If destiny +1 > defense value, target hit and may not be used to satisfy attrition.
[Set 13]

LIGHT SIDE - 25 CARDS
•Captain Lando Calrissian [TBD (V)] 3
[TBD - TBD]
Lore: Smuggler and gambler.
LIGHT - CHARACTER - ALIEN
POWER 2 ABILITY 3 FORCE-ATTUNED
Text: [Pilot] 2. If a battle was just initiated here, may exchange a card in hand with an Interrupt of destiny = 4 from Reserve Deck; reshuffle. Once per game, if Kessel Run on table, may return Lando (and your cards on him) to hand.
DEPLOY 2 FORFEIT 4
[Pilot] [Warrior] [Set 13]

•Chewbacca (V)
[A New Hope - R2]
LIGHT - CHARACTER - ALIEN/REBEL
POWER 7 ABILITY 2 ARMOR 4
Text: [Pilot] 2, 3: Falcon. May deploy -1 as a 'react' (-2 to same location as Han). If you have completed a Kessel Run, opponent's Force retrieval is canceled. During battle here (or at a holosite), your dejariks are destiny +2.
DEPLOY 4 FORFEIT 6
[Pilot] [Warrior] [Set 13]

•Han… Solo [Solo Han (V)] 1
[Premiere - R2]
Lore: Corellian gambler, smuggler, and thief.
LIGHT - CHARACTER - ALIEN
POWER 3 ABILITY 3 FORCE ATTUNED
Text: Adds 2 to power and maneuver of anything he pilots or drives. If exactly one 'coaxium' card on Kessel Run, may take it into hand. While piloting Falcon and you have completed a Kessel Run, adds one battle destiny and opponent generates no Force here.
DEPLOY 2 FORFEIT 5
[Pilot] [Warrior] [Set 13]

•L3-37 (Elthree-threeseven) [Special Modifications (V)] 3
[Premiere - U1]
Lore: Female smuggler.
LIGHT - CHARACTER - DROID
POWER 2 ARMOR 4 CUSTOM PILOT DROID
Text: While aboard (or stacked on) a freighter, adds 1 to power, maneuver, and hyperspeed, and when forfeiting L3-37, stack her on that freighter. May lose L3-37 to cancel a non-[Immune to Sense] Interrupt targeting a freighter she is aboard or stacked on.
DEPLOY 2 FORFEIT 4
[Pilot] [Nav Computer] [Set 13]

•Qi'ra [TBD (V)] 2
[TBD - TBD]
Lore: Female thief. Corellian smuggler.
LIGHT - CHARACTER – ALIEN
POWER 3 ABILITY 4 TERÄS KÄSI 5
Text: When forfeited at same location as Han or Vos, may satisfy all remaining battle damage against you. If you just initiated a battle or Force drain at same battleground and you have completed a Kessel Run, opponent loses 1 Force. Immune to attrition < 3.
DEPLOY 3 FORFEIT 3
[Pilot] [Warrior] [Set 13]

•Qui-Gon Jinn, Serene Jedi [Control (Coruscant) (V)] 1
[Coruscant - U]
Lore: Qui-Gon's sense of control assisted him in his final confrontation with Darth Maul. The ability to heal one's self in battle, mentally and physically, can be a huge advantage.
LIGHT - CHARACTER - JEDI MASTER
POWER 6 ABILITY 7 JEDI MASTER
Text: Once per game, may deploy Meditation on Qui-Gon from Lost Pile. If alone during battle: your total battle destiny is +1 for each weapon destiny draw that was completed while alone this battle, and opponent may not cancel your destiny draws. Immune to attrition.
DEPLOY 6 FORFEIT 8
[Warrior] [Coruscant] [Episode I] [Set 13]

•Rio Durant [TBD (V)] 4
[TBD - TBD]
Lore: Ardennian smuggler and thief.
LIGHT - CHARACTER - ALIEN
POWER 3 ABILITY 2
Text: [Pilot] 2. Once per turn, if you just deployed a smuggler here, may place a card from hand in Used Pile to activate 2 Force. Once per game, if you just won a battle here, may steal a starfighter from opponent's Lost Pile into hand.
DEPLOY 3 FORFEIT 4
[Pilot] [Warrior] [Warrior] [Set 13]

•Tobias Beckett [TBD (V)] 0
[TBD - TBD]
Lore: Glee Anselmian smuggler. Information broker, musician, and thief.
LIGHT - CHARACTER - ALIEN
POWER 4 ABILITY 3 FORCE-ATTUNED
Text: If Vos or a [Set 13] smuggler on table, destiny +3 when drawn for destiny. Cancels Aurra's game text here. If just lost, may place out of play (for remainder of game, Han adds one battle destiny). If opponent just initiated a battle here, Beckett may fire a blaster.
DEPLOY 3 FORFEIT 5
[Warrior] [Set 13]

•Val [TBD (V)] 2
[TBD - TBD]
Lore: Female scout, smuggler, and thief.
LIGHT - CHARACTER - ALIEN
POWER 2 ABILITY 2
Text: May forfeit in place of your 'hit' [Set 13] smuggler here, restoring that smuggler to normal. Permanent weapon is Blaster Pistol (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value).
DEPLOY 2 FORFEIT 4
[Warrior] [Permanent Weapon] [Set 13]

•Yoda, Master Of The Force (V)
[Reflections III - PM]
LIGHT - CHARACTER - JEDI MASTER
POWER 3 ABILITY 7 JEDI MASTER
Text: Power +3 while defending a battle (or while exactly two Jedi on table). Once per game, during your move phase, may relocate to a battleground site as a regular move. Immune to attrition.
DEPLOY 4 FORFEIT 7
[Set 13]

•Clumsy And Stupid [You Have Failed Me For The Last Time (V)] 0
[Hoth - R1]
Lore: "Lord Vader, the fleet has moved out of lightspeed and we're preparing to aah . . . ukh . . . uh . . . uuuuukkk!"
LIGHT - DEFENSIVE SHIELD
Text: Plays on table. Opponent's Undercover spies are immune to Nevar Yalnal. Field Promotion is canceled if on Ozzel or opponent's [Maintenance] card. If Monnok just revealed your hand, you may place up to two cards in your Used Pile.
[Set D]

•Kessel Run (V)
[Premiere - R2]
LIGHT – EFFECT
Text: Deploy on Kessel; draw 'coaxium' destinies, stacking face up here until total > 12 (cannot deploy otherwise). During each move phase, if your smuggler here, may move a 'coaxium' card from here to Used Pile. If no 'coaxium' cards here, retrieve 4 Force and lose Effect.
[Set 13]

•Meditation (V)
[Special Edition - R]
LIGHT - EFFECT
Text: Deploy on your character of ability > 3. Opponent's aliens here are power -1 (and forfeit -2 if a leader, [Maintenance], or [Permanent Weapon] card). During battle, if opponent has more characters than you at same site, may add one battle destiny (then lose Effect at end of battle).
[Set 13]

•Twilight Is Upon Me (V)
[Death Star II - R]
LIGHT - EFFECT
Text: If He Is The Chosen One on table, deploy on table. While Luke with Prophecy Of The Force, your Force generation is +1 and opponent's is -1. Once during your turn, may /\ Yoda's Hut or a Death Star II site. [Immune to Alter.]
[Set 13]

•Anakin Skywalker (V)
[Death Star II - R]
LIGHT - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: Relocate Prophecy Of The Force to a site. OR Cancel an Interrupt targeting Luke. LOST: If I Feel The Conflict on table during battle, place Luke's Lightsaber in Used Pile to choose: Add one destiny to attrition. OR Cancel the game text of a character of ability < 4.
[Set 13]

Han's Dice (V)
[Premiere - C2]
LIGHT - INTERRUPT - USED INTERRUPT
Text: If Han or your gambler is in battle (with no Jedi), draw destiny: (0-2) subtract that amount from opponent's total battle destiny; (3-4) cancel the game text of a character participating in battle (if any); (5+) opponent loses all immunity to attrition (if any) this battle.
[Set 13]

•He's The Best Smuggler Around [TBD (V)] 4
[TBD - TBD]
Lore: Blank
LIGHT - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: /\ Kessel Run, L3-37, or Lando. OR If you just moved a 'coaxium' card to Used Pile, randomly retrieve 1 Force. LOST: Once per game, may place a card stacked on [Set D] A Useless Gesture in your Lost Pile.
[Set 13]

Help Me Obi-Wan Kenobi & Quite A Mercenary [TBD (V)] 4
[TBD - TBD]
Lore: None
LIGHT - INTERRUPT - USED OR LOST INTERRUPT
Text: If opponent's Audience Chamber on table, opponent loses 1 Force when you play this Interrupt.
USED: Cancel None Shall Pass (unless targeting your [Maintenance] or [Permanent Weapon] Rebel) or Elis Helrot. [Immune to Sense.] OR Cancel a smuggler's game text for remainder of turn.
LOST: During your move phase, "break cover" of an Undercover spy. OR During battle, target an opponent's character of ability < 2 with your Jedi or smuggler; target is excluded from battle.
[Set 13]

•I've Got A Really Good Feeling About This [TBD (V)] 4
[TBD - TBD]
Lore: Blank
LIGHT - INTERRUPT - USED INTERRUPT
Text: If you have two smugglers on table, choose one: If opponent has more cards in hand than you, draw two cards from Reserve Deck (three if [Set 13] Han on table). OR If there are more [Dark Side] than [Light Side] on table, activate 2 Force (3 if [Set 13] Han on table). OR Re-circulate.
[Set 13]

•Savareen Standoff [TBD (V)] 3
[TBD - TBD]
Lore: Blank
LIGHT – INTERRUPT – USED
Text: If a battle was just initiated, immediately fire a blaster deployed on your smuggler present. That blaster may fire again this battle. OR Your smuggler armed with a weapon card is defense value +2 for remainder of turn (even if just targeted by an Interrupt or weapon).
[Set 13]

•Corellia (V)
[A New Hope - R1]
LIGHT - LOCATION - SYSTEM
LIGHT (2): Your Corellians and freighters deploy -1 here. Your starships are hyperspeed +1 when moving to or from here.
DARK (1): If This Place Can Be A Little Rough on table, Force drain -1 here.
[Planet] [Parsec 1] [Set 13]

•Death Star II: Chasm Walkway [TBD (V)]
[TBD - TBD]
LIGHT - LOCATION - SITE
LIGHT (2): Jedi are power +2 here.
DARK (2): Dark Jedi are power +1 here. Force drain -1 here.
[Interior] [Mobile] [Scomp Link] [Death Star II] [Set 13]

•Kessel (V)
[Premiere - U2]
LIGHT – LOCATION – SYSTEM
LIGHT (1): While Chewie, Han, Lando, Qi'ra, or piloted Falcon here, Kessel Run may not be canceled.
[Planet] [Parsec 8] [Set 13]

•Leia's Resistance Transport [TBD (V)] 3
[TBD - TBD]
Lore: Blank
LIGHT - STARSHIP - CAPITAL: RESISTANCE TRANSPORT
POWER 3 ARMOR 4 HYPERSPEED 3
Text: May add 2 pilots and 5 passengers. Permanent pilot provides ability of 2. Deploys and moves like a starfighter. When deployed, may \/ a female Resistance character aboard for free.
DEPLOY 3 FORFEIT 5
[Resistance] [Pilot] [Nav Computer] [Scomp Link] [Episode VII] [Set 13]

Rock [TBD (V)] 5
[TBD - TBD]
Lore: Blank
LIGHT - WEAPON - CHARACTER WEAPON
Text: Ewok weapon. Deploy on your warrior or Ewok. May 'throw' (place in Used Pile) to target a character. For remainder of turn, target is power -3 (and if Proxima, she cannot battle). If on a Corellian and a battle just initiated at same site, may 'throw' Rock.
[Set 13]
Last edited by Echo Base Trooper on October 15th, 2020, 5:48 pm, edited 1 time in total.


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Re: Set 13 Full Spoiler List

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Re: Set 13 Full Spoiler List

Post by kryptofis »

:multi:
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Re: Set 13 Full Spoiler List

Post by kryptofis »

I always contribute a lot to the discussions...
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Re: Set 13 Full Spoiler List

Post by Tarelion »

Given that the new Kessel Run is an effect, not an Utinni Effect, does removing the last card stacked on it count as "completing" it, or ia it only the original Kessel Run that can be "completed?"

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Re: Set 13 Full Spoiler List

Post by kryptofis »

Well done with destiny numbers, ppl, I really like that. Some DS interrupts could have been less than 4, but overall a step in a good direction!
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Re: Set 13 Full Spoiler List

Post by Echo Base Trooper »

Tarelion wrote:
October 15th, 2020, 12:01 pm
Given that the new Kessel Run is an effect, not an Utinni Effect, does removing the last card stacked on it count as "completing" it, or ia it only the original Kessel Run that can be "completed?"
Kessel Run (V) does count for cards that check if you have completed a Kessel Run.
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Re: Set 13 Full Spoiler List

Post by Therion »

The inquisitors are fantastic, you could have told me that there was no objective for them and I would have believed you. It looks like they'll function great both as a subtheme and as the meat and potatoes of a deck, depending on how many slots you care to invest.

The objectives both being SSAv eligible is nice, but I'm a little wary of decks becoming dependent on one particular starting interrupt for competitive force gen. I realize that HDv (typing that still gives me the shudders :lol: :lol: ) likely wants one or more Hatred effects and Crimson Dawn probably runs Losses and/or YBD, but I still don't like getting "softlocked" out of 12-card, so to speak.

And I know I've said it elsewhere, but the design on the new Qui-Gon is absolutely fantastic. He still carries over Maul rivalry text that other versions have, but isn't wasting that text against other characters. Really elegant work.

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Re: Set 13 Full Spoiler List

Post by Saladas »

kryptofis wrote:
October 15th, 2020, 12:04 pm
Well done with destiny numbers, ppl, I really like that. Some DS interrupts could have been less than 4, but overall a step in a good direction!
Hdv making all inquisitors destiny 4 and 5 is a little excessive no?

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Re: Set 13 Full Spoiler List

Post by seitaer »

After being part of playtesting during this process, Kudos to all the work that actually goes into make a set like this.

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Re: Set 13 Full Spoiler List

Post by chrknudsen2 »

I feel like a kid on Christmas Eve.

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Re: Set 13 Full Spoiler List

Post by Berm »

You Know Who I Answer To [TBD (V)] 7
[TBD - TBD]
DARK - OBJECTIVE - BACK
Text: May immediately re-circulate and shuffle your Reserve Deck.
While this side up, if your gangster leader in battle at same site as your non-unique blaster, may add one destiny to total power. During your draw phase, if Maul alone, may peek at the cards in your Force Pile.
Flip this card at end of turn.
If you are about to flip this card and you occupy three battlegrounds, opponent loses 1 Force.
[Set 13]

Unless there's a need for the force loss to happen at the end of the turn, it might be less confusing to put the italicized text in the "while this side up" portion. During your draw phase: if you occupy three battlegrounds, opponent loses 1 Force. There's plenty of room for it and this keeps objective text formatting consistent across all objectives (I don't think any have that italicized text after a flip condition, but I could be wrong).

Is this a 1/0 system?

•Kessel (V)
[Premiere - U2]
LIGHT – LOCATION – SYSTEM
LIGHT (1): While Chewie, Han, Lando, Qi'ra, or piloted Falcon here, Kessel Run may not be canceled.
[Planet] [Parsec 8] [Set 13]

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Re: Set 13 Full Spoiler List

Post by Peter-Let-The-Wookie-Win »

Wow massive
to bad most if if us ordinary people are going to be at a disadvantage when this set comes out
Hurray elite players will futher distance us Meek players
Still i salute the phénoménal work and Everyone that worked on this set

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Re: Set 13 Full Spoiler List

Post by JarJarDrinks »

Peter-Let-The-wookiee-Win wrote:
October 15th, 2020, 1:49 pm
to bad most if if us ordinary people are going to be at a disadvantage when this set comes out
Hurray elite players will futher distance us Meek players
By "elite players", do you actually mean: anybody that is willing to volunteer a little bit of their time?
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Re: Set 13 Full Spoiler List

Post by chrknudsen2 »

Berm wrote:
October 15th, 2020, 1:48 pm
You Know Who I Answer To [TBD (V)] 7
[TBD - TBD]
DARK - OBJECTIVE - BACK
Text: May immediately re-circulate and shuffle your Reserve Deck.
While this side up, if your gangster leader in battle at same site as your non-unique blaster, may add one destiny to total power. During your draw phase, if Maul alone, may peek at the cards in your Force Pile.
Flip this card at end of turn.
If you are about to flip this card and you occupy three battlegrounds, opponent loses 1 Force.
[Set 13]

Unless there's a need for the force loss to happen at the end of the turn, it might be less confusing to put the italicized text in the "while this side up" portion. During your draw phase: if you occupy three battlegrounds, opponent loses 1 Force. There's plenty of room for it and this keeps objective text formatting consistent across all objectives (I don't think any have that italicized text after a flip condition, but I could be wrong).
Any reason why it can't just be in a parenthesis after the flip condition?

Flip this card at end of turn (if you occupy three battlegrounds, opponent loses 1 Force).
Berm wrote:
October 15th, 2020, 1:48 pm
Is this a 1/0 system?
I imagine the dark side text and icons are unchanged (so a 1/2 system).

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Re: Set 13 Full Spoiler List

Post by Echo Base Trooper »

Berm wrote:
October 15th, 2020, 1:48 pm
You Know Who I Answer To [TBD (V)] 7
[TBD - TBD]
DARK - OBJECTIVE - BACK
Text: May immediately re-circulate and shuffle your Reserve Deck.
While this side up, if your gangster leader in battle at same site as your non-unique blaster, may add one destiny to total power. During your draw phase, if Maul alone, may peek at the cards in your Force Pile.
Flip this card at end of turn.
If you are about to flip this card and you occupy three battlegrounds, opponent loses 1 Force.
[Set 13]

Unless there's a need for the force loss to happen at the end of the turn, it might be less confusing to put the italicized text in the "while this side up" portion. During your draw phase: if you occupy three battlegrounds, opponent loses 1 Force. There's plenty of room for it and this keeps objective text formatting consistent across all objectives (I don't think any have that italicized text after a flip condition, but I could be wrong).
You are correct this is the first time we've done this on an objective, but we did it this way to make the force loss happen when A Lawless Time flips this objective.
Berm wrote:
October 15th, 2020, 1:48 pm
Is this a 1/0 system?

•Kessel (V)
[Premiere - U2]
LIGHT – LOCATION – SYSTEM
LIGHT (1): While Chewie, Han, Lando, Qi'ra, or piloted Falcon here, Kessel Run may not be canceled.
[Planet] [Parsec 8] [Set 13]
This is a half slip. The dark side text and icons are not changed.
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Re: Set 13 Full Spoiler List

Post by Madmanwithabox »

JarJarDrinks wrote:
October 15th, 2020, 1:55 pm
Peter-Let-The-wookiee-Win wrote:
October 15th, 2020, 1:49 pm
to bad most if if us ordinary people are going to be at a disadvantage when this set comes out
Hurray elite players will futher distance us Meek players
By "elite players", do you actually mean: anybody that is willing to volunteer a little bit of their time?
I'm an elite player? That's cool.
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Re: Set 13 Full Spoiler List

Post by chrknudsen2 »

Echo Base Trooper wrote:
October 15th, 2020, 1:58 pm
You are correct this is the first time we've done this on an objective, but we did it this way to make the force loss happen when A Lawless Time flips this objective.
Neat!

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Re: Set 13 Full Spoiler List

Post by Hayes »

•Han… Solo [Solo Han (V)] 1
Spoiler
Show
[Premiere - R2]
Lore: Corellian gambler, smuggler, and thief.
LIGHT - CHARACTER - ALIEN
POWER 3 ABILITY 3 FORCE ATTUNED
Text: Adds 2 to power and maneuver of anything he pilots or drives. If exactly one 'coaxium' card on Kessel Run, may take it into hand. While piloting Falcon and you have completed a Kessel Run, adds one battle destiny and opponent generates no Force here.
DEPLOY 2 FORFEIT 5
[Pilot] [Warrior] [Set 13]
So he can remove 1 even if he's at the cantina or something?


•Twilight Is Upon Me (V)
Spoiler
Show
[Death Star II - R]
LIGHT - EFFECT
Text: If He Is The Chosen One on table, deploy on table. While Luke with Prophecy Of The Force, your Force generation is +1 and opponent's is -1. Once during your turn, may /\ Yoda's Hut or a Death Star II site. [Immune to Alter.]
[Set 13]
HITCO starting Wokling, LMFBM, and this card will conceivably end up looking like this:
3/0 JCC
3/1 Ewok Village (with prophecy and luke)
2/0 Yoda's hut
+1 Wokling
+1 LMFBM (usually the chasm walkway taken into hand)
+1 Player

11/1 without any substantial deck slots and no risk of missing any pulls. Add in 3x Wesa for BNC and it's 13/1. In theory the "extra" +1 from prophecy will not always be there, but 12/1 still strikes me as being pretty high for not a ton of deck slots.



•Death Star II: Chasm Walkway [TBD (V)]
Spoiler
Show
[TBD - TBD]
LIGHT - LOCATION - SITE
LIGHT (2): Jedi are power +2 here.
DARK (2): Dark Jedi are power +1 here. Force drain -1 here.
[Interior] [Mobile] [Scomp Link] [Death Star II] [Set 13]
So basically the Naboo 2/2 but works with RITC and immune to Image v. Yikes.

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Re: Set 13 Full Spoiler List

Post by seitaer »

Madmanwithabox wrote:
October 15th, 2020, 2:00 pm
JarJarDrinks wrote:
October 15th, 2020, 1:55 pm
Peter-Let-The-wookiee-Win wrote:
October 15th, 2020, 1:49 pm
to bad most if if us ordinary people are going to be at a disadvantage when this set comes out
Hurray elite players will futher distance us Meek players
By "elite players", do you actually mean: anybody that is willing to volunteer a little bit of their time?
I'm an elite player? That's cool.
Literally anyone of any skill level can be a play tester. We can never have too many IMO. So join today!

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