Star Wars CCG 2.0

The Honky Tonk Man
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Star Wars CCG 2.0

Post by The Honky Tonk Man »

Every now and then I get an idea, I buy into it, and spend a ton of time and energy trying to make it happen. Many of you witnessed me continuously bang the drum for Euroworlds and it eventually happened. I was clamoring for a reset years before it happened, and it eventually came to pass. Then, this last year, I helped participate in a new wave of political campaigning and help meme Donald Trump to the presidency.

What's next - Star Wars CCG 2.0

I believe we can make this happen if we put pressure on the right spots. Fantasy Flight Games is in a great position to produce this. Their current Star Wars LCG is towards the end of its life cycle. FFG recently released a SW collectible dice game, which has people conditioned to play a CCG.

I would envision SWCCG 2.0 to be a fairly clean version of our current game. Fewer obscure rules.

Anyone interested in joining this effort?



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Re: Star Wars CCG 2.0

Post by Xanth »

I mean, I can't not be interested... ;-)
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Re: Star Wars CCG 2.0

Post by The Honky Tonk Man »

What FFG did with Netrunner was pretty remarkable. A lot of what they did to clean that game up and get it back to the market can be replicated for Star War CCG fairly easily.

However, I'm torn what approach would be a better - an LCG or CCG. LCG makes sense for older player bases, but I feel it holds the manufacturer less accountable and doesn't work well with what made SWCCG great, such as the ability to play with 18 Eloms in a deck.

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Re: Star Wars CCG 2.0

Post by Spoiler Man »

I'd be totally down for this. I mentioned it in that history post in the main forum. I think something basically JUST like SWCCG, but starting at the starting point of it all - EP1... and progressing from there.

Completely clean slate. 0 cards, and just start from there. Use the basic rules of SWCCG. Clean them up. And don't clutter things as we progress with ridiculousness.

Some new rules additions obviously would be needed over the years (as in any game to keep it interesting/progressive), but nothing to the level that Decipher's SWCCG did (stares menancingly at 'bluff' rules and 'dejarik' rules and the such).

A good base 320 card set like Premier, but starting with EP1, and then followed up by 120-150 card sets just like SWCCG would be great. Premier, and 2 sets could be done for EP1. Then 3 sets for EP2. Then maybe 1-5 sets depending on how you want to stretch it based around the Clone Wars movie and the television show. Then 3 sets for EP3. Followed by 2-4 sets for the Rebels show. 3 sets for R1. 3 sets for ANH, 3 for ESB, 3 for ROTJ, 3 for TFA.... 3 for EP8.... 3 for EP9.... and by then of course the Han Solo movie would be out, and then you can start backtracking through the years (ie. hit things from EP1 maybe missed the first time through, or some of the books, or cards from seasons of Rebels not out yet, or any other shows that come out, or other movies they add like the Han Solo movie or Fett movie, etc.).

Heck, doing 3 sets per year, and starting say January 15th, and doing the TV show too, it'd be .... 10 years (8 movies + 2 TV shows, 3 sets per year) before we'd even get to EP8, and by that time EP9, Han Solo Movie, Fett Movie, and who knows how many other movies would all be out. And with the new licensing behind SW and with Disney running it ala Marvel Universe, the game could literally never end on just images/footage alone for the cards. It'd have a much longer lifespan than Decipher's ever could just based on that.

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Re: Star Wars CCG 2.0

Post by quesosauce37 »

whats the pitch to ffg like though?

hey guys if you make this game i know like 300 dudes who will buy it


next
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Re: Star Wars CCG 2.0

Post by rhendon »

quesosauce37 wrote:whats the pitch to ffg like though?

hey guys if you make this game i know like 300 dudes who will buy it


next
More like you have 300 advocates all around country in big cities that would help, market and push events. What a lot of companies miss is to be successful it starts at grass roots with lgs. That is where mtg started. Of course now they aren't as good to them but they have this base. You can walk into any store in America and see someone playing a game. That isn't really true for others. Usually it's one store not all.

If they cleaned it up, and made a quality product they could get close to pokemon sales.
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Re: Star Wars CCG 2.0

Post by SmallDarkLines »

quesosauce37 wrote:whats the pitch to ffg like though?

hey guys if you make this game i know like 300 dudes who will buy it


next
Actually that's exactly how marketing works.
It's not 300 nerds - it's 300 of the right nerds.
In marketing terms, those are your 'key influencers' - they're the ones who attend tournaments and will be most vocal in getting others to try the new game.

Personally I think if anything gets done at all, it should be a limited print run of a standalone expansion to the existing game to gauge interest - then if that sells out in reasonable time, full development on an updated version.
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Re: Star Wars CCG 2.0

Post by spideyguy0 »

I can't believe I'm saying this, but I really have no interest in this. At least not from FFG. It means totally starting over and losing all the existing Decipher cards, and quite frankly, the PC runs a better competitive tournament circuit than FFG does. Their communication and support is better than FFG's. All things considered, I'll take the game as it exists now.
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Re: Star Wars CCG 2.0

Post by The Honky Tonk Man »

spideyguy0 wrote:I can't believe I'm saying this, but I really have no interest in this. At least not from FFG. It means totally starting over and losing all the existing Decipher cards, and quite frankly, the PC runs a better competitive tournament circuit than FFG does. Their communication and support is better than FFG's. All things considered, I'll take the game as it exists now.
This is a good post and I definitely understand where you are coming from: why upset the apple cart when things aren't all that bad?

Most of you guys remember the golden era of SWCCG. Remember how fun it was to buy and collect cards and go to sanctioned events at your local store? Now, to fully enjoy SWCCG, it's kind of a headache. The world is smaller now than it was 20 years ago, but to play SWCCG now, you still have to probably drive a good distance. Also, there is a ton of arts and crafts time involved with enjoying new cards and building decks. A lot of those issues are resolved with an in print card game with good local support.

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Re: Star Wars CCG 2.0

Post by Shewski »

I remember when I first really got heavily involved with the PC, behind the scenes, I was helping push something like this to present to LFL. It was fun. One of the key things was targeted reprints so that the old cards people had would still have some value, as they essentially all become AIs.
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Re: Star Wars CCG 2.0

Post by Hunter »

As long as Anakin and Vader can't be on table at same time, you know I'm interested.
quesosauce37 wrote:whats the pitch to ffg like though?

hey guys if you make this game i know like 300 dudes who will buy it


next
Hey man, sometimes 300 is all you need.

This...is...STAR WARS!!!

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Re: Star Wars CCG 2.0

Post by kryptofis »

I am in. Already sent a tweet to the guy you said I should. But I can do more.
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Re: Star Wars CCG 2.0

Post by Darkness »

While I would play... I imagine the FFG game to be completely incompatible with existing cards. The community would probably divide in half as many players shift their interest to the card game being actively produced. There really aren't enough players for that. I can't see SWCCG surviving. Maybe that's okay as the replacement would have arrived, but many would be sad.
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Re: Star Wars CCG 2.0

Post by imrahil327 »

Darkness wrote:While I would play... I imagine the FFG game to be completely incompatible with existing cards. The community would probably divide in half as many players shift their interest to the card game being actively produced. There really aren't enough players for that. I can't see SWCCG surviving. Maybe that's okay as the replacement would have arrived, but many would be sad.
I don't think Booker's intent in this situation would be to have the PC survive.
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Re: Star Wars CCG 2.0

Post by The Honky Tonk Man »

That's not true.

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Re: Star Wars CCG 2.0

Post by imrahil327 »

The Honky Tonk Man wrote:That's not true.
Well, they're mutually exclusive, so maybe this venture isn't the best idea then.
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Re: Star Wars CCG 2.0

Post by Meto »

No way would our game survive if FFG started their own version.
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Re: Star Wars CCG 2.0

Post by The Honky Tonk Man »

Luke: And sacrifice [the Players Committee]?
Yoda: If you honor what they fight for, yes!

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Re: Star Wars CCG 2.0

Post by The Franchise »

with how relaxed ffg is re: alt arts for agot, i could certainly envision a scenario where there is a new game and the pc continues to exist

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Re: Star Wars CCG 2.0

Post by Meto »

Even if they allow the PC to exist, the game we currently play will shortly be dead.
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