GEMP - Missing Card List (complete)

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adamanthil
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Re: GEMP - Missing Card List (complete)

Post by adamanthil »

Just removed "Dark Hours" from the list, as that was added in yesterday's update.



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Re: GEMP - Missing Card List (complete)

Post by fungineer »

Can the missing virtual cards from set 10 be added to this list?

Can the missing virtual cards from set 11 be added to this list?
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Sagnet wrote:At this point, I think your posts are more unclear than the rules are.

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Re: GEMP - Missing Card List (complete)

Post by quickdraw3457 »

fungineer wrote:
August 2nd, 2019, 9:11 pm
Can the missing virtual cards from set 10 be added to this list?

Can the missing virtual cards from set 11 be added to this list?
If we get stuck on any with no end in sight I can add them, but there are too many random places on the forums to keep track of all of the bugs/missing cards/works in progress for it to be manageable.
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Hunter wrote:quickdraw is right

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Re: GEMP - Missing Card List (complete)

Post by fungineer »

That seems to be a bit of a surprise, as basically you take a text document of each title each set, and paste it here. Cross off those that are added on this list, and paste them into the "change log" one. The bugs have nothing to do with this list. However, if having another forum to update is cumbersome, I understand.
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Sagnet wrote:At this point, I think your posts are more unclear than the rules are.

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Re: GEMP - Missing Card List (complete)

Post by Droopyt »

Could we please get Human Shield,and At Peace. I feel Human Shield would help some older powerful decks.

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Re: GEMP - Missing Card List (complete)

Post by CheerUpEmoKids »

Captain Needa - Dagaboh

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Re: GEMP - Missing Card List (complete)

Post by javajunky »

E Chu Ta (DS Interrupt) from Cloud City.

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Re: GEMP - Missing Card List (complete)

Post by Jnapolit31 »

Is the list in the OP of this thread accurate as of 5/25/2020? Seems like it is since the 4 cards added today in the Changelog thread do not appear on it.

(Should this thread be stickied, as well?]
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Yes, this list should be accurate. We try to remove cards from the list as they get added. Let us know if you see any inconsistencies.
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Re: GEMP - Missing Card List (complete)

Post by arebelspy »

The number remaining may not be correct (e.g. coruscant and ref3)

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Re: GEMP - Missing Card List (complete)

Post by MasterJediAdam »

Is there a trick to finding Keir Santage? I can't find him ...
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Re: GEMP - Missing Card List (complete)

Post by fungineer »

MasterJediAdam wrote:
June 13th, 2020, 5:45 pm
Is there a trick to finding Keir Santage? I can't find him ...
This list on the OP shows cards not on gemp, including...
Death Star II: (3 remaining)
(Light)
Gray Squadron Y-wing Pilot
Keir Santage
Lieutenant Telsij
If you want to request it, that's a separate thread.
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Sagnet wrote:At this point, I think your posts are more unclear than the rules are.

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Re: GEMP - Missing Card List (complete)

Post by MasterJediAdam »

fungineer wrote:
June 13th, 2020, 6:03 pm
MasterJediAdam wrote:
June 13th, 2020, 5:45 pm
Is there a trick to finding Keir Santage? I can't find him ...
This list on the OP shows cards not on gemp, including...
Death Star II: (3 remaining)
(Light)
Gray Squadron Y-wing Pilot
Keir Santage
Lieutenant Telsij
If you want to request it, that's a separate thread.
Thank you sir.
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Re: GEMP - Missing Card List (complete)

Post by Jnapolit31 »

arebelspy wrote:
May 25th, 2020, 10:39 am
The number remaining may not be correct (e.g. coruscant and ref3)
I know this is a minor thing, but next time new cards are added and the OP is updated, could the totals for each set also be updated to be accurate? Thanks in advance.
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Re: GEMP - Missing Card List (complete)

Post by Echo Base Trooper »

Jnapolit31 wrote:
July 16th, 2020, 2:14 pm
I know this is a minor thing, but next time new cards are added and the OP is updated, could the totals for each set also be updated to be accurate? Thanks in advance.
Done.
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Re: GEMP - Missing Card List (complete)

Post by Advocate »

Curious if the Coruscant Tusken Raider is tricky to code or just not worth the time ;)
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Re: GEMP - Missing Card List (complete)

Post by DTartagOne »

Advocate wrote:
December 17th, 2020, 10:29 pm
Curious if the Coruscant Tusken Raider is tricky to code or just not worth the time ;)
Oh no...
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Re: GEMP - Missing Card List (complete)

Post by OrehRuoy »

Both unless you prove us wrong

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Re: GEMP - Missing Card List (complete)

Post by bonezmccoy »

The last time I played SWCCG was in 2003 when I won the CA state championships... I was very excited to learn that it can be played online but, believe it or not, the last DS deck I used heavily utilized the ANH card Tractor Beam. To my dismay, it isn't compatible with GEMP. Any chance it could be made available?

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Re: GEMP - Missing Card List (complete)

Post by Jedicon »

bonezmccoy wrote:
December 31st, 2020, 12:38 am
The last time I played SWCCG was in 2003 when I won the CA state championships... I was very excited to learn that it can be played online but, believe it or not, the last DS deck I used heavily utilized the ANH card Tractor Beam. To my dismay, it isn't compatible with GEMP. Any chance it could be made available?
Fingers crossed!
Last edited by Jedicon on December 31st, 2020, 4:15 pm, edited 1 time in total.

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Re: GEMP - Missing Card List (complete)

Post by arebelspy »

Jedicon wrote:
bonezmccoy wrote:
December 31st, 2020, 12:38 am
The last time I played SWCCG was in 2003 when I won the CA state championships... I was very excited to learn that it can be played online but, believe it or not, the last DS deck I used heavily utilized the ANH card Tractor Beam. To my dismay, it isn't compatible with GEMP. Any chance it could be made available?
It can be! Since GEMP is open-source, you are welcome to program it in!
We probably don't need a reply like this every time someone requests a card.

I think they're mostly just "voting" to hope to inform the developers on what cards are most desirable to people.

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