GEMP Feature Requests

TB
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Re: RE: Re: GEMP Feature Requests

Post by TB »

arebelspy wrote:
TB wrote:Dear GEMP shot callers. im only asking for one thing; a button in the deck builder that automatically adds one of each shield.

for some reason, finding all the defensive shields is such a choir. they dont all pop up if I ask the program to showmen all def shields, so I always have to find many of them manually by typing in bits of gametext that I remember. And when oi think I got em all I often miss a few still and have to restart the first game with a new deck. yeah I know, its prolly just me.
Here's a tip:
Make a DS deck called "DS shields" with all the shields out of deck, and no cards (or maybe just KAD v). Save it. Do the same with an "LS shields" deck.

Then when you want to make a new deck, open that deck instead, and then hit the "copy to new" button, and then click save and save it with the new name. Add whatever cards you want.

So basically every deck you build, you start with that template of shields.

Your idea is a good one, but until then, you can do this. I haven't added shields to a GEMP deck in a year because of this trick.

that is what I've been doing lately. but all my old decks dont have all the shields and its just a mess. obviously, I know I can fix it and maybe this request isa luxury one : ) but still..


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Dash_R
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Re: GEMP Feature Requests

Post by Dash_R »

My suggestion:
Make a visualization (eg red border) on the card which has been targeted by "Clash Of Sabers/You Are Beaten" to remember that the character is excluded from movement and battle. Sometimes the players forget it in next turn.

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Re: GEMP Feature Requests

Post by brainschrat »

When drawing destiny, I would like the message window to display the draw, all modifiers and the value for comparing when I have the possibility of taking an action (such as modifying the destiny etc.). Sometimes it's hard to decide whether to interact because you have to manually keep track of all modifiers (especially with things like CPI etc).

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Re: RE: Re: GEMP Feature Requests

Post by gossuii »

TB wrote:
arebelspy wrote:
TB wrote:Dear GEMP shot callers. im only asking for one thing; a button in the deck builder that automatically adds one of each shield.

for some reason, finding all the defensive shields is such a choir. they dont all pop up if I ask the program to showmen all def shields, so I always have to find many of them manually by typing in bits of gametext that I remember. And when oi think I got em all I often miss a few still and have to restart the first game with a new deck. yeah I know, its prolly just me.
Here's a tip:
Make a DS deck called "DS shields" with all the shields out of deck, and no cards (or maybe just KAD v). Save it. Do the same with an "LS shields" deck.

Then when you want to make a new deck, open that deck instead, and then hit the "copy to new" button, and then click save and save it with the new name. Add whatever cards you want.

So basically every deck you build, you start with that template of shields.

Your idea is a good one, but until then, you can do this. I haven't added shields to a GEMP deck in a year because of this trick.

that is what I've been doing lately. but all my old decks dont have all the shields and its just a mess. obviously, I know I can fix it and maybe this request isa luxury one : ) but still..
search for game text "plays on table" then you have all shields except the Prize's. Defensive Shields are the only cards that use the wording "plays on table".
Gosse Z. - Seattle

TB
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Re: RE: Re: GEMP Feature Requests

Post by TB »

gossuii wrote:
TB wrote:
arebelspy wrote:
TB wrote:Dear GEMP shot callers. im only asking for one thing; a button in the deck builder that automatically adds one of each shield.

for some reason, finding all the defensive shields is such a choir. they dont all pop up if I ask the program to showmen all def shields, so I always have to find many of them manually by typing in bits of gametext that I remember. And when oi think I got em all I often miss a few still and have to restart the first game with a new deck. yeah I know, its prolly just me.
Here's a tip:
Make a DS deck called "DS shields" with all the shields out of deck, and no cards (or maybe just KAD v). Save it. Do the same with an "LS shields" deck.

Then when you want to make a new deck, open that deck instead, and then hit the "copy to new" button, and then click save and save it with the new name. Add whatever cards you want.

So basically every deck you build, you start with that template of shields.

Your idea is a good one, but until then, you can do this. I haven't added shields to a GEMP deck in a year because of this trick.

that is what I've been doing lately. but all my old decks dont have all the shields and its just a mess. obviously, I know I can fix it and maybe this request isa luxury one : ) but still..
search for game text "plays on table" then you have all shields except the Prize's. Defensive Shields are the only cards that use the wording "plays on table".
fantastic. thanks!
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European Championships 2013 - 8th place
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WiseMarsellus
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Re: GEMP Feature Requests

Post by WiseMarsellus »

also there’s a drop down menu for filter by card type
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Saladas
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Re: GEMP Feature Requests

Post by Saladas »

its very easy to lose track of the game timer. could there be a ping or have the timer box star flashing or something when it gets down to 2 minutes for either player?

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Re: GEMP Feature Requests

Post by ElDuderino »

Dash_R wrote:My suggestion:
Make a visualization (eg red border) on the card which has been targeted by "Clash Of Sabers/You Are Beaten" to remember that the character is excluded from movement and battle. Sometimes the players forget it in next turn.

Dash_R
+1

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ElDuderino
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Re: GEMP Feature Requests

Post by ElDuderino »

I think the features I'm most interested aren't actually in game features. I've mentioned one of these before, but the features I'd be most interested to see in GEMP are:

1) Option to skip back and forward to particular rounds/turns during gemp replays. Sitting through 5-10 minutes of replay, even at fast forward, to get to a particular battle on T7 can be frustrating. Missing a key part of that battle and having to do it all over again is infuriating! :)

2) A feature that displays average destiny value of the cards in your deck, with an added feature that allows you to manually select cards to exclude from the calculation (e.g., starting stuff, cards you pull T1, etc.). I do this in a spreadsheet now, but it's cumbersome, and I always forget to update it when I make minor changes to a deck.

3) A feature that allows you run test draws on opening hands. Especially when building a new deck, I'd love to get a sense for how opening hands are likely to look.

Cheers!

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Re: GEMP Feature Requests

Post by gogolen »

ElDuderino wrote:I think the features I'm most interested aren't actually in game features. I've mentioned one of these before, but the features I'd be most interested to see in GEMP are:

1) Option to skip back and forward to particular rounds/turns during gemp replays. Sitting through 5-10 minutes of replay, even at fast forward, to get to a particular battle on T7 can be frustrating. Missing a key part of that battle and having to do it all over again is infuriating! :)

2) A feature that displays average destiny value of the cards in your deck, with an added feature that allows you to manually select cards to exclude from the calculation (e.g., starting stuff, cards you pull T1, etc.). I do this in a spreadsheet now, but it's cumbersome, and I always forget to update it when I make minor changes to a deck.

3) A feature that allows you run test draws on opening hands. Especially when building a new deck, I'd love to get a sense for how opening hands are likely to look.

Cheers!

# 2 and #3 are currently part of Holotable if that helps
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ElDuderino
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Re: GEMP Feature Requests

Post by ElDuderino »

gogolen wrote:
ElDuderino wrote:I think the features I'm most interested aren't actually in game features. I've mentioned one of these before, but the features I'd be most interested to see in GEMP are:

1) Option to skip back and forward to particular rounds/turns during gemp replays. Sitting through 5-10 minutes of replay, even at fast forward, to get to a particular battle on T7 can be frustrating. Missing a key part of that battle and having to do it all over again is infuriating! :)

2) A feature that displays average destiny value of the cards in your deck, with an added feature that allows you to manually select cards to exclude from the calculation (e.g., starting stuff, cards you pull T1, etc.). I do this in a spreadsheet now, but it's cumbersome, and I always forget to update it when I make minor changes to a deck.

3) A feature that allows you run test draws on opening hands. Especially when building a new deck, I'd love to get a sense for how opening hands are likely to look.

Cheers!

# 2 and #3 are currently part of Holotable if that helps
Sort of?

It's nice that this feature exists somewhere, but I'm not super keen on building decks in two different places (especially one I have to install software for), and, also, I only play on GEMP! :)

But it's certainly a reasonable option. Thanks!

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Re: GEMP Feature Requests

Post by Hobbie »

Can we get the Prizes to show up as shields? That's what they are. They're not characters.

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Re: GEMP Feature Requests

Post by fungineer »

Hobbie wrote:Can we get the Prizes to show up as shields? That's what they are. They're not characters.

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Yes they are...


They are played similar to shields but all are characters, usually rebels...
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arebelspy
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Re: GEMP Feature Requests

Post by arebelspy »

They should still show up as shields, pedantry aside. 100% of their use is with the shields.

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Re: GEMP Feature Requests

Post by aermet69 »

ElDuderino wrote:
gogolen wrote:
ElDuderino wrote:I think the features I'm most interested aren't actually in game features. I've mentioned one of these before, but the features I'd be most interested to see in GEMP are:

1) Option to skip back and forward to particular rounds/turns during gemp replays. Sitting through 5-10 minutes of replay, even at fast forward, to get to a particular battle on T7 can be frustrating. Missing a key part of that battle and having to do it all over again is infuriating! :)

2) A feature that displays average destiny value of the cards in your deck, with an added feature that allows you to manually select cards to exclude from the calculation (e.g., starting stuff, cards you pull T1, etc.). I do this in a spreadsheet now, but it's cumbersome, and I always forget to update it when I make minor changes to a deck.

3) A feature that allows you run test draws on opening hands. Especially when building a new deck, I'd love to get a sense for how opening hands are likely to look.

Cheers!

# 2 and #3 are currently part of Holotable if that helps
Sort of?

It's nice that this feature exists somewhere, but I'm not super keen on building decks in two different places (especially one I have to install software for), and, also, I only play on GEMP! :)

But it's certainly a reasonable option. Thanks!
Alternatively an integration between Holodeck and GEMP deckbuilder?
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Re: GEMP Feature Requests

Post by OrehRuoy »

Sorry if this is already listed but the ability to view your discard pile would be great. I sometimes forget everything I've played and makes things like Solo harder.

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Re: RE: Re: GEMP Feature Requests

Post by arebelspy »

OrehRuoy wrote:Sorry if this is already listed but the ability to view your discard pile would be great. I sometimes forget everything I've played and makes things like Solo harder.
Already there. You can click to see OOP cards, it's next to the activate icons on the top left.

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Re: RE: Re: GEMP Feature Requests

Post by rhendon »

arebelspy wrote:
OrehRuoy wrote:Sorry if this is already listed but the ability to view your discard pile would be great. I sometimes forget everything I've played and makes things like Solo harder.
Already there. You can click to see OOP cards, it's next to the activate icons on the top left.
I think he wants the discard pile not removed from game.

Looking at discard pile is actually against the game rules unless something lets you.
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arebelspy
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Re: GEMP Feature Requests

Post by arebelspy »

Oh you're right, he's asking about the lost pile.

Yeah, you aren't allowed to look through your lost pile unless a card specifically says to.

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Re: GEMP Feature Requests

Post by OrehRuoy »

Oh im used to playing magic where you can always look at it

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