Please don't misunderstand... The "at the very least" comment about priority to play during your opponent drawing cards was referencing if the player has the setting "auto allow opponent to draw as many cards" turned on. If the player has this setting turned off, then gameplay would work exactly as it does today.Death Star wrote:Eh, that is not how Star Wars CCG works. Opponent draws their first card, you get an action. If you pass and he passes, it is your turn. There is no "I wait until you are finished with drawing and then I want to do an action".jjgross1 wrote: I still think that at the very least, there should be one chance to allow the player to perform any actions during opponent's draw phase, which should happen immediately after opponent has drawn their last card.
I think the most important feature which already exists is:
You can set auto-pass to 1 second and then you do not have to click but just have your mouse marker inside the box with the "Pass" buttom. Then opponent draws a card, you pass automatically after 1 second, opponent draws a second card, you pass automatically after 1 second and so on. When you want to do an action instead of passing, just move your mouse marker outside the box and then play the card or click the card you want to activate.
On second thought, these settings could be called.
1) Auto bypass Priority during opponent's Activate Phase.
2) Auto bypass Priority during opponent's Draw Phase.
If a player has both settings turned off, play would work as it does today.
If a player has both settings turned on, then the player would not get a chance to play anything during the opponent's Activate or Draw Phases (including not getting the how much force to allow opponent to activate popup), but there are still plenty of opportunities to play cards/abilities during the Control, Deploy, Battle, and Move Phases of your opponent's turn.