Agree with this. Also having the icons/timer/name/etc. on the sides near their cards, but part of the triangles on the side to give the table some perspective also makes it look cramped into the spaces. One thing I was having trouble with on stream was trying to figure out who was playing which side.aermet69 wrote: ↑December 14th, 2020, 1:37 amThis looked fantasitc for streaming.
If I were to play on this interface, a few things would have to sharpen up*:
- I'd like for empty piles to look empty. From the stream, it was really hard to follow if someone had force in a pile.
- Also because the numbers next to the piles looked super wonky on the topmost player. It was hard to figure which number was next to what pile.
- I disliked how excluded characters was still in the battle window - that doesn't make much sense. Take them outside like gemp does today.
- It was also slightly hard to figure exactly where in the game we were (which phase and what turn and whos turn).
Overall it looked fantastic though.
*Mr. Eric asked for feedback, so I'm not concerned with being straight here.
Would also like to see cards deployed on table (starting effect, objective, effects, etc.) be larger.