I Just Joined Gemp - Now What?
(a.k.a. Gemp Operational Guide & FAQ's)
Introduction / Document Purpose
◼︎What is Gemp?
◼︎When did Gemp start?
◼︎What do each of the tabs do?
◼︎What do the Links at the top do?
◻︎Gemp Operational Guide & FAQ's
◻︎Missing Card List
◻︎Swccg Game Rules
◻︎Sealed Format Tutorial
◻︎Online Championship Series
◻︎Star Wars CCG on YouTube
◻︎Other Gemp Info
◼︎How does the tables section work?
◻︎Format Drop Down
◻︎Deck Drop Down
◻︎Description (optional) box
◻︎Create Table button
◻︎Other Game Hall Sections
◻︎Lobby players (B, +, *)
◼︎How do I build decks and play!?
◻︎Deckbuilding Addendum for Sealed Leagues
Introduction / Document Purpose
Lately there have been many new and returning players to Star Wars CCG, and specifically to Gemp, the game’s most popular online playing platform. The purpose of this document is to assist those players in getting comfortable with the Gemp system by having the answers to several frequently asked questions and “How-to’s” in one document that is easily accessible. Gemp’s interface and many of its functions are intuitive - especially actual gameplay, but some aspects are less straightforward. This document, intended to be updated and refined over time, is directed at serving as a one-stop shop for Gemp questions; however, the Gemp Forum [viewforum.php?f=964] is another good place to look and reference for online Star Wars CCG gaming help.
What is Gemp?
Gemp is a software program that enables the Star Wars Customizable Card Game to be played online between friends or “strangers” who are also fond of the game Decipher created in 1995 and is maintained to this day by the Star Wars CCG Players’ Committee (“PC”). It is a rules-based platform that disallows illegal in-game activity and offers all potential actions at all times by highlighting particular cards and objects on the virtual game table. Players must still make choices and decide on lines of play, but a constant action/pass sequence between the two players dictates the game within the rules-enforced environment.
Given the vastness and complexity of the Star Wars CCG card base and mechanics, Gemp is not perfect at applying the intent of all cards, nor does it contain every single card allowed in live Star Wars CCG play (however, the cards not yet coded are generally not popular). The Design & Development Team does not create new cards under the parameter of “Is this possible in Gemp?”; however, to date, all virtual cards - perhaps with the help of many guidelines from the card pool reset of 2014 - are currently coded and do not have “impossible-to-code” mechanics.
When did Gemp start?
Tbiesty began developing the platform in 2013, and gradually began adding cards and features. Up through 2016, Gemp had many limitations and gaps in the card pool with respect to Standard format (or “Open”, as Gemp refers to it as). Beginning in early 2017, cards were added at a more rapid rate than ever before and many new features and capabilities were added as well. The Missing Card List is currently less than 110 cards deep (of approximately 3,100 Standard/Open legal cards).
See the games played progression here: [viewtopic.php?f=2&t=75251].
See the missing card list here [viewtopic.php?f=964&t=64301].
I went to play.starwarsccg.org. I clicked Register, entered my [max 10-character] Login ID and my desired password two times, now what?
What do each of the tabs do?
This is the default screen you see upon logging in. It enables navigation to the other parts of Gemp, shows the a) waiting, b) in-progress and c) recently-finished tables, and finally, the lobby chat and signed-in players.
Here you can see your twenty (20) most recent matches. The right-most column, “Replay link” is helpful in enabling you to re-watch prior matches. You can increase the speed when rewatching, but currently you cannot rewind, so be cautious if you’re watching a link for a particular reason (or else you’ll have to start the replay over). Also, the URL that opens up creates a share-able link to other players - this is helpful in showing any bugs to the Gemp Developers or to get feedback from other players on playing decisions.
The Leagues tab shows all active, upcoming or recently-finished leagues. In order to join a league, click on the “See details” button under the desired link, SCROLL DOWN, and click “Join league.”
Leagues used to typically cost 5 Gold, but more recently are only 1 Silver to encourage participation. If the cost to a league seems astronomical, like the OCS Qualifier is 500,000 G, this is due to registration requiring sign-up and payment through the PC Store or other means. Different groups can request Leagues exclusive to them (e.g., Northern California players having their own sealed league) by sending a private message (PM) on the Star Wars CCG Forums to the Gemp “Sheriff” - batmouse. If you can join the league autonomously, you’re welcome to do so.
At the end of each league, Gemp prizes - in the forms of digital, random packs or foils - are awarded to participants. Simply, there are two ways to wins prizes - finish high in the standings of a league and win a certain number of games. For the former, the higher you finish, the more virtual packs you will receive. For every odd number of wins you accrue, you receive an increasingly-rarer virtual foil (i.e., 1 or 3 wins = a common card foil, 5 or 7 = uncommon, 9+ rare).
To open your packs or view all the foils you’ve earned, click on Deck Builder from the Game Hall tab, change the drop-down at the top from “All cards” to “My cards”, change Product from “Cards” to Foil Cards or Packs/Boxes. If you have any “Choice” packs, click on them to open them. On certain browsers, the contents of the opened pack will automatically appear. If they do not appear, be sure they have been added to your “My cards” inventory. My cards can be inserted into your decks in the same way as from All cards, but you are limited to the cards you actually have (as opposed to a theoretical maximum of 60 from All cards). This is most relevant when including your foil cards into your decks.
Distinct aspects of Leagues vs. “Casual” games include:
1. Matchup limits - You will only play the same opponent once as Light Side and once as Dark Side during the term of the League. This means you will see more variety and the same person cannot consistently join your table. On the other hand, if you’d like to play a particular opponent several times, you will have to play in Casual format.
2. Blind tables - When you post or join a League game, your name/your potential opponent’s name does not appear. This helps good players who may have trouble getting games accepted since opponents may not want to join a game they will likely lose, and also helps beginner players since they cannot be “picked on” by more experienced players. By the same token, players of all skill levels may want to play against opponents of all skill levels; the blind table feature takes bias out of game acceptances.
3. Gemp Gold Cost - As discussed above, you earn Gemp (i.e., virtual) prizes playing in Leagues, but the Leagues do sometimes require Gold to sign up.
4. Competition level - Leagues are generally more competitive in nature - some players may have higher standards for allowing reverts, as an example, since the intent is to simulate competitive gaming as much as possible.
Note that, while referenced at other spots in this document, here is a helpful tutorial for Sealed Deck Leagues: [viewtopic.php?f=964&t=68091]
This tab explains what cards/sets are allowed and prohibited for each of Gemp’s available formats. For the most part these are static restrictions, but as new sets are released, additional cards will be released for Open. Also, the Jawa format is subject to change approximately every six months as it represents an alternative Open format where the most popular and perhaps strongest decks are excluded via a limited “ban” list.
This tab logs every single game you have played under your username. Game results are split between “Casual” and “Competitive” and sorted by Format (then each deck alphabetically). This is an extremely useful way to track how you fare with certain decks, within different formats, and depending on your deck naming conventions, chronological growth (e.g., one may have performed better with Hunt Down And Destroy The Jedi with their VSet12 [environment] Hunt Down deck than their VSet11 Hunt Down deck). Note all League games are classified as Competitive, as well as Playtesting. Playtesting format (indicated by the B-beta symbol next to a player’s name) allows for those on the Playtesting Team to test out potential new virtual cards for their potency and usefulness and also to identify and resolve any Gemp bugs before “global” release, which ideally coincides with the live-event legal release dates of new virtual card sets.
This allows anyone to query game data by format over the course of a month, week or day. The below link represents an accumulation of all life-to-date Gemp games played data by month [viewtopic.php?f=2&t=75251]. This capability allows anyone, including Developers, to see how often players play in each format. Unfortunately, Competitive games are not currently broken out by format - you’ll notice the “All games count” figure at the top does not reconcile to the total of the “# of games” column at the bottom part of the screen after clicking “Display stats”.
What do the Links at the top do?
At the very top of the Gemp interface, below the tabs, are several text links. Descriptions of each are below:
Gemp Operational Guide & FAQs
This link directs you to this document, which is intended to serve as a resource document for users of Gemp.
The Merchant is where a Gemp user can buy new cards/packs/boxes, sell current My cards for Gold in return, and convert four (4) copies of one card into a foil version. The bar along the top changes how many cards are visible on one “page”, and the arrows at the top left and top right of the screen are used to navigate page to page. To buy boxes, change the selection for the Product: drop down to Packs/Boxes from Cards.
If you believe a Gemp bug has impacted your game, post in this thread. HOWEVER, to limit “false” bugs, it is recommended players first search the Advanced Rulebook 3.0 for keywords related to an unexpected interaction/suspected bug first; oftentimes, believed bugs are correct interactions/enforcement by Gemp. Second, the Rules forum is the place to go to confirm an interaction was faulty (or perhaps not so). If the Rules team confirms that a Gemp interaction is wrong, THEN the bug should be reported in this thread. For steps in this entire process, it is recommended to post: 1) Expected result, 2) Actual result, 3) relevant card texts and 4) Gemp Replay links (with the turn & phase called out to identify the timing of the suspected bug). These details enable the Rules Team and the Gemp Developers to more efficiently identify the situation and arrive at a conclusion.
Missing Card List
This link redirects to the Forum post for missing cards and serves as a reference to “Is this card coded in Gemp or not?”. As the Gemp Developers code additional cards, they are removed from the original post in this thread (sometimes the set totals are not accurate). A combination of mechanics’ complexity and lack of demand are the usual reasons why certain cards have yet to be coded. Coding Decipher cards that are rarely used is less of a priority to the Gemp Developer Team than coding new virtual set cards or correcting bugs for commonly-played cards.
If there are particular cards you want coded, it does not hurt to post in the thread to which this link redirects. Ultimately, the more unique players and the more frequent calls for a particular card, the higher likelihood that certain cards are prioritized to be coded.
Swccg Game Rules
This link redirects to the PC Rules website, which in turn provides additional links for Star Wars CCG rules. Star Wars CCG has one of the most complex rulebooks - due to over 3,000 unique cards - of any game. Reading the Advanced Rulebook v3.0 beginning-to-end is not a requirement to have productive games on Gemp since Gemp is rules-based - in 99% of cases, you will not be allowed to do something on the platform that is “against the rules” (these are bugs, technically). This is extremely valuable in teaching players of all skill levels and familiarities with the game to “play by the rules” and better learn the rules for live gameplay.
Sealed Format Tutorial
This guide was compiled by user seitaer and is a valuable resource for those looking to participate in the Sealed Deck Format Leagues, which in theory have a very level playing field for deck building.
Online Championship Series
The Online Championship Series began in 2018 as a competitive event through Gemp. Players can sign up to participate and compete for prizes. This link redirects to the OCS subforum, where any/all questions should be answered. (Check out this link for life-to-date OCS ratings: https://t.co/T6MPBqVRe7?amp=1).
Star Wars CCG on YouTube
The Star Wars CCG Players’ Committee uploads various videos to the YouTube page for the community to watch. These include replays of weekly shows, as well as the streams for major live events. New and returning players can learn a lot from these shows and replays.
This post on the Forums shows the reverse-chronological enhancements/bug fixes within Gemp. Check in here to see the latest updates.
Other Gemp Info
This is the general Gemp subforum, where several other helpful posts are housed.
This is not a link, but the Message of the Day conveys the status of Gemp and important announcements.
This is also not a link, but is listed in the top right of the Game Hall and is per Greenwich Mean Time (“GMT”) (4-6 hours ahead of the U.S. Eastern Time Zone, depending on Daylight Savings). This is the official clock for Gemp - leagues that start or end on a certain day start or end at 00:00 GMT.
How does the tables section work?
This section of the Game Hall tab shows tables waiting to be accepted - Format, Tournament (Casual or a particular League), Players (waiting player, if Casual), and button to join. Once accepted, games move to “Playing tables”.
Those in the Game Hall can see what player is playing what side, what deck they are playing and the [face-down] Life Force counts for each player. Spectating (i.e., clicking the “Watch game” link in the Actions column) is normal and sometimes even welcome. This is a good way for new players to Gemp or to Star Wars CCG in general to become more comfortable and knowledgeable. Candidly, it is also a means of scouting other players’ decks and tendencies - but in the same way decklists are publicized after each live Star Wars CCG major, secret strategies do not stay secret forever in Star Wars CCG. Commenting is usually disabled in competitive games, and spectators are encouraged to be very polite and comment infrequently in casual games, unless welcomed by the players.
For a short time after games finish, they reside in the Finished tables area, where the Winner is shown.
The Deck Builder link in the middle of the screen is discussed further in its own section below; as one might suspect, it is critical to playing Star Wars CCG online within Gemp.
Format Drop Down
(Defaults to Open)
Here you can select, for a table to post, the format you would like to play. Any Leagues you have joined are at the bottom of this Drop Down as options. If a League has not started or has ended, it will not appear here; however, Leagues for which you have played the maximum games allowed will, but Gemp will prevent you from successfully clicking the “Create table” button.
Deck Drop Down
(Defaults to your first Dark Side deck alphabetically)
This is where all your constructed decks appear, as well as Gemp sample decks. If a deck you’ve recently constructed does not appear, refresh your browser. Sample decks are good when a couple friends recently signed up for Gemp and are perhaps new to Star Wars CCG, and therefore not confident in building a cohesive deck at first pass. The “Demonstration Decks” are very good starting points for this.
Description (optional) box
This is used most times when two players are targeting to play one another. It is also used for players seeking specific match-ups. Thirdly, if you are a new player, it is recommended to include a quick comment saying as much (e.g., “Newbie, please be patient”), so more advanced or familiar players do not become frustrated with slow play or functionality questions. Usually, there are at least some players in the lobby who will happily talk a new-to-Gemp player through how to play and offer gameplay pointers as well.
Create Table button
Once you have selected the proper format/league, click this to post a table to “Waiting tables”. Once your game is accepted, it will move to Playing tables (row highlighted in red); if your browser allows pop-ups, a new tab/window will open. If not (or playing on mobile, like an iPad), this may not be the case, so out of courtesy to a potential opponent, do not stray far from your computer if you have a table up. If you do, after five (5) minutes, the game will timeout and your opponent will be credited with the win.
Other Game Hall Sections
Gold/Silver (e.g., 23G 08S) - Some of the most frequently asked questions in the Game Lobby chat revolve around Gold or Gemp virtual money:
▶︎ How do I get gold? There are two ways: 1) Each week on Sunday you earn 5 Gold (00:00 GMT). If you do not login at least once during the preceding week, you may not earn these 5 Gold units. One of the intentions of needing to wait a week for Gold, especially for your first week on Gemp, is so that players do not create numerous alternate accounts (“alts”) and join the Sealed Format Leagues en masse, opting to play with the account that garners the best card pulls. 2) The second way is playing in leagues, earning packs/foils, then selling cards to the Merchant. Currently, the most tangible uses of Gold is to join leagues and to purchase more “My cards” - including cards from virtual sets - that can then be converted into foils to use in your decks. The main reason Leagues are only 1 Silver recently is to promote players to play as many games as possible so they can in turn win/buy foils for use in an “All foils league”. Current functionality limitations do not allow for a functional “My cards” league, so an “All foils league” is the next-best substitute.
▶︎ How do I convert My cards into foils? You must have 4 “My cards” of the card you would like to “foilize” and 25 Gold at the time of conversion. If you have these two prerequisites, within the Merchant screen, an option to Trade 4 for Foil will appear - click to obtain your foil and then add into your desired decks from the Deck Builder screen. Also, check out this video link for foil conversion help:
In the bottom right of the Game Hall screen, players currently signed in will appear. The Greek Beta symbol denotes a member of the Playtesting team. “+” indicates a League administrator. “*” represents a Developer and/or site administrator.
The chat is a good way to say hi, ask quick rules questions, or perhaps discuss Star Wars CCG in general. ALL PLAYERS ARE ENCOURAGED TO ACT RESPECTFULLY TO ONE ANOTHER IN THE LOBBY CHAT. Failure to do so - curse words, personal attacks, etc. - will result in a user ban from the site. To report Gemp misbehavior/malicious conduct in the Chat or within games themselves, post in this thread [viewtopic.php?f=964&t=59851&].
How do I build decks and play!?
At the simplest level, the Deck Builder screen allows you to pick cards to add to a deck, save the deck, and then go play games with it, as described above. Gemp users have access to all cards in the SWCCG universe - this is one of the best benefits of Gemp, i.e., your decks/gameplay is not limited by your physical collection. The Deck Builder screen can also be used to view a player’s My cards collection, but buying and selling to/from My cards is done at the Merchant link, also described above in this document.
There are five areas of the Deck Builder screen:
....a. There are seven buttons in the top left of the screen.
......i. New deck
.........1. From any points, you may select this to have a fresh deck to create.
......ii. Save deck
.........1. This button saves the deck as you update it. “- modified” will appear in the title when unsaved changes exist. Note that as you modify a deck, the new cards will be added sequentially. If you would like to sort the deck at any point by type, click Save deck, then go to Deck list, and open the deck you are working on (even as it is already open).
......iii. Rename deck
.........1. This is to rename the deck. Note that if you rename a deck that you have played games with, after you play games with the renamed title, a new deck row will appear on the Your stats tab. Further, if you create a brand new deck, but it has the same exact title as a deck you had previously played games with and deleted, the deck results will be merged on the Your stats tab.
......iv. Copy deck to new
.........1. This is helpful when intending to create a similar version of a current deck. It is also helpful to replicate over Cards outside of deck like Defensive Shields, since oftentimes those are the same deck to deck (on the same side of the force).
......v. Deck list
.........1. This is a listing of all decks created on your Login. There are four buttons for each deck when clicking on the Deck list button:
.............a. Open deck
................i. This is to navigate to the desired deck to view/edit.
.............b. Deck list
................i. This causes a new tab to open with the deck list in text form.
.............c. Export deck
................i. This is to export the file as a .txt file, which can then be sent to someone else or imported later. Some players export their decks and then delete them from their Deck list - this reduces clutter and makes the chance of selecting an old deck when playing a game less likely, while preserving the deck for future reference or re-import. This function was used for a sanctioned PC event in 2020 (the 2020 Online MPC) and enables the Developers to verify players are not changing their decks in between games. Note that if you have My cards in your deck (e.g., foil cards), export and send to someone else - while the foil cards may appear in the other person’s Deck Builder, they will not appear within games.
.............d. Delete deck
................i. This is to delete a deck from the list - this cannot be undone.
......vi. Sample decks
.........1. There are several “canned” decklists available for playing. These can be modified and saved as new decklists, but cannot be deleted. These are good for new players or for players who wish to play a match with comparative builds, especially the Demonstration Decks for each side.
......vii. Import decks
.........1. If exported decks (from above) are downloaded to your device, they may be imported using this button.
Below are are some helpful deckbuilding and gameplay videos for new and returning players, which were produced by Bastian Winkelhaus / zlorfik (Gemp) / Death Star (Forums) in Spring 2020:
2. Cards in deck
....a. As you select cards from the bottom right of the Deck Builder screen (5.), they will appear in this section. The messages at the very bottom left will convey whether the deck is legal for all of the various formats. Sealed decks are 40 cards (more on them below), whereas others are 60.
3. Cards outside of deck
....a. This section is for Defensive Shields, Hidden Base indicator, Jabba’s Prize (V) and The Emperor’s Prize (V) (as of June 2020). This “sideboard” of sorts can also house your “61st card” or “62nd card” - cards you want to keep handy in case of future edits to the deck; they will not affect gameplay or be allowed to enter the game. To add cards to this section, click on the section first, then select cards from the bottom right of the screen (this is a common question for new Gemp users).
4. Filters & Search
....a. The top right of the Deck Builder screen has various filters when creating a deck. Many of these are self-explanatory. Note that searching game text, lore, title, etc. can be very handy when making deckbuilding decisions. “Who is a Black Sun Agent outside of Agents of the Black Sun objective?” - search Lore contains field for Black Sun agent; “What are some cards that allow me to activate force besides locations?” - search Gametext contains field for activate; “What are some destiny 6 or higher cards I can insert into my deck?” - apply filter to Destiny: >= 6; and so on.
5. Card selection/images
....a. This is where the clicking happens to literally add to the deck. You’ll note each card has a “60” on them, as it is possible to have a deck with 60 of the same card. The slider bar and bottoms on the top right of the Deck Builder screen enable navigation through the various cards. Remember, as discussed above, to see My cards collection, change the drop down in the top middle to My cards, and change the Product field as desired.
Deckbuilding Addendum for Sealed Leagues
Gemp allows for players to sign up and participate in Sealed format leagues. Essentially, Gemp simulates receiving packs and then building decks from them for gameplay. Players often ask how they start playing games in Sealed formats, so much so that a primer was created to assist with this: [viewtopic.php?f=964&t=68091].
But in short, after the Sealed League for which you signed up for (as described in the Leagues section above) begins, you will receive packs to open. Access them by changing the All cards drop down in the top middle of the Deck Builder screen to your League’s title. Cards shown in the bottom right, and searchable/filterable via the Filters & Search section, will be the cards from which you can build your 40-card sealed deck.
For the most part, playing games on Gemp is intuitive - you answer questions or click on cards or responses when prompted. Star Wars CCG on Gemp will never completely mirror live Star Wars CCG as any possible actions are highlighted by default, whereas in live games, the player must make decisions autonomously and more informally interact with the opponent than the regimented action-pass sequencing that Gemp follows. Below are some pointers, despite the intuitive and rules-based setup:
◻︎1. When a table has been accepted, Gemp will prompt both players to click OK to start the game, and then automatically check both players’ decks for starting effects, locations, objectives and interrupts. Location orientation and potential starting effects will be able to be selected. Then the game has begun and players will alternate back and forth with potential actions.
◻︎2. There are four tabs (typically) in the bottom left corner of the game screen: Chat, Settings, Options, Players.
......a. Chat - this is where you may interact with your opponent and where actions are detailed. Often, players say “GL HF” - good luck, have fun at the beginning and “GG” - good game - at the end (by concessions or life force depletion). These actions equate, in Gemp world, to adequate sportsmanship.
......b. Settings - There are several options on this screen.
.........i. Enable auto-pass during your turn & Enable auto-pass during opponent’s turn
............1. These are mostly self-explanatory, but note that on a computer, if your mouse cursor hovers in the action box in the bottom middle of the screen, the auto-pass counter will count down. If you have the cursor outside of this box, auto-pass will be disabled. On mobile, having auto-pass on will lead to the counter constantly counting down.
.........ii. Enable mimic decision delay
............1. The purpose of this option is to counteract an inherent limitation of Gemp - the best example of this is when one player deploys a character, and the other player has a card such as Imperial Barrier in their hand - there will be a slight delay that experienced Gemp players will pick up on, which is Gemp “offering” the decision to play the Barrier card. Turning on mimic decision delay results in the same amount of lag time when such an occurrence happens to it does not tip off the opposing player.
.........iii. Auto-accept after selecting action or card
............1. This acts like an “Are you sure?” function when selecting cards. Most players deem this overkill, but can limit misclicks or selections in general.
.........iv. Always display drop-down in answer selection
............1. Oftentimes a card will lead to a decision among several options. Sometimes these appear as separate buttons within the dialogue pop-up screen, and sometimes they will be as drop-downs. This makes them always appear as drop-downs.
.........v. Do not highlight cards with eligible
............1. This turns off the highlighting of potential action options in an attempt to better mirror live Star Wars CCG.
.........i. Concede game
............1. Click this if you would like to concede the game. Be sure to click on Pass if you do this during your action, or else the concession will not finalize and your opponent will have to wait five (5) minutes for your action timer to time-out.
.........ii. Request game cancel
............1. Both players must click this button for a game to be canceled. This is often used at the very beginning of a game where a key card may have been omitted and the match would not be competitive. It should not be used at a point where the game is leaning either direction in resolving.
.........iii. Request game timer +30min
............1. Some competitive leagues/formats disable this option, but in a Casual game if players, especially those first getting used to the system, desire to extend the timer out so not to lose by time-out. Both players must click this button for the time extension to be effective.
.........iv. Request action timer disabled
............1. The default action timer is five (5) minutes; if a player does not take any action - even a Pass - for this length of time, that player will lose the game by default. If both players click on this button, there is no action timer; however, the player’s timer will still run down and may still time-out if all the Chess clock time is used up.
.........v. Mute Observers
............1. League games automatically mute observers (i.e., spectators) and prevent them from typing in the Chat tab. For Casual games, a player may click this button to not see any of the spectators’ chat dialogue.
.........i. This tab lists all Gemp users in the chat - the two players and all spectators. For high-profile games, upwards of 30 players may be in the game.
◻︎3. To zoom in/enhance the image or view modifiers to a particular card, Shift+Click on the card in question on a PC or swipe up on the card on mobile. Oftentimes characters forfeit or power is modified by another card and this function enables players to see the “effective” forfeit and power - not just the printed values.
◻︎4. Out of Play cards - the numbers in between the hand totals and force activation in the top left represent cards placed out of play. A player may click on these numbers to see which cards have been placed out of play.
◻︎5. The Revert Button
......a. Undoubtedly, this feature of Gemp has caused much consternation in its history. The intent was to allow a “re-do” in times of accidental clicking or decision-making. In live Star Wars CCG, a take-back of a last action, assuming no “new information has been revealed”, is usually customary, and in cases like activating force, even specifically allowable by the Official Tournament Guide.
......b. For Gemp, ultimately, no one in any format can be truly compelled to allow an opponent’s revert attempt. There is a lot of context to consider for each revert request - Is it a Casual or Competitive game? Has new information taken place after the point to which the revert is requested (i.e., have [potential] destinies been revealed? Have cards been drawn from the reserve deck or force pile?, etc.), Has the requesting player spelled out why they would like to revert? How many phases back - in which case, even several “Passes” by the opponent can effectively be “new information”? Was it a common misclick (see Additional FAQs 1. below). And so on.
......c. Every player's standard for an acceptable revert request varies - the hope is that players are courteous about reverts and that they each understand with higher stakes should come a higher standard.
......d. If a revert has been accepted, all actions that took place after the point to which the revert is targeted will be eliminated from the Chat.
......e. Note that sometimes reverts cause a Game Replay to bug out and freeze, but not always.
◻︎6. Non-intuitive interactions
......a. For Saber 1 or Red Squadron 4, first select “0” for what to set “X” equal to; after this, the starship will light up, offering you to use 1 or 2 force for an X value of 3.
......b. [subject to increase]
1. Does Gemp work on Mac? Does Gemp work on mobile?
▶︎ Gemp works on Mac or Windows and Mobile (Tablets/Smart Phones). It is difficult to perform several game functions on phones given the smallness of the screen and the need to zoom in and out constantly; however, it is possible. It will cause slow play, though, that may annoy your opponent. On tablets, i.e., iPad, Gemp is essentially as fully functioning as in front of a computer. Sometimes clicking can be sensitive - often this shows up when trying to play an interrupt that has several functions. Imperial Command and Where’s Han? are few such cards. If in a competitive game and you’re afraid of misclicking, it cannot hurt to advise your opponent on your intention in the game chat right before initiating the action; hopefully, this makes a revert for a misclick understandable and not a big deal.
2. Can I use Gemp as a collector or reference tool?
▶︎ Yes, some players use Gemp’s Deck Builder function to log/record their collection. There appears to be a limit of around 950 cards, so do not anticipate being able to log more than those, although that may be a functionality that is improved upon in the future.
3. Is it poor sportsmanship to concede?
▶︎ While this may seem like an odd question at first, every so often an active discussion about fast or late concessions arises. For fast concessions, it is not poor form for any player - if they deem a game out of reach or consider a loss inevitable - to concede the game. If there is a pattern of a player conceding seemingly extraordinarily quickly, it is not ideal, but ultimately, the winning player gets a win and can move onto a potentially more competitive game that will provide more entertainment and/or competitive growth. For late concessions, while it may be frustrating to a player who clearly has the upper hand to go through the motions with another player, it is generally considered normal and in their rights to play on. Taunting, name-calling or perhaps a premature "gg" to encourage someone else to concede is not considered normal by any means on Gemp.
4. Is there a repository of videos that help learning some of the gameplay nuances and strategy for Star Wars CCG, perhaps with some first-person playing of the game?
▶︎ Yes, several players stream their games on Twitch, of different skill levels. Two experienced and accomplished players with a large number of videos streams are Tom Kelly and Chris Gogolen.
Tom has many competitive games (OCS) on his YouTube page, here: https://www.youtube.com/channel/UCR77oJ ... YsA/videos. He does an excellent job talking through lines of play and the videos are of him actually playing games. Subscribe to his Twitch to be notified of future streams: https://www.twitch.tv/wysv.
Chris sometimes will play games on his weekly show, but more often reviews other players' submissions - games that are competitive/exciting and/or games from players seeking strategic advice. Chris also discusses news in the SWCCG world. Here is a link to his YouTube page for past streams, https://www.youtube.com/channel/UCjqwgj ... 4AQ/videos, and a link to his Twitch for future/live streams: https://www.twitch.tv/gogolen.