•Beldon's Eye & •All My Urchins [Beldon's Eye (V)] 3
[Cloud City - R]
LIGHT - EFFECT
Text: Deploy on table. Once per game, if Quiet Mining Colony on table, may search your hand and/or Reserve Deck and reveal an [Independent] starfighter and matching pilot; place both in hand, reshuffle; they each deploy -1 this turn. Once per game, if a battle just initiated at Bespin system, may cancel that battle (if Executor not there, opponent may instead use 3 Force). [Immune to Alter.]
[Set 11]
power creep is a helluva drug - SPOILER - Set 11
- JarJarDrinks
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power creep is a helluva drug - SPOILER - Set 11
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Re: power creep is a helluva drug - SPOILER - Set 11
QMC has never been a deck that I could wrap my head around, but this is mostly just a better Beldon's Eye that lets you do what QMC wants to do. I look forward to having lots of my battles canceled.
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Re: power creep is a helluva drug - SPOILER - Set 11
I really like the cancelling battle bit. I’ve dropped the Executor on Harc once with Never Again Leave, it was not pretty, and it shouldn’t be that easy. Great job.
If I may nitpick, shouldn’t the last bit read ,”if Executor is not present, opponent may use 3 force to continue battle.” I feel like the wording is somewhat out of phase with typical SWCCG. Great card though!
If I may nitpick, shouldn’t the last bit read ,”if Executor is not present, opponent may use 3 force to continue battle.” I feel like the wording is somewhat out of phase with typical SWCCG. Great card though!
- JarJarDrinks
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Re: power creep is a helluva drug - SPOILER - Set 11
As long as you understand the intent the final wording will have gone through proofing.Dr. Hayus wrote:If I may nitpick, shouldn’t the last bit read ,”if Executor is not present, opponent may use 3 force to continue battle.” I feel like the wording is somewhat out of phase with typical SWCCG.
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Re: power creep is a helluva drug - SPOILER - Set 11
This card also solves the game-forfeiting problem of not finding either Harc Seff or Overseer and the resultant deck-weakening by including multiples of one of both.
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Re: power creep is a helluva drug - SPOILER - Set 11
As a QMC fanboy I think this is super helpful. Like SUPER helpful. However, on average I really dislike the tendency to set up automatically that is happening a lot.
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aermet69 - Member of Team Copenhagen
"Team Copenhagen never dies. They just go to the bar and respawn."
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- JarJarDrinks
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Re: power creep is a helluva drug - SPOILER - Set 11
QMC already had that setup. This just adds consistency.aermet69 wrote:As a QMC fanboy I think this is super helpful. Like SUPER helpful. However, on average I really dislike the tendency to set up automatically that is happening a lot.
- SolaGratia
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Re: power creep is a helluva drug - SPOILER - Set 11
I like it, glad to see QMC continuing to get help back in to the meta. Seems like a good deck to have in the meta right now since it's typically favored over ROps but I believe (could be wrong) unfavored vs Map so it's in an interesting place.
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Re: power creep is a helluva drug - SPOILER - Set 11
I think without supplies, QMC can do pretty okay vs Map if you can stack your Resistance Agent.SolaGratia wrote:I like it, glad to see QMC continuing to get help back in to the meta. Seems like a good deck to have in the meta right now since it's typically favored over ROps but I believe (could be wrong) unfavored vs Map so it's in an interesting place.
Re: power creep is a helluva drug - SPOILER - Set 11
Yeah wording is weird to me. So unless the executor is present once per game dark side needs to spend 3 force to battle there? That's basically the intent? I guess it just prevents the early beat down.JarJarDrinks wrote:As long as you understand the intent the final wording will have gone through proofing.Dr. Hayus wrote:If I may nitpick, shouldn’t the last bit read ,”if Executor is not present, opponent may use 3 force to continue battle.” I feel like the wording is somewhat out of phase with typical SWCCG.
Matt Sokol




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Re: power creep is a helluva drug - SPOILER - Set 11
Intent is:MrPurple wrote:Yeah wording is weird to me. So unless the executor is present once per game dark side needs to spend 3 force to battle there? That's basically the intent? I guess it just prevents the early beat down.JarJarDrinks wrote:As long as you understand the intent the final wording will have gone through proofing.Dr. Hayus wrote:If I may nitpick, shouldn’t the last bit read ,”if Executor is not present, opponent may use 3 force to continue battle.” I feel like the wording is somewhat out of phase with typical SWCCG.
If Executor is there you cancel the battle
If Executor isn't there you give the opponent the choice between using 3 Force or letting the battle be canceled
Adam Fletcher
Lead Proofer, GEMP Slicer

Lead Proofer, GEMP Slicer


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Re: power creep is a helluva drug - SPOILER - Set 11
FWIW, I think wording it like Projective Telepathy would be crystal clear (and effectively work the same way).
"Once per game, if opponent just initiated battle at Bespin system, may make opponent choose to use 3 Force (or 15 Force if Executor there), or cancel that battle."
"Once per game, if opponent just initiated battle at Bespin system, may make opponent choose to use 3 Force (or 15 Force if Executor there), or cancel that battle."
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Re: power creep is a helluva drug - SPOILER - Set 11
ftfy to match previous intent
Tbiesty wrote:FWIW, I think wording it like Projective Telepathy would be crystal clear (and effectively work the same way).
"Once per game, if a battle was just initiated at Bespin system, may make opponent choose to use 3 Force (or 15 Force if Executor there), or cancel that battle."
-Keith Brown


Re: power creep is a helluva drug - SPOILER - Set 11
Proofing will clear up the text before release.
Are we going to blank the original?
Are we going to blank the original?
Re: power creep is a helluva drug - SPOILER - Set 11
Original still has value in that it conditionally gives +2 defense value.seitaer wrote:Proofing will clear up the text before release.
Are we going to blank the original?
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Re: power creep is a helluva drug - SPOILER - Set 11
Hate to break it to you, but that was the clear text.seitaer wrote:Proofing will clear up the text before release.
Are we going to blank the original?

Thanks!

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Re: power creep is a helluva drug - SPOILER - Set 11
I think it's wording is fine. If I was going to complain about anything, it would be that it's odd to search for a card in your hand in order to put it in your hand. I'm not sure how much it would impact functionality, but if you just said "/\ an indy Starship and/or Pilot," it would read a little smoother. Of course then you could /\ just about any good character. I dunno, maybe make it Alien pilot... okay, so now I see why it was worded the way it is. I withdraw my suggestion.
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Re: power creep is a helluva drug - SPOILER - Set 11
Okay. I meant automatically AND consistently...JarJarDrinks wrote:QMC already had that setup. This just adds consistency.aermet69 wrote:As a QMC fanboy I think this is super helpful. Like SUPER helpful. However, on average I really dislike the tendency to set up automatically that is happening a lot.
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aermet69 - Member of Team Copenhagen
"Team Copenhagen never dies. They just go to the bar and respawn."
~UK National Champion 2011. ~Worlds 2012, 10th place. ~German Nationals 2014, Runner-up. ~European Champion 2014. ~Toola Regionals 2015, Runner-Up.
aermet69 - Member of Team Copenhagen
"Team Copenhagen never dies. They just go to the bar and respawn."
~UK National Champion 2011. ~Worlds 2012, 10th place. ~German Nationals 2014, Runner-up. ~European Champion 2014. ~Toola Regionals 2015, Runner-Up.
- JarJarDrinks
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Re: power creep is a helluva drug - SPOILER - Set 11
In that case, agree to disagree.aermet69 wrote:Okay. I meant automatically AND consistently...JarJarDrinks wrote:QMC already had that setup. This just adds consistency.aermet69 wrote:As a QMC fanboy I think this is super helpful. Like SUPER helpful. However, on average I really dislike the tendency to set up automatically that is happening a lot.
I just can't understand the mindset that increasing the luck factor in a decks early game set up is a good thing.
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Re: power creep is a helluva drug - SPOILER - Set 11
I think it depends on the situation. If a deck has to pull xyz or it just loses, adding that variance feels mean, but there is something to playing TRM and not knowing whether you'll get the JCC, Boss Nass Chambers, or both. I've resigned myself to being wrong, but I do wish more decks had the chance to have an explosive start with the trade off that it won't happen every game.JarJarDrinks wrote:In that case, agree to disagree.aermet69 wrote:Okay. I meant automatically AND consistently...JarJarDrinks wrote:QMC already had that setup. This just adds consistency.aermet69 wrote:As a QMC fanboy I think this is super helpful. Like SUPER helpful. However, on average I really dislike the tendency to set up automatically that is happening a lot.
I just can't understand the mindset that increasing the luck factor in a decks early game set up is a good thing.
Check out Bad Deck Breakdowns, a Star Wars CCG Deckbuilding podcast, on the podcatcher of your choice or https://www.kendallcast.ninja