^ This
I know that the argument is that new cards have to be powerful or they won’t be played, but beyond that being a bit of admitting defeat from a design perspective (you can only make people play the new cards if they’re really powerful?), it also doesn’t seem true if you look beyond major tournaments. Design shouldn’t be focused on creating new cards with the goal of them being tier 1 and seeing a lot of play in tournaments — and I get the sense that this is currently somewhat of a success criteria when it shouldn’t be. Shadow Collective isn’t tier 1, but it still sees regular casual play on GEMP simply because it’s new and interesting. I really don’t believe that power creep is unavoidable, especially not when we have errata, tweaks, blanking and bullets as powerful tools — beyond just not creating overpowered cards out of fear that they won’t see play.