Surely it'll be ready at least a week or two before PDF/gemp'd, as it gets locked in after final playtesting and stuff? Or do you mean it just won't be released until then, even if it's ready earlier?chriskelly wrote: ↑February 22nd, 2021, 3:50 pmOh sorry. I meant the official spoiler list. The finalized “this is what the actual cards will actually do forever*” list won’t be ready until it’s pdf’d/gemp’d.
Errata announcement on Holotheatre
Re: Errata announcement on Holotheatre
- chriskelly
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Re: Errata announcement on Holotheatre
The official text/cards literally won’t be posted until the pdf is released.
I think EBT is going to post what proofing finalized.
I think EBT is going to post what proofing finalized.
- Echo Base Trooper
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Re: Errata announcement on Holotheatre
This is the full spoiler text for the upcoming errata. This text is not necessarily finalized and may change before it is released.
DARK SIDE
•Allegiant General Pryde [Pride Of The Empire (V)] 3
[Special Edition - C]
Lore: Leader.
DARK - CHARACTER - FIRST ORDER
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: [Pilot] 2. Hux is forfeit -3. While with a Resistance character, adds one battle destiny. While Emperor on table, attrition against opponent here is +1 for each First Order character here (limit +3).
DEPLOY 3 FORFEIT 5
[Pilot] [Warrior] [Episode VII] [Set 12] [Errata]
•Shot In The Dark (V)
[Dagobah - U]
DARK - EFFECT
Text: Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). [Immune to Alter.]
[Set 0] [Errata]
Note: Imperial Justice (V) is blanked.
•Lana Dobreed & •Sacrifice
[Special Edition - F]
DARK - INTERRUPT - USED INTERRUPT
Text: If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced and it may not be used to satisfy attrition. OR Cancel Disarmed. [Immune to Sense.] OR Cancel a 'react.' OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.
[Set 9] [Errata]
•Mustafar [Bespin (Dark)]
[Cloud City - U]
DARK - LOCATION - SYSTEM
DARK (2): While Anakin or Vader here, gains one [Dark Side] icon and one [Light Side] icon.
LIGHT (1): While Vader on table, unless Amidala at a Mustafar location, Force drain -1 here.
[Planet] [Parsec 7] [Episode I] [Set 10] [Errata]
Hunt Down And Destroy The Jedi (V)
[Special Edition - R]
DARK - OBJECTIVE - FRONT
Text: Deploy Vader's Castle, [Set 13] Visage Of The Emperor, and a [Cloud City] site with exactly one [Dark Side].
For remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +1.
While this side up, once per turn, may \/ a [Cloud City] or Malachor battleground site.
Flip this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site.
[Set 13] [Errata]
Their Fire Has Gone Out Of The Universe (V)
[Special Edition - R]
DARK - OBJECTIVE - DARK
Text: While this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled.
Flip this card if Vader not on table or if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
[Set 13] [Errata]
Imperial Entanglements [Expand The Empire (V)] 0
[Premiere - R1]
DARK - OBJECTIVE - FRONT
Text: Deploy Tatooine (with Devastator there) and a Tatooine battleground site.
For remainder of game, you may not deploy Sandwhirl, Admiral's Orders, Jabba's Palace sites, non-Imperial characters, non-Imperial starships, or systems.
While this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Once per turn, may \/ a Tatooine battleground site.
Flip this card if you control three Tatooine sites and opponent controls fewer than three Tatooine sites.
[Set 1] [Errata]
•Stalker (V)
[Hoth - R1]
DARK - STARSHIP - CAPITAL: IMPERIAL-CLASS STAR DESTROYER
POWER 8 ARMOR 7 HYPERSPEED 3
Text: May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Permanent pilot provides ability of 1. Once per game, may follow an opponent’s starship that just moved from here (if within range).
DEPLOY 8 FORFEIT 9
[Scomp Link] [Permanent Pilot] [Nav Computer] [Set 1] [Errata]
LIGHT SIDE:
•Toryn Farr (V)
[Hoth - U1]
LIGHT - CHARACTER - REBEL
POWER 1 ABILITY 2
Text: [Pilot] 2. Your total battle destiny here is +1 (+2 if piloting a transport). Once per turn, if a battle just ended here, may 'rescue' (retrieve from Lost Pile) a Rebel of ability < 3 forfeited from same location this turn.
DEPLOY 2 FORFEIT 3
[Pilot] [Set 3] [Errata]
•Yoda, Master Of The Force (V)
[Reflections III - PM]
LIGHT - CHARACTER - JEDI MASTER
POWER 3 ABILITY 7 JEDI MASTER
Text: Power +3 while defending a battle (or while exactly two Jedi on table). Once per game, during your move phase, may relocate to an [Episode I] battleground site as a regular move. Immune to attrition.
DEPLOY 4 FORFEIT 7
[Set 13] [Errata]
•A Brave Resistance [Surprise Assault (V)] 5
[Premiere - C1]
Lore: Blank
LIGHT - EFFECT
Text: If Jakku on table, deploy on table. Your Force generation is +1 at Jakku battlegrounds you occupy. During your deploy phase, may place a Resistance character from hand on top of Used Pile to /\ a Resistance character of equal or lesser ability. [Immune to Alter.]
[Episode VII] [Set 9] [Errata]
•Flash Of Insight (V)
[Dagobah - U]
DARK - EFFECT
Text: Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). [Immune to Alter.]
[Set 0] [Errata]
Note: Evacuation Control (V) is blanked.
•Anakin Skywalker (V)
[Death Star II - R]
LIGHT - USED OR LOST INTERRUPT
Text: USED: Unless Twilight Is Upon Me on table, /\ [Cloud City] or [Endor] Leia or [Dagobah] Luke. LOST: During a battle at a site involving [Endor] Leia or [Dagobah] or [Death Star II] Luke, choose: Add one destiny to attrition. OR Cancel the game text of a character of ability < 4.
[Set 13] [Errata]
Note: Twilight Is Upon Me (V) is blanked.
•Odin Nesloor & •First Aid
[Special Edition - F]
LIGHT - INTERRUPT - USED INTERRUPT
Text: If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced, it may not be used to satisfy attrition, and it is immune to Dr. Evazan. OR Cancel Disarmed. [Immune to Sense.] OR Cancel a 'react.' OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.
[Set 9] [Errata]
•Quite A Mercenary (V)
[A New Hope - C2]
LIGHT - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: Cancel Elis Helrot or Stunning Leader. [Immune to Sense.] OR Cancel a smuggler's game text for remainder of turn. OR /\ Mercenary Armor or [Reflections II] Chewie. LOST: During your move phase, “break cover” of an Undercover spy.
[Set 10] [Errata]
Note: Help Me Obi-Wan Kenobi & Quite A Mercenary is blanked.
•Rescue In The Clouds (V)
[Cloud City - C]
LIGHT - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: At a system or Bespin location, choose: Cancel a just drawn destiny targeting the ability or defense value of your non-Undercover character of ability < 5. OR During battle, draw one battle destiny if unable to otherwise. LOST: Cancel Close Call.
[Set 9] [Errata]
He Is The Chosen One [A Vergence In The Force (V)] 0
[Coruscant - U]
LIGHT - OBJECTIVE - FRONT
Text: Deploy Jedi Council Chamber (with Prophecy Of The Force there), Ewok Village, and I Feel The Conflict.
For remainder of game, you may not deploy [Episode I] or [Episode VII] characters or locations (except Obi-Wan and Yoda). Luke may not be captured by Bring Him Before Me unless there are two cards stacked on Insignificant Rebellion during any move phase.
While this side up, you may initiate battles for free.
Flip this card if Luke or a Jedi at a battleground site (unless an opponent's characters of ability > 4 is).
[Set 8] [Errata]
The Galaxy May Need A Legend [Mind What You Have Learned (V)] 0
[Special Edition - R]
LIGHT - OBJECTIVE - FRONT
Text: Deploy Ahch-To system and any [Episode VII] battleground.
For remainder of game, Luke deploys only to Ahch-To. You may not Force drain on Ahch-To. You may not deploy Jedi while a Jedi on table. You may not deploy [Episode I] locations or non-[Episode VII] Luke. Once per game, may take any one card into hand from Force Pile; reshuffle.
While this side up, once per turn, may use 1 Force to \/ an Ahch-To location or [Episode VII] battleground.
May flip this card if Luke on Ahch-To and a battle was just initiated involving a Resistance character.
[Episode VII] [Set 11] [Errata]
We Need Luke Skywalker [Save You It Can] 7
[Special Edition - R]
LIGHT - OBJECTIVE - BACK
Text: Immediately place Luke out of play (ignore [Death Star II] objective restrictions, if any). For remainder of battle, opponent may not fire weapons.
While this side up, opponent's immunity to attrition is limited to < 5. Once during your turn, may peek at the top card of your Force Pile and Reserve Deck; place both cards (in any order) on top of one of those piles. Where you have two unique (•) Resistance characters: once per turn, if you just Force drained, opponent loses 1 Force; and once per turn during battle, may cancel an opponent's just drawn destiny to cause a re-draw.
[Episode VII] [Set 11] [Errata]
DARK SIDE
•Allegiant General Pryde [Pride Of The Empire (V)] 3
[Special Edition - C]
Lore: Leader.
DARK - CHARACTER - FIRST ORDER
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: [Pilot] 2. Hux is forfeit -3. While with a Resistance character, adds one battle destiny. While Emperor on table, attrition against opponent here is +1 for each First Order character here (limit +3).
DEPLOY 3 FORFEIT 5
[Pilot] [Warrior] [Episode VII] [Set 12] [Errata]
•Shot In The Dark (V)
[Dagobah - U]
DARK - EFFECT
Text: Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). [Immune to Alter.]
[Set 0] [Errata]
Note: Imperial Justice (V) is blanked.
•Lana Dobreed & •Sacrifice
[Special Edition - F]
DARK - INTERRUPT - USED INTERRUPT
Text: If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced and it may not be used to satisfy attrition. OR Cancel Disarmed. [Immune to Sense.] OR Cancel a 'react.' OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.
[Set 9] [Errata]
•Mustafar [Bespin (Dark)]
[Cloud City - U]
DARK - LOCATION - SYSTEM
DARK (2): While Anakin or Vader here, gains one [Dark Side] icon and one [Light Side] icon.
LIGHT (1): While Vader on table, unless Amidala at a Mustafar location, Force drain -1 here.
[Planet] [Parsec 7] [Episode I] [Set 10] [Errata]
Hunt Down And Destroy The Jedi (V)
[Special Edition - R]
DARK - OBJECTIVE - FRONT
Text: Deploy Vader's Castle, [Set 13] Visage Of The Emperor, and a [Cloud City] site with exactly one [Dark Side].
For remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +1.
While this side up, once per turn, may \/ a [Cloud City] or Malachor battleground site.
Flip this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site.
[Set 13] [Errata]
Their Fire Has Gone Out Of The Universe (V)
[Special Edition - R]
DARK - OBJECTIVE - DARK
Text: While this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled.
Flip this card if Vader not on table or if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
[Set 13] [Errata]
Imperial Entanglements [Expand The Empire (V)] 0
[Premiere - R1]
DARK - OBJECTIVE - FRONT
Text: Deploy Tatooine (with Devastator there) and a Tatooine battleground site.
For remainder of game, you may not deploy Sandwhirl, Admiral's Orders, Jabba's Palace sites, non-Imperial characters, non-Imperial starships, or systems.
While this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Once per turn, may \/ a Tatooine battleground site.
Flip this card if you control three Tatooine sites and opponent controls fewer than three Tatooine sites.
[Set 1] [Errata]
•Stalker (V)
[Hoth - R1]
DARK - STARSHIP - CAPITAL: IMPERIAL-CLASS STAR DESTROYER
POWER 8 ARMOR 7 HYPERSPEED 3
Text: May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Permanent pilot provides ability of 1. Once per game, may follow an opponent’s starship that just moved from here (if within range).
DEPLOY 8 FORFEIT 9
[Scomp Link] [Permanent Pilot] [Nav Computer] [Set 1] [Errata]
LIGHT SIDE:
•Toryn Farr (V)
[Hoth - U1]
LIGHT - CHARACTER - REBEL
POWER 1 ABILITY 2
Text: [Pilot] 2. Your total battle destiny here is +1 (+2 if piloting a transport). Once per turn, if a battle just ended here, may 'rescue' (retrieve from Lost Pile) a Rebel of ability < 3 forfeited from same location this turn.
DEPLOY 2 FORFEIT 3
[Pilot] [Set 3] [Errata]
•Yoda, Master Of The Force (V)
[Reflections III - PM]
LIGHT - CHARACTER - JEDI MASTER
POWER 3 ABILITY 7 JEDI MASTER
Text: Power +3 while defending a battle (or while exactly two Jedi on table). Once per game, during your move phase, may relocate to an [Episode I] battleground site as a regular move. Immune to attrition.
DEPLOY 4 FORFEIT 7
[Set 13] [Errata]
•A Brave Resistance [Surprise Assault (V)] 5
[Premiere - C1]
Lore: Blank
LIGHT - EFFECT
Text: If Jakku on table, deploy on table. Your Force generation is +1 at Jakku battlegrounds you occupy. During your deploy phase, may place a Resistance character from hand on top of Used Pile to /\ a Resistance character of equal or lesser ability. [Immune to Alter.]
[Episode VII] [Set 9] [Errata]
•Flash Of Insight (V)
[Dagobah - U]
DARK - EFFECT
Text: Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). [Immune to Alter.]
[Set 0] [Errata]
Note: Evacuation Control (V) is blanked.
•Anakin Skywalker (V)
[Death Star II - R]
LIGHT - USED OR LOST INTERRUPT
Text: USED: Unless Twilight Is Upon Me on table, /\ [Cloud City] or [Endor] Leia or [Dagobah] Luke. LOST: During a battle at a site involving [Endor] Leia or [Dagobah] or [Death Star II] Luke, choose: Add one destiny to attrition. OR Cancel the game text of a character of ability < 4.
[Set 13] [Errata]
Note: Twilight Is Upon Me (V) is blanked.
•Odin Nesloor & •First Aid
[Special Edition - F]
LIGHT - INTERRUPT - USED INTERRUPT
Text: If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced, it may not be used to satisfy attrition, and it is immune to Dr. Evazan. OR Cancel Disarmed. [Immune to Sense.] OR Cancel a 'react.' OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.
[Set 9] [Errata]
•Quite A Mercenary (V)
[A New Hope - C2]
LIGHT - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: Cancel Elis Helrot or Stunning Leader. [Immune to Sense.] OR Cancel a smuggler's game text for remainder of turn. OR /\ Mercenary Armor or [Reflections II] Chewie. LOST: During your move phase, “break cover” of an Undercover spy.
[Set 10] [Errata]
Note: Help Me Obi-Wan Kenobi & Quite A Mercenary is blanked.
•Rescue In The Clouds (V)
[Cloud City - C]
LIGHT - INTERRUPT - USED OR LOST INTERRUPT
Text: USED: At a system or Bespin location, choose: Cancel a just drawn destiny targeting the ability or defense value of your non-Undercover character of ability < 5. OR During battle, draw one battle destiny if unable to otherwise. LOST: Cancel Close Call.
[Set 9] [Errata]
He Is The Chosen One [A Vergence In The Force (V)] 0
[Coruscant - U]
LIGHT - OBJECTIVE - FRONT
Text: Deploy Jedi Council Chamber (with Prophecy Of The Force there), Ewok Village, and I Feel The Conflict.
For remainder of game, you may not deploy [Episode I] or [Episode VII] characters or locations (except Obi-Wan and Yoda). Luke may not be captured by Bring Him Before Me unless there are two cards stacked on Insignificant Rebellion during any move phase.
While this side up, you may initiate battles for free.
Flip this card if Luke or a Jedi at a battleground site (unless an opponent's characters of ability > 4 is).
[Set 8] [Errata]
The Galaxy May Need A Legend [Mind What You Have Learned (V)] 0
[Special Edition - R]
LIGHT - OBJECTIVE - FRONT
Text: Deploy Ahch-To system and any [Episode VII] battleground.
For remainder of game, Luke deploys only to Ahch-To. You may not Force drain on Ahch-To. You may not deploy Jedi while a Jedi on table. You may not deploy [Episode I] locations or non-[Episode VII] Luke. Once per game, may take any one card into hand from Force Pile; reshuffle.
While this side up, once per turn, may use 1 Force to \/ an Ahch-To location or [Episode VII] battleground.
May flip this card if Luke on Ahch-To and a battle was just initiated involving a Resistance character.
[Episode VII] [Set 11] [Errata]
We Need Luke Skywalker [Save You It Can] 7
[Special Edition - R]
LIGHT - OBJECTIVE - BACK
Text: Immediately place Luke out of play (ignore [Death Star II] objective restrictions, if any). For remainder of battle, opponent may not fire weapons.
While this side up, opponent's immunity to attrition is limited to < 5. Once during your turn, may peek at the top card of your Force Pile and Reserve Deck; place both cards (in any order) on top of one of those piles. Where you have two unique (•) Resistance characters: once per turn, if you just Force drained, opponent loses 1 Force; and once per turn during battle, may cancel an opponent's just drawn destiny to cause a re-draw.
[Episode VII] [Set 11] [Errata]
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Re: Errata announcement on Holotheatre
Rather than have Flash of Insight V and Shot in the Dark V be retroactively added to set 0 in place of IJ and Evac, it might be less confusing to have them be set 14 preview cards or something like that.
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Re: Errata announcement on Holotheatre
Thanks EBT. I didn't spot any, but want to confirm--there are no changes made by d&d between the spoilers on holotheater last week and your post?
- Echo Base Trooper
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Re: Errata announcement on Holotheatre
Yeah that sounds right.
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Re: Errata announcement on Holotheatre
Just the old proofer, but isn't the list on Entanglements wrong? It's not alphabetic.
- Casper Jørgensen
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aermet69 - Member of Team Copenhagen
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Re: Errata announcement on Holotheatre
I find it a bit weird that we're getting doomstack bullets in Set 14 while also getting errata to Legend and a new Rey that pretty much encourages stacking in Legend? With the errata and new Rey, you can do 4 points of damage and 2 retrieval from a single site around Ultimatum.
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Re: Errata announcement on Holotheatre
At least you still need a second location to get around coward, but yeah. Seems weird to go two ways. However, I don't think doomstacking is gone. I also don't think it should be gone. It just shouldn't be 'the' way to play. But it's super difficult: either you make mains so weak, that you don't have to doomstack, but then mains can't really do anything to anyone. OR you make them better, so that they are mains and can take on a couple of guys - but then scrubs have to doomstack to survive.chrknudsen wrote: ↑February 23rd, 2021, 6:17 amI find it a bit weird that we're getting doomstack bullets in Set 14 while also getting errata to Legend and a new Rey that pretty much encourages stacking in Legend? With the errata and new Rey, you can do 4 points of damage and 2 retrieval from a single site around Ultimatum.
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aermet69 - Member of Team Copenhagen
"Team Copenhagen never dies. They just go to the bar and respawn."
~UK National Champion 2011. ~Worlds 2012, 10th place. ~German Nationals 2014, Runner-up. ~European Champion 2014. ~Toola Regionals 2015, Runner-Up.
- chrknudsen
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Re: Errata announcement on Holotheatre
Yeah, you'll probably have Jakku to satisfy Coward and Batte Plan. I'm neither against nor for a bit of doomstacking, just found it a bit schizophrenic to see bullets and then also the errata and Rey.
- shawnd1984
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Re: Errata announcement on Holotheatre
The issue is that Legend doesn't have a guaranteed way of pull Rey now. Even if you set up ABR (which requires Jakku), you can no longer use strike planning for General Leia and then ABR into Rey, who is now ability 6.chrknudsen wrote: ↑February 23rd, 2021, 6:17 amI find it a bit weird that we're getting doomstack bullets in Set 14 while also getting errata to Legend and a new Rey that pretty much encourages stacking in Legend? With the errata and new Rey, you can do 4 points of damage and 2 retrieval from a single site around Ultimatum.
Is it guaranteed that Legend players will use Jedi Rey? Is she obviously better than Epp Rey? Especially given the non guarantee of getting her into hand.
Sidenote: Why Does Everyone Want To Go Back to Jakku should be reworked.
3MW0J8 wrote: "B-but... Muh Force drain bonuses!".
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Re: Errata announcement on Holotheatre
Oh, damn. Didn't realize the once per game pull had been removed! 

- shawnd1984
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Re: Errata announcement on Holotheatre
In Legend? The force pile pull is still there, but yeah, I guess Rey is just a good of candidate as any for that pull.chrknudsen wrote: ↑February 23rd, 2021, 6:58 amOh, damn. Didn't realize the once per game pull had been removed!![]()
3MW0J8 wrote: "B-but... Muh Force drain bonuses!".
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Re: Errata announcement on Holotheatre
And i think I missed the wink, noting your sarcasm haha. Sorry bout that.shawnd1984 wrote: ↑February 23rd, 2021, 7:34 amIn Legend? The force pile pull is still there, but yeah, I guess Rey is just a good of candidate as any for that pull.chrknudsen wrote: ↑February 23rd, 2021, 6:58 amOh, damn. Didn't realize the once per game pull had been removed!![]()
3MW0J8 wrote: "B-but... Muh Force drain bonuses!".
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Re: Errata announcement on Holotheatre
Honestly I wouldn't mind if the pull was moved down to While this side up. It makes more sense, and makes allows DS to pressure for a flip to cut them off the pull (or eat some weapons).
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aermet69 - Member of Team Copenhagen
"Team Copenhagen never dies. They just go to the bar and respawn."
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- Jnapolit31
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Re: Errata announcement on Holotheatre
Definitely not. The one-Jedi rule is limiting.shawnd1984 wrote: ↑February 23rd, 2021, 6:51 amIs it guaranteed that Legend players will use Jedi Rey?
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Re: Errata announcement on Holotheatre
Begs the question.....what deck will she obviously be used?Jnapolit31 wrote: ↑February 23rd, 2021, 7:40 amDefinitely not. The one-Jedi rule is limiting.shawnd1984 wrote: ↑February 23rd, 2021, 6:51 amIs it guaranteed that Legend players will use Jedi Rey?
3MW0J8 wrote: "B-but... Muh Force drain bonuses!".
- Jnapolit31
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Re: Errata announcement on Holotheatre
Tier 1 ones? Good question. Maybe some carefully-crafted Mains-y pile?shawnd1984 wrote: ↑February 23rd, 2021, 7:52 amBegs the question.....what deck will she obviously be used?Jnapolit31 wrote: ↑February 23rd, 2021, 7:40 amDefinitely not. The one-Jedi rule is limiting.shawnd1984 wrote: ↑February 23rd, 2021, 6:51 amIs it guaranteed that Legend players will use Jedi Rey?
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- shawnd1984
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Re: Errata announcement on Holotheatre
Yeah who knows. Any mains-y deck most likely packs Saitor v, which makes Reys ability to pull a lightsaber not as great (although i guess you could do two characters in a turn). I am offended by the "All of the Jedi", which borders on Cloud City in terms of silliness. Next thing you know, we'll have "Oola, Jabba's Palace THOT"Jnapolit31 wrote: ↑February 23rd, 2021, 7:56 amTier 1 ones? Good question. Maybe some carefully-crafted Mains-y pile?shawnd1984 wrote: ↑February 23rd, 2021, 7:52 amBegs the question.....what deck will she obviously be used?Jnapolit31 wrote: ↑February 23rd, 2021, 7:40 amDefinitely not. The one-Jedi rule is limiting.shawnd1984 wrote: ↑February 23rd, 2021, 6:51 amIs it guaranteed that Legend players will use Jedi Rey?
3MW0J8 wrote: "B-but... Muh Force drain bonuses!".
Re: Errata announcement on Holotheatre
I mean, every other deck in existence gets by without pulling every one of its characters.shawnd1984 wrote:The issue is that Legend doesn't have a guaranteed way of pull Rey now. Even if you set up ABR (which requires Jakku), you can no longer use strike planning for General Leia and then ABR into Rey, who is now ability 6.chrknudsen wrote: ↑February 23rd, 2021, 6:17 amI find it a bit weird that we're getting doomstack bullets in Set 14 while also getting errata to Legend and a new Rey that pretty much encourages stacking in Legend? With the errata and new Rey, you can do 4 points of damage and 2 retrieval from a single site around Ultimatum.
Is it guaranteed that Legend players will use Jedi Rey? Is she obviously better than Epp Rey? Especially given the non guarantee of getting her into hand.
I think Legend could handle one being unpullable, and floating her.
Also there's the force pile pull, as mentioned.
Further, run an epp rey you can grab with Leia via ABR. Having an EPP is useful, and she'll probably die. Even if she doesn't, you can persona replace when you find Jedi.